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	Comments on: Brian Karis Leaves Naughty Dog, Returns to Epic Games	</title>
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	<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games</link>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218760</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 11:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218760</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592&quot;&gt;Faisal Munayam&lt;/a&gt;.

who cares if kojima has a small wiener, there&#039;s not correlation between it and his game. At least he got bigger brain than chipmunk sized brain like yours. LOL]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592">Faisal Munayam</a>.</p>
<p>who cares if kojima has a small wiener, there&#8217;s not correlation between it and his game. At least he got bigger brain than chipmunk sized brain like yours. LOL</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218759</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 11:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218759</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592&quot;&gt;Faisal Munayam&lt;/a&gt;.

hahah.. whatever you said xbot, go enjoy your fricking bland FPS &#039;Titsfail&#039;, er.. are you one who hates kojima works .. whatever, in the first place Konami should never made any game for xbots to play.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592">Faisal Munayam</a>.</p>
<p>hahah.. whatever you said xbot, go enjoy your fricking bland FPS &#8216;Titsfail&#8217;, er.. are you one who hates kojima works .. whatever, in the first place Konami should never made any game for xbots to play.</p>
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		<title>
		By: shinitaru		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218647</link>

		<dc:creator><![CDATA[shinitaru]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 06:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218647</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218617&quot;&gt;Falcon D. Stormvoice&lt;/a&gt;.

&lt;b&gt;&quot;Making it a realtime 24-hour cycle would make more sense, but what&#039;s the point?&quot;&lt;/b&gt;  
Not to mention the fact that most people game at the same time every day, usually the evenings.  So to them the entire game would be at night.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218617">Falcon D. Stormvoice</a>.</p>
<p><b>&#8220;Making it a realtime 24-hour cycle would make more sense, but what&#8217;s the point?&#8221;</b><br />
Not to mention the fact that most people game at the same time every day, usually the evenings.  So to them the entire game would be at night.</p>
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		<title>
		By: You are flat out wrong		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218642</link>

		<dc:creator><![CDATA[You are flat out wrong]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 03:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218642</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592&quot;&gt;Faisal Munayam&lt;/a&gt;.

Two people in a 500 person studio.


Get a grip, Xbot. Such a shame for loser boys like you that Infamous does have shadows. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592">Faisal Munayam</a>.</p>
<p>Two people in a 500 person studio.</p>
<p>Get a grip, Xbot. Such a shame for loser boys like you that Infamous does have shadows. 🙂</p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218637</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 02:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218637</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218617&quot;&gt;Falcon D. Stormvoice&lt;/a&gt;.

I know Infamous 1 and 2 use the same time cycle as SS.It does not bother me at all,Infmous is all about story anyways.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218617">Falcon D. Stormvoice</a>.</p>
<p>I know Infamous 1 and 2 use the same time cycle as SS.It does not bother me at all,Infmous is all about story anyways.</p>
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		<title>
		By: themuIe		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218618</link>

		<dc:creator><![CDATA[themuIe]]></dc:creator>
		<pubDate>Tue, 11 Mar 2014 21:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218618</guid>

					<description><![CDATA[Who?]]></description>
			<content:encoded><![CDATA[<p>Who?</p>
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		<title>
		By: Falcon D. Stormvoice		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218617</link>

		<dc:creator><![CDATA[Falcon D. Stormvoice]]></dc:creator>
		<pubDate>Tue, 11 Mar 2014 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218617</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218613&quot;&gt;Kamille&lt;/a&gt;.

The truth is, inFamous games have never had a day-night cycle. And while some of the most noted open world games do, it&#039;s hardly universal. In fact, I&#039;ve been noticing more and more games lately abandoning it.

And I certainly get why. It was impressive the first time I realised that time of day was dynamic in Morrowind. It was neat-o in Ocarina of time, and even impressive (and necessary) in Majora&#039;s Mask.

