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	<title>Video Game Tips &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>SAROS Guide &#8211; How To Get The True Ending</title>
		<link>https://gamingbolt.com/saros-guide-how-to-get-the-true-ending</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 04 May 2026 14:54:39 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642746</guid>

					<description><![CDATA[Here’s a spoiler-free guide to unlocking the other ending to SAROS, considered to be the good and true ending.
]]></description>
										<content:encoded><![CDATA[
<p>Just like Housemarque’s previous title, <em>SAROS </em>has a secret alternate ending, considered to be its ‘true’ ending. Unlocking it is not complicated in the slightest, but there are some important points to bear in mind.</p>



<p>This <em>SAROS </em>guide is everything you need to know about getting the best ending to the game.</p>



<h2 class="wp-block-heading"><strong>Initial Story Completion</strong></h2>



<p>You will have to complete the game just once, with no other requirements with regards to Cycle completion or perfection. Simply wrap up the final biome, Yellow Shore, and its final enemy, and watch the ending followed by the credits.</p>



<h2 class="wp-block-heading"><strong>Post-Ending Continuation</strong></h2>



<p>Once you find yourself back in the Passage, you will be explicitly directed to various objectives and watch multiple cutscenes. Next, proceed to make your way through the Yellow Shore to face the enemy yet again.</p>



<p>Battle the enemy right up until you have to strike the deathblow.</p>



<p>At this point, you will be presented with the choice of taking him down outright or letting him live. The former option just rehashes the first ending all over again.</p>



<p>Instead, ignore the enemy and walk into the portal in order to see the second, or true ending to the game.</p>



<p>That is everything there is to know about unlocking the alternate ending to <em>SAROS</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">642746</post-id>	</item>
		<item>
		<title>Saros &#8211; 15 Advanced Tips and Tricks</title>
		<link>https://gamingbolt.com/saros-15-advanced-tips-and-tricks</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 14:26:38 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642661</guid>

