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	<title>Rumors &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Maxis, Respawn, Ripple Effect, Motive, and Full Circle Among EA Studios Hit by Layoffs &#8211; Rumor</title>
		<link>https://gamingbolt.com/maxis-respawn-ripple-effect-motive-and-full-circle-among-ea-studios-hit-by-layoffs-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 15:26:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Full Circle]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Motive Studios]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655499</guid>

					<description><![CDATA[Many of the now-former employees from these teams have taken to LinkedIn to reveal that they were part of sweeping layoffs across EA.]]></description>
										<content:encoded><![CDATA[<p>Following the announcement that <a href="https://gamingbolt.com/bioware-is-shutting-down-ending-development-on-next-mass-effect">BioWare is shutting down</a> and reports that EA is laying off <a href="https://gamingbolt.com/ea-lays-off-around-400-employees-after-taking-a-hard-look-at-our-business-rumor">around 400 of its employees</a>, a new report indicates that job cuts will happen across a range of EA’s studios. According to <a href="https://www.verticalslice.news/maxis-full-circle-and-ripple-effect-targeted-by-ea-during-sweeping-layoffs/" target="_blank" rel="noopener">Vertical Slice</a>, Maxis, Motive Studios, Respawn Entertainment, Ripple Effect, and Full Circle are among the teams that will be hit by layoffs.</p>
<p>Among those laid off is the now-former senior creative director of <em>The Sims 4</em> developer Maxis, Anna Huerta, who <a href="https://lnkd.in/p/eVmEseQC" target="_blank" rel="noopener">took to LinkedIn</a> to confirm that she was among those let go from the company.</p>
<p>&#8220;After some incredible accomplishments at EA, my role as Senior Creative Director of The Sims was impacted by today&#8217;s restructuring. I&#8217;m incredibly sad that I won’t get to continue working alongside such talented people on projects we care so deeply about, but I&#8217;m looking forward to whatever comes next. I love making games, but what I value most is working with people who share a passion for creativity, collaboration, and building a strong studio culture.&#8221;</p>
<p>While it would have been easy to assume that Motive Studios would be relatively safe since the team is working on <em>Marvel’s Iron Man</em> as well as providing support for <em>Battlefield 6</em>, it appears that among those affected, layoffs from the studio include concept artist <a href="https://lnkd.in/p/ed96UZCe" target="_blank" rel="noopener">Brandon Le</a> and senior gameplay designer <a href="https://lnkd.in/p/eWWT2Y_N" target="_blank" rel="noopener">Jamieson Shearar</a>, both of whom took to LinkedIn to confirm this.</p>
<p>Ripple Effect has been hit by layoffs as well, with multiple of its now-former employees taking to LinkedIn to announce that their roles had been cut. This includes character artist <a href="https://lnkd.in/p/eXFx3yH2" target="_blank" rel="noopener">Corey Thomas</a>, outsourcing artist <a href="https://lnkd.in/p/eqUQTnFF" target="_blank" rel="noopener">Brandon Garcia</a>, and technical artist <a href="https://lnkd.in/p/erii_hqJ" target="_blank" rel="noopener">Turner Spring</a>. The team was hit by these cuts while it was in the midst of offering ongoing support for <em>Battlefield 6</em> and was even working on a “new experience” for the shooter.</p>
<p>Similarly, Respawn Entertainment – the studio behind <em>Apex Legends </em>and the <em>Star Wars Jedi</em> series – has also been hit, losing employees like UX project manager <a href="https://lnkd.in/p/eniNYvuK" target="_blank" rel="noopener">Randall Wong</a> and operations product manager <a href="https://lnkd.in/p/eqtTCQyb" target="_blank" rel="noopener">Catheryn Grant</a>.</p>
<p>The cuts come in light of EA announcing its larger plans for the company through a publicly posted internal email that was also sent out to its employees. Through this, the company has said that it is working on a brand-new American Football project, <a href="https://gamingbolt.com/ea-is-developing-a-social-open-world-experience-for-american-football-rumor">dubbed <em>Gridiron</em></a>, and is also working on bringing back the <em>Fight Night</em> boxing game franchise.</p>
<p>“We have two new projects in development you’ll hear about over the next few months, including a brand-new, social-first open-world experience for our American Football team that we call ‘<em>Project Gridiron</em>,’ and we are also in pre-production to bring back a beloved, fan-favorite in <em>Fight Night</em>, leveraging capabilities from our simulation fighting team.”</p>
<p>According to COO David Tinson and chief studios officer Cam Weber, the company has canceled many of its in-development projects, including <em>Mass Effect</em>. The two have said that the company is “making deliberate choices” that would help it recognize and capitalize on “the greatest opportunities” for players and the company itself alike.</p>
<p>It is currently unknown whether these layoffs will also start affecting the sports game development teams. However, reports have indicated that the <em>College Football</em> franchise <a href="https://gamingbolt.com/ea-sports-college-football-series-might-get-canceled-in-five-years-rumor">might go to the back burner in five years</a>.</p>
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		<title>Mass Effect TV Adaptation Still in the Works Following BioWare&#8217;s Closure &#8211; Rumor</title>
		<link>https://gamingbolt.com/mass-effect-tv-adaptation-still-in-the-works-following-biowares-closure-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 14:35:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Amazon MGM]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[mass effect]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655486</guid>

