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	<title>
	Comments on: Battlefield 4 Patch To Include “High Frequency Network Update” And CTE Fixes	</title>
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	<link>https://gamingbolt.com/battlefield-4-patch-to-include-high-frequency-network-update-and-cte-fixes</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 04 Jun 2014 02:48:00 +0000</lastBuildDate>
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		<title>
		By: ME3X12		</title>
		<link>https://gamingbolt.com/battlefield-4-patch-to-include-high-frequency-network-update-and-cte-fixes#comment-234295</link>

		<dc:creator><![CDATA[ME3X12]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 02:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=198025#comment-234295</guid>

					<description><![CDATA[Just played BF4 it&#039;s still the same BF4 is by far the worst FLOP of a big franchise game of ALLTIME!!!]]></description>
			<content:encoded><![CDATA[<p>Just played BF4 it&#8217;s still the same BF4 is by far the worst FLOP of a big franchise game of ALLTIME!!!</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/battlefield-4-patch-to-include-high-frequency-network-update-and-cte-fixes#comment-234244</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 00:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=198025#comment-234244</guid>

					<description><![CDATA[So basically they aren&#039;t fixing the horrible netcode all.  Instead of correcting the problem they are just going to boost the rate at which the game sends data updates to the server.  Underneath the very poorly written netcode still exists.  How did they get this so wrong?  Bf3 didn&#039;t have this issue why didn&#039;t they just port the code from that and if they did what did they break while doing it?  Bungie damn near perfected fps netcode on the original Xbox with halo 2.  Microsoft rolled that netcode into the SDK...maybe they should did that ancient console out and see how to properly code the sending and receiving of packets.

Seriously quake 3 on the Dreamcast running off a 56k dial up modem had less lag and general networking issues than battlefield 4.  Making it use more data to try and plug holes is the opposite of what dice needs to do.  Netcode is supposed to be as compact and efficient as possible and use the absolute least amount of data possible to reduce latency and packet loss. ARRRGGG]]></description>
			<content:encoded><![CDATA[<p>So basically they aren&#8217;t fixing the horrible netcode all.  Instead of correcting the problem they are just going to boost the rate at which the game sends data updates to the server.  Underneath the very poorly written netcode still exists.  How did they get this so wrong?  Bf3 didn&#8217;t have this issue why didn&#8217;t they just port the code from that and if they did what did they break while doing it?  Bungie damn near perfected fps netcode on the original Xbox with halo 2.  Microsoft rolled that netcode into the SDK&#8230;maybe they should did that ancient console out and see how to properly code the sending and receiving of packets.</p>
<p>Seriously quake 3 on the Dreamcast running off a 56k dial up modem had less lag and general networking issues than battlefield 4.  Making it use more data to try and plug holes is the opposite of what dice needs to do.  Netcode is supposed to be as compact and efficient as possible and use the absolute least amount of data possible to reduce latency and packet loss. ARRRGGG</p>
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		<title>
		By: ME3X12		</title>
		<link>https://gamingbolt.com/battlefield-4-patch-to-include-high-frequency-network-update-and-cte-fixes#comment-234206</link>

		<dc:creator><![CDATA[ME3X12]]></dc:creator>
		<pubDate>Tue, 03 Jun 2014 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=198025#comment-234206</guid>

					<description><![CDATA[LOL EA has murdered Dice]]></description>
			<content:encoded><![CDATA[<p>LOL EA has murdered Dice</p>
]]></content:encoded>
		
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