Call of Duty Design “Isn’t Breaking People’s Brains” – John Romero

Doom designer understands the game's success but says isn't evolving much.

Industry legend John Romero, who was one of the founding members of id Software and helped create the revolutionary FPS Doom, recently spoke about shooters still having tons of potential in terms of ideas. Speaking to EDGE, Romero spoke about how Call of Duty isn’t doing enough to evolve.

“Call of Duty is enough of a deathmatch game to keep people coming back to it year after year, but the design isn’t breaking people’s brains.

“It’s expected, in the same way Madden is. You see it, you know what it is, and you know the next iteration is going to be like the previous one but in a different location, maybe a different time period. It’ll have guns and a lot of the same features.”

It’s funny because Sledgehammer Games’ Call of Duty: Advanced Warfare has received strong initial praise for its exo-suits, customization and loot system. Do you agree with Romero? Let us know in the comments.

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