					<description><![CDATA[The report comes following BioWare's announcement that it is shutting down and that the next Mass Effect game has been canceled.]]></description>
										<content:encoded><![CDATA[<p>While <em>Mass Effect</em> developer BioWare itself may be getting shut down, it looks like EA still has plans for the sci-fi RPG franchise. According to <a href="https://www.ign.com/articles/mass-effect-tv-series-prime-video-bioware-closure?_cache=pass" target="_blank" rel="noopener">IGN</a>, the company plans to move ahead with the TV adaptation of <em>Mass Effect</em>. Citing “sources inside Prime Video”, the report has noted that production continues at Amazon MGM Studios.</p>
<p>The <em>Mass Effect</em> adaptation has been in the works for quite some time at this point, and no real details about it have been revealed. However, earlier this year, the production faced some criticism over reports indicating that the show was <a href="https://gamingbolt.com/mass-effects-amazon-tv-series-is-being-rewritten-to-appeal-more-to-non-gamers-rumor">being rewritten to cater to “non-gamers”</a>. Co-showrunner Daniel Casey has since <a href="https://gamingbolt.com/mass-effect-adaptations-showrunner-says-they-were-not-asked-to-rewrite-for-non-gamers">denied these claims</a>, and went as far as to say that the original claims caught him off guard.</p>
<p>“So, I can’t talk about the specifics of what I’m writing (I’ve signed NDAs, etc.) — but for whatever it’s worth, that article by the Ankler caught me off guard just as much as you,” Casey wrote. “I don’t know where that ‘non-gaming audiences’ quote came from or who said it, but at no point has that been said to me.”</p>
<p>The adaptation was seemingly “on the verge” of being greenlit before head of global TV at Amazon MGM Studios, Peter Friedlander, reportedly asked for rewrites so that it could be “more appealing to non-gamers”. No further details about these alleged rewrites have come up.</p>
<p>It is worth noting that Amazon has a spotty track record when it comes to adapting gaming franchises into TV shows. While the live-action adaptation of <em>Fallout</em> has seen plenty of praise from critics and fans alike, others, like <em>Like a Dragon: Yakuza</em>, have been criticized due to the major changes made throughout the story and characters.</p>
<p>As for whether or not <em>Mass Effect</em> would make for a good TV adaptation, the potential show could easily capture the sci-fi adventures of Commander Shepard and the crew of the Normandy in an episodic manner while still building up to the larger threat looming on the horizon – the Reapers. However, there is also the question of whether this adaptation will follow the original trilogy’s story or if it will attempt to tell an entirely new one with a separate cast of characters.</p>
<p>In the meantime, BioWare <a href="https://gamingbolt.com/bioware-is-shutting-down-ending-development-on-next-mass-effect">announced</a> that it is shutting down earlier this week. In its official blog post, the studio also said that its early development on the next <em>Mass Effect</em> game had come to an end. Later reports have indicated that this is part of large-scale layoffs at EA <a href="https://gamingbolt.com/ea-lays-off-around-400-employees-after-taking-a-hard-look-at-our-business-rumor">affecting around 400 employees</a>. In an internal letter to the staff, COO David Tinson and chief studios officer Cam Weber said that many other projects had also been canceled, and that the company was making “deliberate choices” that could “align talent and investments where we see the greatest opportunities for players and long-term growth.</p>
<p>In light of this, a pair of now-former writers on the canceled <em>Mass Effect</em> project have spoken about <a href="https://gamingbolt.com/mass-effect-writers-discuss-biowares-closure-project-cancelation">how much they enjoyed working together at BioWare</a>, and that the title would have been quite cool.</p>
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		<title>EA Lays Off Around 400 Employees After Taking &#8220;A Hard Look at Our Business&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/ea-lays-off-around-400-employees-after-taking-a-hard-look-at-our-business-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 19:52:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Apex Legends]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[marvels iron man]]></category>
		<category><![CDATA[motive studio]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[star wars jedi 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655417</guid>

