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	Comments on: Capcom Discusses Resident Evil 7 and the Future of the Franchise	</title>
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	<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 12 Apr 2014 00:51:00 +0000</lastBuildDate>
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		<title>
		By: Jessie Brown III		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-224379</link>

		<dc:creator><![CDATA[Jessie Brown III]]></dc:creator>
		<pubDate>Sat, 12 Apr 2014 00:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-224379</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-210268&quot;&gt;Zap Silvia&lt;/a&gt;.

right on if theres anything I learned from the survival horror genre is that a change in pace within a franchise makes a successful title overall claustrophobia and sheer hoping characters get scarred is not enough to make a fluid sequel look at dead space 1 things jumping out of vents wtf deadspace 2 im watching all these vents deadspace 3 they shoot now and if I die it starts all over... well done I also think consequence of dying has been dumbed down for 8 year olds remember the type writer ink? checkpoints are great for the easy setting but scarcity of supply was crucial I was more afraid of dying than anything you kno how many hours I put into gameplay just to die and start from last game save? every conscience person  of today is afraid of data loss. I see they like QTEs.. I like the cinematics but if they were just less scripted sometimes death variety was a staple in the franchise bring that back not only for the player but the enemy as well. gore is nothing to be afraid of us americans love that as well as anyone else. seeing as this is it for the franchise if you are reading this take a note from mass effect we fall in love with characters we like choices it should have player decided endings to the characters story like leon chris jill ada all the originals basically keep the multi intertwining campaigns too it worked and is consistent in the ENTIRE series answer or give us an idea on who ada is working for and or why where is hunk I dont recall him dying lost info on him in code veronica steve was kept as weskers collection what happened to his body the virus sample in it? Barry Rebecca where are they if alive. lastly ada and sheva are really the only characters not white saviors im just saying racial diversity always is good company you guys already have a a good character cast return em I know you want to add more too im just saying]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-210268">Zap Silvia</a>.</p>
<p>right on if theres anything I learned from the survival horror genre is that a change in pace within a franchise makes a successful title overall claustrophobia and sheer hoping characters get scarred is not enough to make a fluid sequel look at dead space 1 things jumping out of vents wtf deadspace 2 im watching all these vents deadspace 3 they shoot now and if I die it starts all over&#8230; well done I also think consequence of dying has been dumbed down for 8 year olds remember the type writer ink? checkpoints are great for the easy setting but scarcity of supply was crucial I was more afraid of dying than anything you kno how many hours I put into gameplay just to die and start from last game save? every conscience person  of today is afraid of data loss. I see they like QTEs.. I like the cinematics but if they were just less scripted sometimes death variety was a staple in the franchise bring that back not only for the player but the enemy as well. gore is nothing to be afraid of us americans love that as well as anyone else. seeing as this is it for the franchise if you are reading this take a note from mass effect we fall in love with characters we like choices it should have player decided endings to the characters story like leon chris jill ada all the originals basically keep the multi intertwining campaigns too it worked and is consistent in the ENTIRE series answer or give us an idea on who ada is working for and or why where is hunk I dont recall him dying lost info on him in code veronica steve was kept as weskers collection what happened to his body the virus sample in it? Barry Rebecca where are they if alive. lastly ada and sheva are really the only characters not white saviors im just saying racial diversity always is good company you guys already have a a good character cast return em I know you want to add more too im just saying</p>
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		<item>
		<title>
		By: Jessie Brown III		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-224377</link>

		<dc:creator><![CDATA[Jessie Brown III]]></dc:creator>
		<pubDate>Sat, 12 Apr 2014 00:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-224377</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-210676&quot;&gt;Kabookiejoe&lt;/a&gt;.

preach!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-210676">Kabookiejoe</a>.</p>
<p>preach!</p>
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		<title>
		By: Paul Smith		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-224258</link>

		<dc:creator><![CDATA[Paul Smith]]></dc:creator>
		<pubDate>Fri, 11 Apr 2014 12:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-224258</guid>

					<description><![CDATA[better story,maybe back to Mansion?the old atmosphere from Re 1 and 2.finish all the loose ends and story]]></description>
			<content:encoded><![CDATA[<p>better story,maybe back to Mansion?the old atmosphere from Re 1 and 2.finish all the loose ends and story</p>
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		<title>
		By: MartinRedfield		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-218746</link>

