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	<title>
	Comments on: Call of Duty: Ghosts Specialist Point Streaks Detailed	</title>
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	<lastBuildDate>Fri, 01 Nov 2013 10:37:00 +0000</lastBuildDate>
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		<title>
		By: dellers		</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-specialist-point-streaks-detailed#comment-205934</link>

		<dc:creator><![CDATA[dellers]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 10:37:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/call-of-duty-ghosts-specialist-point-streaks-detailed#comment-202513&quot;&gt;Aaron&lt;/a&gt;.

I like the perk system TBH, it&#039;s one of those things that make COD COD. Then people can get some boosts in certain areas that they feel they need, while others may want something different. A stealth player can get stealth perks, a run and gunner can get running perks etc. It&#039;s quite fair IMO, although some perks over the years have been bad (last stand, commando, one man army and danger close come to mind). The way Ghosts looks, without having played it yet, seems mostly ok to me.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/call-of-duty-ghosts-specialist-point-streaks-detailed#comment-202513">Aaron</a>.</p>
<p>I like the perk system TBH, it&#8217;s one of those things that make COD COD. Then people can get some boosts in certain areas that they feel they need, while others may want something different. A stealth player can get stealth perks, a run and gunner can get running perks etc. It&#8217;s quite fair IMO, although some perks over the years have been bad (last stand, commando, one man army and danger close come to mind). The way Ghosts looks, without having played it yet, seems mostly ok to me.</p>
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		<title>
		By: Aaron		</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-specialist-point-streaks-detailed#comment-202513</link>

		<dc:creator><![CDATA[Aaron]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 19:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173132#comment-202513</guid>

					<description><![CDATA[I wouldn&#039;t be surprised if this creates an imbalance in the game. COD has always been that way. That&#039;s why the perk system needs to be done away with. Things like how fast you run should only be affected by the type of gun you&#039;re carrying. LMG you run slow, SMG you run fast. It really that simple. A QuickDraw/ sleight of hand style perk with an LMG gives you a high capacity mag with a faster reload time. The long reload time should be the price you pay for having a high capacity mag. BO2 made the attachments to be perks as well as the regular perks. Balance has never been a top priority for Call of Duty. ]]></description>
			<content:encoded><![CDATA[<p>I wouldn&#8217;t be surprised if this creates an imbalance in the game. COD has always been that way. That&#8217;s why the perk system needs to be done away with. Things like how fast you run should only be affected by the type of gun you&#8217;re carrying. LMG you run slow, SMG you run fast. It really that simple. A QuickDraw/ sleight of hand style perk with an LMG gives you a high capacity mag with a faster reload time. The long reload time should be the price you pay for having a high capacity mag. BO2 made the attachments to be perks as well as the regular perks. Balance has never been a top priority for Call of Duty. </p>
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