					<description><![CDATA[The publisher is reportedly focusing on Apex Legends, the next Star Wars Jedi title, Marvel's Iron Man, Battlefield, and its sports titles.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While the decision to <a href="https://gamingbolt.com/bioware-is-shutting-down-ending-development-on-next-mass-effect">shut down BioWare is official</a> (and depressing), it&#8217;s only part of a wider range of layoffs by publisher Electronic Arts. Bloomberg&#8217;s Jason Schreier <a href="https://www.bloomberg.com/news/articles/2026-10-21/electronic-arts-to-cut-400-jobs-shut-down-bioware" target="_blank" rel="noopener">reports</a> that around 400 employees are affected as leadership took a &#8220;hard look at our business&#8221; over the past few months.</p>



<p class="wp-block-paragraph">This is according to an internal staff letter by chief operating officer David Tinson and chief studios officer Cam Weber. Other projects have reportedly been cut alongside the next <em>Mass Effect</em>. &#8220;Across our portfolio, we’re making deliberate choices to align talent and investments where we see the greatest opportunities for players and long-term growth.&#8221;</p>



<p class="wp-block-paragraph">It should come as little surprise that Electronic Arts is reportedly investing in its sports titles and free-to-play battle royale shooter <em>Apex Legends</em>. However, it also has the next entry in the <em>Star Wars Jedi</em> franchise and <em>Marvel&#8217;s Iron Man</em> developed by Motive (whose <a href="https://gamingbolt.com/marvels-iron-man-studio-acknowledges-recent-leak-weve-got-a-lot-more-to-show-you">internal trailer leaked last August</a>). While <em>Battlefield</em> support will continue, DICE is reportedly working with Respawn Entertainment on a new project, potentially <a href="https://gamingbolt.com/star-wars-battlefront-3-is-being-made-by-respawn-and-dice-says-bulkhead-ceo" data-type="post" data-id="655300">the next <em>Star Wars Battlefront</em></a>, based on recent rumors.</p>



<p class="wp-block-paragraph">Of course, depending on how it performs in the coming years, EA could also cut down on the <em>College Football</em> series. Despite a strong revival in 2024, sales have been down for this year&#8217;s entry. Coupled with high costs for player likenesses, arenas and whatnot, it may go on the backburner within the next five years <a href="https://gamingbolt.com/ea-sports-college-football-series-might-get-canceled-in-five-years-rumor" data-type="post" data-id="654861">based on recent reports</a>. Stay tuned for more updates on that front in the meantime.</p>
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		<title>Beyond Good and Evil 2 is Still in Pre-Production With &#8220;At Least&#8221; 250</title>
		<link>https://gamingbolt.com/beyond-good-and-evil-2-is-still-in-pre-production-with-at-least-250</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 16:12:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Beyond Good and Evil 2]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montpelier]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655405</guid>

					<description><![CDATA[The long-in-development action-adventure has reportedly shifted from multiplayer-centric to "mainly" single-player with a "strong story."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been more than a hot minute since we&#8217;ve seen, well, anything for <em>Beyond Good and Evil 2</em>. Don&#8217;t worry, though, because ever since it was announced in 2008 and re-revealed in 2017, the sequel is still reportedly in &#8220;pre-production.&#8221; Yes, seriously (and allegedly).</p>



<p class="wp-block-paragraph">Origami <a href="https://www.origami.ng/beyond-good-evil-2-peut-il-mourir/" target="_blank" rel="noopener">claims</a> that &#8220;at least&#8221; 250 people at Ubisoft Montpelier are working on the project and looking to enter alpha. While there was originally a huge focus on multiplayer with numerous planets, Ubisoft has seemingly scaled back and is now focusing on single-player &#8220;mainly&#8221; with a &#8220;strong story.&#8221; Co-op will still be supported, but a player hub for interacting with each other is seemingly no longer planned.</p>



<p class="wp-block-paragraph">Of course, for anyone who&#8217;s followed <em>Beyond Good and Evil 2</em> for all these years, this is just one more report to add to the pile. There&#8217;s no word on when we&#8217;ll see updated gameplay, much less a release date or platforms. However, if it&#8217;s any consolation, creative director Fawzi Mesmar said Ubisoft&#8217;s restructuring process <a href="https://gamingbolt.com/beyond-good-and-evil-2-creative-director-says-it-is-not-affected-by-ubisofts-restructuring">hadn&#8217;t affected the project earlier this year</a>.</p>