		<dc:creator><![CDATA[MartinRedfield]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 01:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-218746</guid>

					<description><![CDATA[PisdaBOLL]]></description>
			<content:encoded><![CDATA[<p>PisdaBOLL</p>
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		<title>
		By: RoaringStorm		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-215855</link>

		<dc:creator><![CDATA[RoaringStorm]]></dc:creator>
		<pubDate>Sun, 23 Feb 2014 11:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-215855</guid>

					<description><![CDATA[keep the COOP please and want to play as one male and one female character.]]></description>
			<content:encoded><![CDATA[<p>keep the COOP please and want to play as one male and one female character.</p>
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		<title>
		By: marcus		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-215138</link>

		<dc:creator><![CDATA[marcus]]></dc:creator>
		<pubDate>Thu, 20 Feb 2014 03:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-215138</guid>

					<description><![CDATA[create more resident evil more than five version or new story]]></description>
			<content:encoded><![CDATA[<p>create more resident evil more than five version or new story</p>
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		<title>
		By: Alphere		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-214796</link>

		<dc:creator><![CDATA[Alphere]]></dc:creator>
		<pubDate>Mon, 17 Feb 2014 11:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-214796</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-211322&quot;&gt;Nick Himes&lt;/a&gt;.

Then create it for the PS1 then. The problem was as the consoles get more powerful, developers add all kinds of stuffs they can add, hence the result was Resident Evil 6. Now imagine a PS4 game where the character rotates like a robot. I am not against it, but that kind of classic gameplay is no longer suited for next gen, maybe a smartphone or handheld game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-211322">Nick Himes</a>.</p>
<p>Then create it for the PS1 then. The problem was as the consoles get more powerful, developers add all kinds of stuffs they can add, hence the result was Resident Evil 6. Now imagine a PS4 game where the character rotates like a robot. I am not against it, but that kind of classic gameplay is no longer suited for next gen, maybe a smartphone or handheld game.</p>
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		<title>
		By: steeve		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-214453</link>

		<dc:creator><![CDATA[steeve]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 23:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-214453</guid>

					<description><![CDATA[Ok, they need to turn the lights out and watch their own games one by one...The fist one was for me a classic. They where then, pioneers of horror. Lots of things got better with time, but they lost the essence...The mystery.


It&#039;s hard to say start over again. Good stuff came as well, mostly trough technology. Effects, shooters, all this will not replace a good story, a good script a good fear in the night. 


Go back to the real RE. The fright. 


As you walk down the corridors of the mansion, lurking in the dark...Thinking you&#039;ve ben here before because it looks familiar, wondering if your team is still alive or turned againt&#039;s you as you have to hurry to figure out a poem left by a lab employee...That was the good old fright crawling up on your shoulder when you turned off the light to play until the morning light.


At one point this mansion was like a second home. Really! It was scary to spend so much time in there&#039;&#039; that you knew it by heart at one point...Imagin the guys that worked on it..!


Revelation as a bit of that feel with the boat being the same enviromant for some time. I like that. It runs the fear in as you walk the rooms again and again with crawling creatures...Still it was missing the mystery. 


We all long for mystery guys!! If I want to shoot stuff I get call of duty, medal of honnor, ect...What do you get theses days for mystery and horror...RE should spend time in the movie writer&#039;s section and find a good scenario. There&#039;s great writers out there in hollywood and elsewhere. 


