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	Comments on: Behind The PS4 Architecture Part II &#8211; Work Scheduler Improvements, New ID Buffer And More	</title>
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	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 08 Nov 2016 19:13:00 +0000</lastBuildDate>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307684</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 19:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307684</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307675&quot;&gt;netname&lt;/a&gt;.

After read what you posted &quot;in the relatively NEAR FUTURE another PS come ... with a extraordinary power.. probably with 32 threads and 24gb of ram ... and a total of 20tflops of power&quot; got me thinking.

IF a console released with that much power the console generations IMO would become much longer saving gamers money in the long run as all games should be able to reach max settings at 60 fps ( if needed ) with 20-Teraflops and that could mean console gens could last approx-10+ years?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307675">netname</a>.</p>
<p>After read what you posted &#8220;in the relatively NEAR FUTURE another PS come &#8230; with a extraordinary power.. probably with 32 threads and 24gb of ram &#8230; and a total of 20tflops of power&#8221; got me thinking.</p>
<p>IF a console released with that much power the console generations IMO would become much longer saving gamers money in the long run as all games should be able to reach max settings at 60 fps ( if needed ) with 20-Teraflops and that could mean console gens could last approx-10+ years?</p>
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		<title>
		By: crazy_black_man-		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307682</link>

		<dc:creator><![CDATA[crazy_black_man-]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 18:49:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307681&quot;&gt;netname&lt;/a&gt;.

Good bye Xbox brand.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307681">netname</a>.</p>
<p>Good bye Xbox brand.</p>
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		<title>
		By: netname		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307681</link>

		<dc:creator><![CDATA[netname]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307681</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307599&quot;&gt;crazy_black_man-&lt;/a&gt;.

729 MSRP. Trust me , i know. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307599">crazy_black_man-</a>.</p>
<p>729 MSRP. Trust me , i know. </p>
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		<title>
		By: netname		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307675</link>

		<dc:creator><![CDATA[netname]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 17:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307675</guid>

					<description><![CDATA[tooooo much words.. suppositions... and completely boring article made just for people that never has to be with gaming... with the real gaming...

2k , 3k , 4k , 6k, 12k.. 6tflops... uposcaled or not.... playstation in the last 25 years are the only console that survive to microsoft, neogeo, sega, atari , nintendo and pc...

why ?... because are one of the best electronics company in the world... that have teach from their misunderstood and now playstation division are mature to STAY on the first place for another 20 years...

have knowledge, artists, studios and CREDIBILITY on what the STUDIOS MADE for the gamers...

Sony MADE THINGS that SIMPLY WORKS... WORKS TODAY with A RESONABLE PRICE.... like VR experience and a soldi upgrade for the PS4.

Procrastinate to &quot;the future i have 6tflops&quot; is not a good idea.. why ? in the relatively NEAR FUTURE another PS come ... with a extraordinary power.. probably with 32 threads and 24gb of ram ... and a total of 20tflops of power.

Native 4k is not a real great enhancement... BT.2020/hdr 6000 is more and more important... Upscaled 4k in checkerboard are THE BEST things that can be made for now... 4k 4k 4k 4k 4k 4k 4k native native native native ... power powwow power powwow power .. the power of da cloud.... the powwwaa of the Dram and dx12... Where ?... without exclusives ?.. without studios ?... story ?.... prestigious ?... series ?... games ?... priced at ?.... 729 ?... for what ?... native 4k what ?... 