<p class="wp-block-paragraph">More recently, Rik Godwin, who worked on <em>Assassin&#8217;s Creed Shadows</em> as a writer, was <a href="https://gamingbolt.com/assassins-creed-shadows-writer-is-working-on-beyond-good-and-evil-2-as-a-consultant">brought on as a consultant last September</a>. Progress is seemingly being made, slowly and steadily. Here&#8217;s hoping it stays the course and eventually culminates in a release.</p>
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		<title>Xbox Will Go Through More Layoffs in October, November, and January &#8211; Rumor</title>
		<link>https://gamingbolt.com/xbox-will-go-through-more-layoffs-in-october-november-and-january-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 15:31:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655398</guid>

					<description><![CDATA[These rounds of job cuts will revolve around CEO Asha Sharma's plans to cut a total of around 3,200 jobs before the next fiscal year.]]></description>
										<content:encoded><![CDATA[<p>Following Xbox CEO Asha Sharma’s plans to reset the company by cutting costs to raise profitability, it looks like the 1,600 more planned layoffs will be happening relatively soon. According to <a href="https://fortune.com/2026/10/20/the-non-gamer-ceo-racing-to-save-microsofts-xbox/" target="_blank" rel="noopener">Fortune</a>, “people familiar with the plans” have indicated that the company is going to go through a fresh round of layoffs this month, followed by two more rounds in November and January.</p>
<p>Sharma had announced the layoff plans back in July when she also cut around 1,600 jobs across a variety of Xbox’s studios and divisions. At the time, she spoke about the company’s margins being 3-10 times lower than other comparable companies, and mentioned that Xbox had simply spread itself too thin by pursuing so many investments that ultimately didn’t end up paying off.</p>
<p>“As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset Xbox.”</p>
<p>This move was followed by <a href="https://gamingbolt.com/halo-studios-faces-268-layoffs-activision-working-on-next-halo-amid-xboxs-reorganization">another round of layoffs affecting 268 employees</a>, and even involved some reshuffling, with the <em>Halo</em> franchise being handed over to Activision. Halo Studios, in the meantime, is tasked with continuing to provide ongoing support for older Halo titles like <em>Halo Infinite</em> and this year’s <em>Halo: Campaign Evolved</em>.</p>
<p>“Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined,” said Sharma. “We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.</p>
<p>“We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset Xbox, we will help independent creators succeed by providing open development tools and audiences to realize their vision.”</p>
<p>Sharma’s plans will culminate before the end of fiscal year 2027, with planned job cuts totalling up to <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">approximately 3,200</a>. In the meantime, reports have indicated that the recent rounds of layoffs have <a href="https://gamingbolt.com/xbox-is-returning-to-growth-after-previous-game-pass-strategy-sent-it-into-freefall-rumor">helped Xbox return to some semblance of growth</a>. Noting that the company was in “freefall” following the Game Pass price hikes from last year, which led to a massive loss in subscribers, Sharma reportedly said during a recent town hall meeting that “we’ve started to return to growth.”</p>
<p>The move has also resulted in Xbox divesting itself of four of its studios – Undead Labs, Compulsion Games, Double Fine Productions, and Ninja Theory. The company may also be looking to spin off Arkane Lyon into an independent studio. However, no details about the studio’s fate have been revealed, at least for now.</p>
<p>Microsoft CEO Satya Nadella has also <a href="https://gamingbolt.com/microsoft-ceo-says-streamlining-by-xbox-team-is-great-to-see-in-the-wake-of-layoffs">spoken about the recent “streamlining”</a> that Xbox has gone through, and said that it has been “great to see”. As for the future, the company wants to “invent the right sustainable business model that allows us to deliver gaming to more and more people.”</p>
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		<title>PS6 Chip&#8217;s Bill of Materials is $200 Lower Than Project Helix &#8211; Rumor</title>
		<link>https://gamingbolt.com/ps6-chips-bill-of-materials-is-200-lower-than-project-helix-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 14:23:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Project Helix]]></category>
		<category><![CDATA[ps6]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655395</guid>

