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	Comments on: Castlevenia Lords Of Shadow 2: Ten Things We Want To See	</title>
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		<title>
		By: Meisadragon		</title>
		<link>https://gamingbolt.com/castlevenia-lords-of-shadow-2-ten-things-we-want-to-see#comment-174660</link>

		<dc:creator><![CDATA[Meisadragon]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 09:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=96319#comment-174660</guid>

					<description><![CDATA[Nice feature dude.]]></description>
			<content:encoded><![CDATA[<p>Nice feature dude.</p>
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		<title>
		By: GamingBolt		</title>
		<link>https://gamingbolt.com/castlevenia-lords-of-shadow-2-ten-things-we-want-to-see#comment-174661</link>

		<dc:creator><![CDATA[GamingBolt]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 09:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=96319#comment-174661</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/castlevenia-lords-of-shadow-2-ten-things-we-want-to-see#comment-174660&quot;&gt;Meisadragon&lt;/a&gt;.

Ye, lets see whether it works.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/castlevenia-lords-of-shadow-2-ten-things-we-want-to-see#comment-174660">Meisadragon</a>.</p>
<p>Ye, lets see whether it works.</p>
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		<title>
		By: sedoi		</title>
		<link>https://gamingbolt.com/castlevenia-lords-of-shadow-2-ten-things-we-want-to-see#comment-174632</link>

		<dc:creator><![CDATA[sedoi]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 09:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=96319#comment-174632</guid>

					<description><![CDATA[very low quality article. Almost all points are weak and based on low knowledge of the franchise and its inspiration . GoW 3 handled all this points even weaker than LoS, and still nobody claims of it faults. Point by point:
1. Nobody needs link to Mirrors of Fate, cause it makes story confusing and hard to understand for those who don&#039;t own MoF. Unless they put MoF on PSN/XBL
2. Many LoS ideas were far more developed that most of sequels to blockbusters like GoW, where everything was basically recapped from previous 2 games.
3. Linear levels are part of 80 % of Hack&#039;n&#039;slash, it&#039;s part of genre.
4. It was created in time where QTE were almost in ALL h&#038;s games. So what? It used it pretty good, without being annoying and not needed.
5. Better big bosses? It featured one of the best made bosses in H&#038;S at all. With original look, glorious setting and challenging scaling it used them more wise than titans in GoW which were only button mashing sequences or boring dodging.
6.Calling setting uninspired is basically completely empty claim, since doubtfully any game in past years achieved so high quality of settings and ideas. 
7.Repertition wasn&#039;t an issue looking at how different environment and enemies were. It&#039;s far better than going through same looking dungeons of Skyrim over and over again. And length made it worth 60 € purchase.
8. Platforming is also not a problem, while looking how great it looks. It&#039;s easy, clean and enjoyable. 
9. and 10. are the only points that were valid. But than again everyone goes saying that LoS drove inspiration from GoW, but actually GoW token &quot;long&quot; weapon and whip mechanic from 3d castlevanias.]]></description>
			<content:encoded><![CDATA[<p>very low quality article. Almost all points are weak and based on low knowledge of the franchise and its inspiration . GoW 3 handled all this points even weaker than LoS, and still nobody claims of it faults. Point by point:<br />
1. Nobody needs link to Mirrors of Fate, cause it makes story confusing and hard to understand for those who don&#8217;t own MoF. Unless they put MoF on PSN/XBL<br />
2. Many LoS ideas were far more developed that most of sequels to blockbusters like GoW, where everything was basically recapped from previous 2 games.<br />
3. Linear levels are part of 80 % of Hack&#8217;n&#8217;slash, it&#8217;s part of genre.<br />
4. It was created in time where QTE were almost in ALL h&amp;s games. So what? It used it pretty good, without being annoying and not needed.<br />
5. Better big bosses? It featured one of the best made bosses in H&amp;S at all. With original look, glorious setting and challenging scaling it used them more wise than titans in GoW which were only button mashing sequences or boring dodging.<br />
6.Calling setting uninspired is basically completely empty claim, since doubtfully any game in past years achieved so high quality of settings and ideas.<br />
7.Repertition wasn&#8217;t an issue looking at how different environment and enemies were. It&#8217;s far better than going through same looking dungeons of Skyrim over and over again. And length made it worth 60 € purchase.<br />
8. Platforming is also not a problem, while looking how great it looks. It&#8217;s easy, clean and enjoyable.<br />
9. and 10. are the only points that were valid. But than again everyone goes saying that LoS drove inspiration from GoW, but actually GoW token &#8220;long&#8221; weapon and whip mechanic from 3d castlevanias.</p>
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		<title>
		By: dan		</title>
		<link>https://gamingbolt.com/castlevenia-lords-of-shadow-2-ten-things-we-want-to-see#comment-166512</link>

		<dc:creator><![CDATA[dan]]></dc:creator>
		<pubDate>Fri, 13 Jul 2012 23:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=96319#comment-166512</guid>

					<description><![CDATA[I agree and disagree with some of the points, combat wise, yeah it was fun in the beginning and I kept with it when the story was getting better in the latter half of the game (going up against the Necormancers and Vampires) but JUST using the CC with its light and shadow magic was boring after awhile, and way too repetitive.
I disagree completely about the points made about the lore though, Castlevania early on was very cliche a bunch of spooky stereotypical halloween monsters for the most part (you can&#039;t get more unoriginal then making dracula dress and look like Bela Lugosi), the levels were very straight forward, not really exploring if you think about it unless uncovering a secret room is huge exploration for you. No, I think LoS beat out majority of Castlevania games when it comes to story and lore especially the 80&#039;s and early 90&#039;s ones. LOS is easily the best 3d Castlevania game and probly my third favorite next to Symphony and SuperC4]]></description>
			<content:encoded><![CDATA[<p>I agree and disagree with some of the points, combat wise, yeah it was fun in the beginning and I kept with it when the story was getting better in the latter half of the game (going up against the Necormancers and Vampires) but JUST using the CC with its light and shadow magic was boring after awhile, and way too repetitive.<br />
I disagree completely about the points made about the lore though, Castlevania early on was very cliche a bunch of spooky stereotypical halloween monsters for the most part (you can&#8217;t get more unoriginal then making dracula dress and look like Bela Lugosi), the levels were very straight forward, not really exploring if you think about it unless uncovering a secret room is huge exploration for you. No, I think LoS beat out majority of Castlevania games when it comes to story and lore especially the 80&#8217;s and early 90&#8217;s ones. LOS is easily the best 3d Castlevania game and probly my third favorite next to Symphony and SuperC4</p>
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