That&#039;s where a good story starts. You add one when you started long ago...Don&#039;t kill it with another re-run...We want fresh mystery solving fearful heart pulling mind confusion darkness...]]></description>
			<content:encoded><![CDATA[<p>Ok, they need to turn the lights out and watch their own games one by one&#8230;The fist one was for me a classic. They where then, pioneers of horror. Lots of things got better with time, but they lost the essence&#8230;The mystery.</p>
<p>It&#8217;s hard to say start over again. Good stuff came as well, mostly trough technology. Effects, shooters, all this will not replace a good story, a good script a good fear in the night. </p>
<p>Go back to the real RE. The fright. </p>
<p>As you walk down the corridors of the mansion, lurking in the dark&#8230;Thinking you&#8217;ve ben here before because it looks familiar, wondering if your team is still alive or turned againt&#8217;s you as you have to hurry to figure out a poem left by a lab employee&#8230;That was the good old fright crawling up on your shoulder when you turned off the light to play until the morning light.</p>
<p>At one point this mansion was like a second home. Really! It was scary to spend so much time in there&#8221; that you knew it by heart at one point&#8230;Imagin the guys that worked on it..!</p>
<p>Revelation as a bit of that feel with the boat being the same enviromant for some time. I like that. It runs the fear in as you walk the rooms again and again with crawling creatures&#8230;Still it was missing the mystery. </p>
<p>We all long for mystery guys!! If I want to shoot stuff I get call of duty, medal of honnor, ect&#8230;What do you get theses days for mystery and horror&#8230;RE should spend time in the movie writer&#8217;s section and find a good scenario. There&#8217;s great writers out there in hollywood and elsewhere. </p>
<p>That&#8217;s where a good story starts. You add one when you started long ago&#8230;Don&#8217;t kill it with another re-run&#8230;We want fresh mystery solving fearful heart pulling mind confusion darkness&#8230;</p>
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		<title>
		By: Joe Sharp		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-213465</link>

		<dc:creator><![CDATA[Joe Sharp]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 00:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-213465</guid>

					<description><![CDATA[I remember growing up with Nintendo, Sega, and so on. I remember thinking that Tomb Raider 1 was the greatest thing I ever played. Lol. I thought the graphics were epic. The new tomb raider graphics were excellent but I did not feel as if I was playing a TR game. Same goes for Resident evil. My favorites are RE2 and 4 but I like progress. I like things different. If every game was like RE2, people would then complain and be like Deja Vu. Everything can not be the same or it would be boring. There are similarities in some of the games. Imo, the only ones that were different were 4 and 5. The other had churches, labs, zombie infested streets, gun shops, etc. I like the idea of making the characters more versatile. Anyone can point and shot a gun but not everyone can be Jason Bourne. I imagine that if Leon did not learn something while training in the government then why even have him around? They do not just hire anyone to be their pawns. Even Mario progressed. Lol. Give me a great story line and great action and graphics. For me... the rest just a bonus.]]></description>
			<content:encoded><![CDATA[<p>I remember growing up with Nintendo, Sega, and so on. I remember thinking that Tomb Raider 1 was the greatest thing I ever played. Lol. I thought the graphics were epic. The new tomb raider graphics were excellent but I did not feel as if I was playing a TR game. Same goes for Resident evil. My favorites are RE2 and 4 but I like progress. I like things different. If every game was like RE2, people would then complain and be like Deja Vu. Everything can not be the same or it would be boring. There are similarities in some of the games. Imo, the only ones that were different were 4 and 5. The other had churches, labs, zombie infested streets, gun shops, etc. I like the idea of making the characters more versatile. Anyone can point and shot a gun but not everyone can be Jason Bourne. I imagine that if Leon did not learn something while training in the government then why even have him around? They do not just hire anyone to be their pawns. Even Mario progressed. Lol. Give me a great story line and great action and graphics. For me&#8230; the rest just a bonus.</p>
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		<title>
		By: Devlin_Chaos		</title>
		<link>https://gamingbolt.com/capcom-discusses-resident-evil-7-and-the-future-of-the-franchise#comment-213383</link>

		<dc:creator><![CDATA[Devlin_Chaos]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 00:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183229#comment-213383</guid>

					<description><![CDATA[Reboot the series and start from scratch like Eidos/Crystal Dynamics did with tomb raider. The other thing is that you should make those small plots in the series playable like playing Barry Burton&#039;s side of the story or Wesker&#039;s in separate chapters like you did with Aida Wong&#039;s story in RE 4. Lots of fans complain about games being too short so you should make every intense moment in the game playable. Note: It would be fun to play the characters when they infiltrate the mansion and not just start off in the mansion.]]></description>
			<content:encoded><![CDATA[<p>Reboot the series and start from scratch like Eidos/Crystal Dynamics did with tomb raider. The other thing is that you should make those small plots in the series playable like playing Barry Burton&#8217;s side of the story or Wesker&#8217;s in separate chapters like you did with Aida Wong&#8217;s story in RE 4. Lots of fans complain about games being too short so you should make every intense moment in the game playable. Note: It would be fun to play the characters when they infiltrate the mansion and not just start off in the mansion.</p>
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