					<description><![CDATA[According to notable leaker KeplerL2, both Sony and Microsoft have been trying to avoid making their next-gen consoles cost $1,000.]]></description>
										<content:encoded><![CDATA[<p>As we get closer to the rumored late 2027/early 2028 launch for next-generation consoles, notable leaker KeplerL2 has now claimed that the bill of materials for Sony’s next-gen console – the PS6 – is around $200 lower than that of Project Helix. In a pair of social media posts, the leaker has discussed the fact that consoles are typically designed and developed over the course of five years, and that no company had foreseen the current state of the hardware market, with memory and storage being in short supply.</p>
<p>“People really need to understand that designing a console is a 5+ year process. Sony and MS never intended to release consoles for over $1k. There was just no way they possibly could have expected RAM/NAND prices to go up by 5x.” Responding to another social media user about rumors regarding <a href="https://gamingbolt.com/ps6s-ram-and-nand-is-over-680-total-cost-could-exceed-1000-rumor">the memory for the PS6 costing Sony $680 per console</a>, KeplerL2 said, “PS6 BOM is approximately $200 lower than Magnus.”</p>
<p>Magnus is the AMD-designed chip that will power Microsoft’s Project Helix. The chip is rumored to be quite large and will be capable of slightly more horsepower than the AMD chip in the PS6. For comparison, the PS6’s chip is capable of 40 TFLOPS (trillion floating-point operations per second) of compute, while Project Helix’s Magnus is capable of 56 TFLOPS.</p>
<p>While many in the industry have <a href="https://gamingbolt.com/sony-and-nintendo-should-stick-to-ps5-switch-2-for-longer-says-former-playstation-exec">called for Sony and Microsoft to push back their console release plans</a> to wait for memory prices to stabilize, the production pipelines for Project Helix and the PS6 are noted as already being too far along for delays to be possible. In fact, KeplerL2 claimed last month that chips for both consoles had <a href="https://gamingbolt.com/ps6-project-helix-chips-have-been-taped-out-remain-on-schedule-for-late-2027-launch-rumor">already been “taped out”</a>.</p>
<p>The term “taped out” means that both companies have worked with chip-makers like AMD to finalize the design of the hardware that would power the consoles. The term itself has roots in the 1970s, when chip designs used to be written on magnetic data tapes before they could be shipped to fabrication plants. In the modern day, the process of taping out essentially means that the company has sent the design files to the fabrication plants that will then start actually building the chips.</p>
<p>As for whether a potential delay would help either of the companies, forum users have noted that Sony and Microsoft had to deal with <a href="https://gamingbolt.com/ps6-wont-be-delayed-past-2027-or-amd-wouldnt-waste-time-validating-chips-rumor">challenging markets</a> when they both launched the PS5 and Xbox Series X/S, respectively. Despite supply chain constraints due to the global pandemic at the time, Sony and Microsoft decided to go ahead with launching their consoles because keeping them stocked in warehouses would just end up being more expensive in the long run.</p>
<p>“You can apply this logic to the PS5 launch. The PS4 was selling extremely well in 2019, and component costs and shortages were hitting the industry hard due to COVID in 2020. The first interview regarding potential PS5 hardware was in April 2019, while we already had that Amethyst announcement regarding next-gen last year.”</p>
<p>In the meantime, Xbox CEO Asha Sharma has been discussing how the company needs to figure out <a href="https://gamingbolt.com/project-helix-plans-involve-rethinking-what-the-console-model-can-look-like-says-chief-strategist">how it can make next-generation consoles more affordable for consumers</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">People really need to understand that designing a console is a 5+ year process<br><br>Sony and MS never intended to release consoles for over $1K<br><br>There was just no way they possibly could have expected RAM/NAND prices to go up by 5x</p>&mdash; Kepler (@Kepler_L2) <a href="https://x.com/Kepler_L2/status/2112638527892779082?ref_src=twsrc%5Etfw">October 20, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">PS6 BOM is approximately $200 lower than Magnus</p>&mdash; Kepler (@Kepler_L2) <a href="https://x.com/Kepler_L2/status/2112645711456313687?ref_src=twsrc%5Etfw">October 20, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Star Wars Battlefront 3 is in the Works at Respawn and DICE, Claims Bulkhead CEO</title>
		<link>https://gamingbolt.com/star-wars-battlefront-3-is-being-made-by-respawn-and-dice-says-bulkhead-ceo</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 14:05:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[star wars battlefront 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655300</guid>