when microsoft ships scorpio probably LG and samsung and sony made the announcement of 8k panels hahahahaha...]]></description>
			<content:encoded><![CDATA[<p>tooooo much words.. suppositions&#8230; and completely boring article made just for people that never has to be with gaming&#8230; with the real gaming&#8230;</p>
<p>2k , 3k , 4k , 6k, 12k.. 6tflops&#8230; uposcaled or not&#8230;. playstation in the last 25 years are the only console that survive to microsoft, neogeo, sega, atari , nintendo and pc&#8230;</p>
<p>why ?&#8230; because are one of the best electronics company in the world&#8230; that have teach from their misunderstood and now playstation division are mature to STAY on the first place for another 20 years&#8230;</p>
<p>have knowledge, artists, studios and CREDIBILITY on what the STUDIOS MADE for the gamers&#8230;</p>
<p>Sony MADE THINGS that SIMPLY WORKS&#8230; WORKS TODAY with A RESONABLE PRICE&#8230;. like VR experience and a soldi upgrade for the PS4.</p>
<p>Procrastinate to &#8220;the future i have 6tflops&#8221; is not a good idea.. why ? in the relatively NEAR FUTURE another PS come &#8230; with a extraordinary power.. probably with 32 threads and 24gb of ram &#8230; and a total of 20tflops of power.</p>
<p>Native 4k is not a real great enhancement&#8230; BT.2020/hdr 6000 is more and more important&#8230; Upscaled 4k in checkerboard are THE BEST things that can be made for now&#8230; 4k 4k 4k 4k 4k 4k 4k native native native native &#8230; power powwow power powwow power .. the power of da cloud&#8230;. the powwwaa of the Dram and dx12&#8230; Where ?&#8230; without exclusives ?.. without studios ?&#8230; story ?&#8230;. prestigious ?&#8230; series ?&#8230; games ?&#8230; priced at ?&#8230;. 729 ?&#8230; for what ?&#8230; native 4k what ?&#8230; </p>
<p>when microsoft ships scorpio probably LG and samsung and sony made the announcement of 8k panels hahahahaha&#8230;</p>
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		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307642</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307642</guid>

					<description><![CDATA[More Xgimp tears inbound. Though they&#039;ve been very quiet about the Pro&#039;s great reviews today. I can&#039;t imagine why - maybe they&#039;ve finally got the hint.]]></description>
			<content:encoded><![CDATA[<p>More Xgimp tears inbound. Though they&#8217;ve been very quiet about the Pro&#8217;s great reviews today. I can&#8217;t imagine why &#8211; maybe they&#8217;ve finally got the hint.</p>
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		<title>
		By: Riggybro		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307636</link>

		<dc:creator><![CDATA[Riggybro]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 01:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307636</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307635&quot;&gt;Luke Skywalker&lt;/a&gt;.

Correct. It is.
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307635">Luke Skywalker</a>.</p>
<p>Correct. It is.</p>
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		<title>
		By: Luke Skywalker		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307635</link>

		<dc:creator><![CDATA[Luke Skywalker]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 00:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307635</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307616&quot;&gt;Riggybro&lt;/a&gt;.

I thought this was a ps4/pro article....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307616">Riggybro</a>.</p>
<p>I thought this was a ps4/pro article&#8230;.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307618</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 23:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307618</guid>

					<description><![CDATA[Just gutted that not ALL PS4 games get help with framerates, but all games that are not 1080p will get the resolution bump ( doesn&#039;t make sense ). Sony should have allowed the CPU and GPU to run at new spec speeds instead of placing them back to standard PS4 speeds when not in pro mode to help improve normal PS4 games like the Xbone S done so.]]></description>
			<content:encoded><![CDATA[<p>Just gutted that not ALL PS4 games get help with framerates, but all games that are not 1080p will get the resolution bump ( doesn&#8217;t make sense ). Sony should have allowed the CPU and GPU to run at new spec speeds instead of placing them back to standard PS4 speeds when not in pro mode to help improve normal PS4 games like the Xbone S done so.</p>
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		<title>
		By: Riggybro		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307616</link>

		<dc:creator><![CDATA[Riggybro]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 22:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307616</guid>

					<description><![CDATA[RX - 480 (the proper one) is 5.8 TF so... if you don&#039;t hold out much hope for 4K on that card good luck with Scorpio&#039;s 6 TF.]]></description>
			<content:encoded><![CDATA[<p>RX &#8211; 480 (the proper one) is 5.8 TF so&#8230; if you don&#8217;t hold out much hope for 4K on that card good luck with Scorpio&#8217;s 6 TF.</p>
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		<title>
		By: crazy_black_man-		</title>
		<link>https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307610</link>

		<dc:creator><![CDATA[crazy_black_man-]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 21:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281929#comment-307610</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307602&quot;&gt;jp&lt;/a&gt;.

Despite your sarcasm, I actually do it for YOU, the naive little console gamer who&#039;s stuck on stupid.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/behind-the-ps4-architecture-part-ii-work-scheduler-improvements-new-id-buffer-and-more#comment-307602">jp</a>.</p>
<p>Despite your sarcasm, I actually do it for YOU, the naive little console gamer who&#8217;s stuck on stupid.</p>
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