Is anybody going &quot;wow&quot; when this ancient technology is revealed to them in modern games?

Cycling between day and night every 30 minutes in Second Son would serve zero purpose. Making it a realtime 24-hour cycle would make more sense, but what&#039;s the point? It would also interfere with the flow of the story, in which certain missions are supposed to take place at certain times of day/night. Imagine scouring the city in search of collectibles until dawn, then going to a mission start point and be transported inexplicably to midnight. Rather, Second Son gradually changes the time of day as you take missions.

Might it take some strain off of the system to not have to render all of those moving shadows? Sure, but it also takes strain off to not render 300,000 flying dildos moving through the sky at all times. Neither thing is needed in the game, and it&#039;s silly to attack it over their absence.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218613">Kamille</a>.</p>
<p>The truth is, inFamous games have never had a day-night cycle. And while some of the most noted open world games do, it&#8217;s hardly universal. In fact, I&#8217;ve been noticing more and more games lately abandoning it.</p>
<p>And I certainly get why. It was impressive the first time I realised that time of day was dynamic in Morrowind. It was neat-o in Ocarina of time, and even impressive (and necessary) in Majora&#8217;s Mask.</p>
<p>Is anybody going &#8220;wow&#8221; when this ancient technology is revealed to them in modern games?</p>
<p>Cycling between day and night every 30 minutes in Second Son would serve zero purpose. Making it a realtime 24-hour cycle would make more sense, but what&#8217;s the point? It would also interfere with the flow of the story, in which certain missions are supposed to take place at certain times of day/night. Imagine scouring the city in search of collectibles until dawn, then going to a mission start point and be transported inexplicably to midnight. Rather, Second Son gradually changes the time of day as you take missions.</p>
<p>Might it take some strain off of the system to not have to render all of those moving shadows? Sure, but it also takes strain off to not render 300,000 flying dildos moving through the sky at all times. Neither thing is needed in the game, and it&#8217;s silly to attack it over their absence.</p>
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		<title>
		By: Falcon D. Stormvoice		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218615</link>

		<dc:creator><![CDATA[Falcon D. Stormvoice]]></dc:creator>
		<pubDate>Tue, 11 Mar 2014 21:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218615</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218596&quot;&gt;Psionicinversion&lt;/a&gt;.

All of the evidence points to ND being crack game designers. They certainly achieved feats on the PS3 that nobody else touched, and they keep attracting the best talent in the industry.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218596">Psionicinversion</a>.</p>
<p>All of the evidence points to ND being crack game designers. They certainly achieved feats on the PS3 that nobody else touched, and they keep attracting the best talent in the industry.</p>
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		<title>
		By: Falcon D. Stormvoice		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218616</link>

		<dc:creator><![CDATA[Falcon D. Stormvoice]]></dc:creator>
		<pubDate>Tue, 11 Mar 2014 21:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218616</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592&quot;&gt;Faisal Munayam&lt;/a&gt;.

I bet Bush did it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218592">Faisal Munayam</a>.</p>
<p>I bet Bush did it.</p>
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		<title>
		By: Kamille		</title>
		<link>https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218613</link>

		<dc:creator><![CDATA[Kamille]]></dc:creator>
		<pubDate>Tue, 11 Mar 2014 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189490#comment-218613</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218596&quot;&gt;Psionicinversion&lt;/a&gt;.

shadows are actually pretty complex since they have to be dynamic. And by that I mean lots of calculations and functions... Not to mention all the resources they takes if there are too many like it would be in the case of inFamous with the many colorful powers. It would break the frame-rate.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/brian-karis-leaves-naughty-dog-returns-to-epic-games#comment-218596">Psionicinversion</a>.</p>
<p>shadows are actually pretty complex since they have to be dynamic. And by that I mean lots of calculations and functions&#8230; Not to mention all the resources they takes if there are too many like it would be in the case of inFamous with the many colorful powers. It would break the frame-rate.</p>
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