					<description><![CDATA[Joe Brammer took to social media to talk about Battlefront 3 and mentioned how cool it would be for one to come out alongside Battlefield.]]></description>
										<content:encoded><![CDATA[<p>While there have been rumors about a new entry in the <em>Star Wars Battlefront</em> franchise being in the works, CEO of <em>WARDOGS</em> developer Bulkhead Studios, Joe Brammer, has taken to social media to add some more fuel to the fire. Responding to another post about the potential for a <em>Battlefront 3</em>, Brammer spoke about how he had heard that the project was being worked on as a joint venture by DICE and Respawn Entertainment.</p>
<p>“DICE and, from what I’ve heard, Respawn are working on <em>Battlefront 3</em>. Not sure what this means for <em>Battlefield</em>.” In further replies, he even spoke about how cool it would be for a new Battlefront game to come out without EA having to put the <em>Battlefield</em> series on ice for the time being. “I want both <em>Battlefield</em> and <em>Battlefront</em> in the same cycle. Would be awesome. And yes, <em>Star Warsdogs</em> does sound cool.”</p>
<p>The last two <em>Battlefront</em> games were both released in years that lacked any <em>Battlefield</em> games, with the first entry of the 2010s revival coming out in 2015. Its sequel, aptly titled <em>Star Wars Battlefront 2</em>, was released in 2017. For the sake of comparison, 2015 was largely marked by post-launch support for <em>Battlefield 4</em> along with the release of spinoff title <em>Battlefield Hardline</em>. Similarly, 2017 only featured post-launch DLC releases for the World War 1-themed <em>Battlefield 1</em>, with the next entry in the shooter franchise being released in the following year.</p>
<p>Interestingly, a <a href="https://gamingbolt.com/star-wars-battlefront-3-could-end-up-developed-by-bungie-rumor">report from this week</a> has indicated that Lucasfilm has been in talks with <em>Destiny</em> and <em>Marathon</em> developer Bungie. According to Giant Bomb’s Jeff Grubb, DICE wouldn’t be working on <em>Battlefront 3</em>. “If the Force is not entrusted to DICE, it could land at none other than <em>Halo</em>, <em>Destiny</em>, and <em>Marathon</em> developer Bungie.” He did note, however, that “there are conversations at the very least about who should take it on,” and that it isn’t “in the works yet.” As for why Disney might be going with another company for a new <em>Battlefront</em> game, Grubb has reported that Disney has a “bad taste in their mouth from working with EA for a very long time.”</p>
<p>In the meantime, <em>Star Wars</em> fans have had plenty to enjoy thanks to new releases like <em>Zero Company</em> and<em> Galactic Racer</em>. While the franchise used to be known for offering quite a bit of variety across different genres in the 1990s and 2000s, the 2010s were largely marked by a few new <em>Star Wars</em> games that never really took any major risks when it came to game design. Lucasfilm Games executive Douglas Reilly has said that the company now plans to be <a href="https://gamingbolt.com/star-wars-games-will-continue-to-surprise-fans-says-lucasfilm-exec">less restrictive</a> about what kinds of games are made using the IP.</p>
<p>He said that Lucasfilm is trying to be “more flexible about, like, who we’re willing to take pitches from and good ideas can come from a lot of different places.” Ultimately, this means that the company is “exploring all kinds of things [with] large and small partners that I think are going to continue to surprise folks who are like, ‘Oh, they’re doing a thing with them. That might be interesting to see how that turns out.”</p>
<p>For more details about recent <em>Star Wars</em> games, check out our reviews for <a href="https://gamingbolt.com/star-wars-zero-company-review-built-on-hope">Zero Company</a> and <a href="https://gamingbolt.com/star-wars-galactic-racer-review-now-this-is-podracing">Galactic Racer</a>. Both titles are available on PC, PS5, and Xbox Series X/S.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">DICE and from what I’ve heard Respawn are working on Battlefront 3. Not sure what that means for Battlefield. <a href="https://t.co/1vOnaKeT85">https://t.co/1vOnaKeT85</a></p>&mdash; Joe Brammer (@Brammflakes) <a href="https://x.com/Brammflakes/status/2112287506301686114?ref_src=twsrc%5Etfw">October 19, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Star Wars Battlefront 3 Could End Up Developed by Bungie &#8211; Rumor</title>
		<link>https://gamingbolt.com/star-wars-battlefront-3-could-end-up-developed-by-bungie-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 18:30:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[star wars battlefront 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655246</guid>

					<description><![CDATA[Though the sequel isn't "in the works yet," there have reportedly been "conversations" about "who should take it on," per Jeff Grubb.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Between <em><a href="https://gamingbolt.com/star-wars-zero-company-review-built-on-hope" data-type="post" data-id="651881">Star Wars Zero Company</a></em> and <em><a href="https://gamingbolt.com/star-wars-galactic-racer-review-now-this-is-podracing" data-type="post" data-id="654030">Star Wars: Galactic Racer</a></em>, the LucasArts franchise has been on a pretty good run lately. The upcoming third entry in the <em>Star Wars Jedi</em> franchise could make that a solid trifecta, but what about <em>Battlefront</em>, which became a fairly strong (and controversial) success under EA?</p>



<p class="wp-block-paragraph">While Disney, which owns the rights, is certainly considering the same, it could tap into an unusual alternative: Bungie, developer of <em>Marathon</em> and <em>Destiny</em>, according to Giant Bomb&#8217;s Jeff Grubb in the latest Game Mess Mornings episode.</p>



<p class="wp-block-paragraph">&#8220;If the Force is not entrusted to DICE, it could land at none other than <em>Halo, Destiny</em>, and <em>Marathon</em> developer Bungie,&#8221; he said. He noted that the game doesn&#8217;t seem to be &#8220;in the works yet,&#8221; but &#8220;there are conversations at the very least about who should take it on.&#8221; And while DICE is still in that conversation, Disney reportedly has a &#8220;bad taste in their mouth from working with EA for a very long time.&#8221;</p>



<p class="wp-block-paragraph">That last part is probably an open secret, as <em>Star Wars Battlefront 2</em> caused massive controversy in 2017 due to its Star Cards. The backlash spurred government regulatory measures against loot boxes in some countries. Of course, DICE remained committed to removing the system, overhauling its progression, adding new content and improving several other areas to the point that the sequel became very well regarded among fans.</p>



<p class="wp-block-paragraph">Regardless, Bungie is an intriguing choice because <em>Marathon</em>, despite <a href="https://gamingbolt.com/marathon-studio-explains-future-content-roadmap" data-type="post" data-id="653698">some ambitious plans</a> for the coming months, isn&#8217;t exactly setting the gaming world on fire with its player numbers. Nevertheless, it doesn&#8217;t seem set in stone, so stay tuned for more updates.</p>



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		<title>Xbox Job Listing for Supply Strategist Hint at Continued Plans to Support Physical Games &#8211; Rumor</title>
		<link>https://gamingbolt.com/xbox-job-listing-for-supply-strategist-hint-at-continued-plans-to-support-physical-games-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 16:11:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655232</guid>

					<description><![CDATA[While Sony might be planning to end the production of PlayStation discs, it looks like Microsoft might continue to support the medium.]]></description>
										<content:encoded><![CDATA[<p>While Sony has already <a href="https://gamingbolt.com/playstation-games-will-go-fully-digital-from-january-2028-onwards">confirmed</a> that it is shutting down the production of PlayStation discs in January 2028, it looks like Xbox doesn’t have similar plans. According to a new <a href="https://apply.careers.microsoft.com/careers/job/1970393557024776" target="_blank" rel="noopener">job listing</a>, the company is looking for a “Supply Strategist” who would work on its Supply Chain team.</p>
<p>The job listing notes that responsibilities include coordinating “the launch of physical Xbox games across all platforms.” The Supply Strategist will also have to “lead development and oversee execution of global supply positioning strategies across all stages of the product life cycle, ensure that inventory is positioned to deliver working capital/cost/service goals, and oversee the sales and channel execution of those games.”</p>
<p>The fact that Xbox is continuing to invest in its supply chain management indicates that the company doesn’t have any plans to end the production of discs for its games. As <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1x9ba6z/new_job_listing_suggests_that_xbox_may_be_looking/phmbeg9/" target="_blank" rel="noopener">one Reddit user</a> has noted, however, this isn’t a brand-new job position. Rather, the position has already existed, and Xbox is simply trying to replace whoever was in that role before this. It is worth noting that Xbox would be unlikely to pursue filling out this role if it didn’t plan on continuing with physical releases of games for its platforms.</p>
<p>While the company hasn’t yet made any outright statements about what it plans to do with physical games in the future, CEO Asha Sharma has said that it <a href="https://gamingbolt.com/xbox-ceo-wants-to-make-sure-people-have-a-choice-between-physical-and-digital-media">wants to “make sure people have a choice”</a> between physical and digital media. “I know players love physical media, and I know there’s a lot of benefits in digital media, and I want to make sure people have a choice.”</p>
<p>On the subject of Project Helix – the company’s next-gen console – Sharma was hesitant to offer any concrete details regarding whether it would have a disc drive or not. However, she spoke about how affordability is going to be a big factor in the potential success of the console.</p>
<p>“This next generation, we have to be thinking about efficiency and affordability alongside performance. As an industry, we’re in the middle of ‘Rampocalypse’. All of the industry needs to start to innovate on affordability and efficiency. That is something that we have not had to do [previously].</p>
<p>“But with the crisis that’s currently happening in hardware and components, it is absolutely something all of us need to be thinking about and innovating on and giving people more choice in terms of how they play their console and how they purchase their console.”</p>
<p>In the meantime, Xbox has continued to offer more options to its users by recently launching its <a href="https://gamingbolt.com/xboxs-disc-to-digital-program-is-now-rolling-out-to-all-users">disc-to-digital initiative</a>. Through this, users can convert their Xbox One or Xbox Series X game discs into digital licenses, allowing players to start playing without having to keep the disc in the console. However, the company has also noted that this won’t allow players to simply give their old discs away.</p>
<p>“A disc-to-digital license is associated with the qualifying game disc. Without possession of the qualifying disc, you may lose the disc-to-digital licensing benefits. For example, if you lose, sell, give away, or otherwise no longer possess a qualifying disc, access to associated disc-to-digital licenses may be limited or revoked.”</p>
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		<title>Ghost of Yōtei Has Sold 5.4 Million Copies, Earning $407 Million in Revenue &#8211; Rumor</title>
		<link>https://gamingbolt.com/ghost-of-yotei-has-sold-5-4-million-copies-earning-407-million-in-revenue-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 02:45:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<category><![CDATA[Ghost of Yōtei: Echoes of Sekigahara]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sucker Punch Productions]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655165</guid>

					<description><![CDATA[Daily active players also reportedly spiked to 327,000 on the release of the Complete Edition and the Echoes of Sekigahara expansion.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been more than a year since <em>Ghost of Yōtei</em> launched to critical acclaim, and while Sony hasn&#8217;t <a href="https://gamingbolt.com/ghost-of-yotei-sold-3-3-million-units-in-its-first-month">updated sales figures</a>, the open-world action-adventure reportedly sold 5.4 million copies, according to Alinea Analytics&#8217; Rhys Elliott.</p>



<p class="wp-block-paragraph">While behind <em>Ghost of Tsushima&#8217;s</em> almost seven million sales in the same period, Elliott claims its revenue is $407 million versus the latter&#8217;s $418 million. <em>Yōtei</em> costing $70 instead of $60 and seeing fewer discounts since launch are reportedly contributing factors, and it apparently sold 500,000 copies in this year&#8217;s third quarter.</p>



<p class="wp-block-paragraph">As for the Complete Edition, almost 50,000 players have reportedly purchased the $15 upgrade since its launch, generating more than $2 million in revenue. Interestingly, <em>Yōtei</em> allegedly had 150,000 daily average players for two months before October 1st, and peaked at 327,000 when <em>Echoes of Sekigahara</em> went live.</p>



<p class="wp-block-paragraph"><em>Ghost of Yōtei</em> is available on PS5, and while Sony <a href="https://gamingbolt.com/ghost-of-yotei-was-planned-for-pc-but-not-anymore-saros-to-also-remain-ps5-exclusive-rumor" data-type="post" data-id="638536">reportedly planned to port it to PC</a>, that never happened when it returned to making its single-player titles console-exclusive. Check out <a href="https://gamingbolt.com/ghost-of-yotei-review" data-type="post" data-id="628171">our review</a> of the base game here, and <a href="https://gamingbolt.com/ghost-of-yotei-echoes-of-sekigahara-review-ode-to-the-past">our impressions</a> of <em>Echoes of Sekigahara</em> and the free Most Wanted mode. Spoiler: If you liked Atsu&#8217;s initial revenge tour, you&#8217;re likely to enjoy the expansion.</p>



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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">How do Ghost of Yotei’s revenues compare to Tsushima’s?<br><br>Our estimates (<a href="https://x.com/alineaanalytics?ref_src=twsrc%5Etfw">@alineaanalytics</a>) show that Yotei has generated revenue of $407M. At this point, launch-aligned, Ghost of Tsushima had made $418M, so about 3% more.<br><br>As Yotei costs $70, and has had just two discounts, and… <a href="https://t.co/RVqRwxaQPb">pic.twitter.com/RVqRwxaQPb</a></p>&mdash; Rhys Elliott (@superhys) <a href="https://x.com/superhys/status/2111128594109911358?ref_src=twsrc%5Etfw">October 16, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Ghost of Yotei has sold 5.4M copies (36.8% physical!), generating $407M in revenue via copies sold alone &#8211; <a href="https://x.com/alineaanalytics?ref_src=twsrc%5Etfw">@alineaanalytics</a> estimates.<br><br>Yotei shifted another 500K copies in Q3 of this year – close to $30M in revenue. Yotei continues to sell well despite rare discounts on the… <a href="https://t.co/A2fya9DZkw">pic.twitter.com/A2fya9DZkw</a></p>&mdash; Rhys Elliott (@superhys) <a href="https://x.com/superhys/status/2111126362178109875?ref_src=twsrc%5Etfw">October 16, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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