					<description><![CDATA[Getting to the end isn't what matters, but there are certainly ways to make the journey easier in Housemarque's latest PS5 exclusive.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span><em>aros</em> isn&#8217;t exactly the easiest game to get into, but as you gain a foothold on Carcosa, the sheer number of tactics and systems opens up in some fascinating ways. This is especially true during the late game, where certain abilities allow for unique builds or when you fully begin to harness the game&#8217;s movement. Let&#8217;s delve into 15 advanced tips here, starting with&#8230;</p>
<p><strong>Dashing in Mid-Air While Shielding</strong></p>
<p><iframe title="Saros PS5 - 15 Advanced Tips And Tricks You ABSOLUTELY Need To Know" width="500" height="281" src="https://www.youtube.com/embed/HzH21VkSsfg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When you&#8217;re not shielding, dashing or jumping over projectiles, you&#8217;ll often end up having to do all three. For instance, the enemies in the Ancient Depths, which disperse waves of blue projectiles that you need to jump over yellow bullets to absorb if you&#8217;re not willing to take on Corruption, though there are some benefits to it that we&#8217;ll go over in a bit.</p>
<p><strong>Perk Effects and Their Duration</strong></p>
<p>Not all weapon perks are simply about different kinds of damage. Some can have specific requirements, like weapon damage directly generating Power. Others are less obvious, and it can often be easy to miss their effects in combat. So pay attention to the upper left of your screen – a small icon will indicate their activation and how long it lasts, allowing you to take advantage of it at the best times.</p>
<p><strong>Attribute Volatility</strong></p>
<p>As you rapidly approach the endgame, you&#8217;ll start to notice something called Attribute Volatility on different Artifacts. These let you break the cap on different stats, thus allowing something like, say, Integrity to go much higher than intended. There are drawbacks, however. Breaking the cap on Integrity means that you can&#8217;t see enemy health, so when fighting a enemy, their HP bar is just grey (until it&#8217;s fully depleted and removed). Be especially careful of Drive Volatility, since that will cause all Lucenite to be lost if you die. No exceptions.</p>
<p><strong>Parry Energy and Aiming</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-639652" src="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg" alt="Saros_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Parrying is more than just a defensive mechanism, meant to swat away Nova or red-colored projectiles. It&#8217;s also an offensive tool, as the energy from a parry travels in a straight line towards your target, obliterating them through red shields. However, it can be aimed with the reticle, so if a enemy launches red projectiles at you, simply aim directly at them to send the parry energy their way. It may not deal the most damage, but it&#8217;s excellent for building up stagger, even on Elites.</p>
<p><strong>Overdrive</strong></p>
<p>Your Ultimate, and what an Ultimate it is. Overdrive is built up over time and unleashes a powerful area of effects attack that can outright kill Elites and heavily damage enemies. You&#8217;re invincible while casting it, and best of all, any enemies slain by it will drop Aether, making for a good snap response when overwhelmed. But it can be even better with upgrades (many requiring Halcyon) that can increase its damage, blast radius and even build up from damage dealt.</p>
<p><strong>Turning Corruption into Damage Resistance</strong></p>
<p>Contrary to what <em>Coldplay</em> says, yellow isn&#8217;t the nicest color on Carcosa, especially when you&#8217;re taking on too much Corruption. The risk vs reward aspect is obvious, especially after taking the upgrade that lets you absorb yellow projectiles to feed your Power weapon. However, if you find an Artifact that increases damage resistance based on the amount of Corruption, then it can become a valuable tool for survival. Just don&#8217;t go overboard with it – you can&#8217;t die from Corruption, but no amount of damage resistance will save you at 1 HP.</p>
<p><strong>Shield Upgrades</strong></p>
<p>Whether you&#8217;re adamant on tanking damage through Corruption or not, scope out the Armor Matrix for upgrades to your Soltari shield, including those that reduce the damage taken from it. Parries reducing Corruption is also recommended, especially in later enemy fights when you&#8217;re facing a barrage of different colors.</p>
<p><strong>Quick Shield Activation</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02.jpg"><img decoding="async" class="aligncenter wp-image-639486" src="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02.jpg" alt="Saros_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The Soltari shield is tied to your melee button, and it won&#8217;t take long for you to realize that you can activate it at the last second to absorb projectiles. With such low activation time, it isn&#8217;t difficult to absorb waves of blue projectiles, unleash a Power shot at a enemy, and then immediately absorb the next wave. Such windows for absorption become even tighter in future enemy fights, so learn to juggle between activating your shield and then quickly transitioning to damage.</p>
<p><strong>Staggers and Executions</strong></p>
<p>At first glance, pistols and shotguns aren&#8217;t all they&#8217;re cracked up to be; the former is held back by low ammo and constant reloading, while the latter lacks range (even though incendiary rounds can be good). However, they are good at building stagger, especially with perks like Cover Fire. Once you obtain an upgrade to your melee attack, which allows for teleporting to enemies after they&#8217;ve been staggered, you can initiate gory kills, complete with health regen if you increase the chances of Aether dropping.</p>
<p><strong>Weapon Stats Scale to Attributes</strong></p>
<p>Attributes don&#8217;t just dictate your overall health, shield or Lucenite gain – they can also influence the scaling of weapon stats. This can be checked whenever you&#8217;re picking up a new weapon, so if you want to spec into a higher clip size or damage accumulation, it may help in build planning, especially when looking at which Artifacts to prioritize.</p>
<p><strong>Weak Points and Turning Off Auto Hit</strong></p>
<p>Auto Hit can be great if you want to focus on dodging projectiles while ensuring consistent damage. But there are benefits to turning it off, which vary on a weapon-to-weapon basis. All enemies have a blue weak spot, which takes more damage from direct hits, and there&#8217;s no better method than with weapons that turn off Auto Hit. Prioritize as per your preference, but if you want to up your damage potential, then it&#8217;s worth a shot.</p>
<p><strong>When to Reduce Lucenite Gain</strong></p>
<p>The Carcosan Modifiers allow for highly customizing the level of difficulty that you want out of <em>Saros</em>. Picking higher damage dealt and reduced damage taken is always ideal, but with how many points they cost, it can be difficult to balance the appropriate Trials. Well, if you&#8217;ve hit a wall with your current upgrades, which usually happens because you need to kill a enemy, go ahead and enable reduced Lucenite gained when returning to The Passage. This cuts back on the amount of Lucenite earned from a cycle, but it&#8217;s worth so much as a Trial that it offers enough wiggle room for protection modifiers.</p>
<p><strong>Unlimited Protection Modifiers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/Saros.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-628597" src="https://gamingbolt.com/wp-content/uploads/2025/09/Saros.jpg" alt="Saros" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Saros.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Saros-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you don&#8217;t want to bother with the whole balancing act whatsoever, good news: You can enable all protection modifiers without any consequence. Just go to the settings under gameplay and enable Unlimited Protection Modifiers. Is it essentially Easy Mode? Yes, but for those who simply want to get on with the story and surpass a super difficult enemy, it&#8217;s always an option.</p>
<p><strong>Choosing Your Favorite Weapon</strong></p>
<p>Returning to The Passage – be it through death or teleportation – will result in Arjun keeping his current weapon. It won&#8217;t have all the unlocked perks for balancing reasons, but if you enable the Weapon Symmetry protection modifier, then the next found weapon is more likely to be similar to the current one. Wait for a better version to pop up with the desired perks and then resume slaughtering at a leisurely pace.</p>
<p><strong>Optional Eclipse</strong></p>
<p>The Eclipse is a game-changing effect, transforming Carcosa and resulting in more corrupting projectiles. And while it&#8217;s mandatory for the first few biomes, or depending on the story, you don&#8217;t always have to enable it. If you&#8217;re just looking for a stroll by the coast, feel free to ignore the outstretched hands, although you&#8217;ll miss out on Corrupted weapons and Artifacts (which are worth pursuing despite the latter&#8217;s negative effects).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642661</post-id>	</item>
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		<title>SAROS Guide &#8211; Best Weapons And All 4 Power Weapons</title>
		<link>https://gamingbolt.com/saros-guide-best-weapons-and-all-4-power-weapons</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 14:23:20 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642745</guid>

					<description><![CDATA[Nail down the best weapons to choose from in SAROS, as well as the capabilities of all four power weapons.
]]></description>
										<content:encoded><![CDATA[
<p>Even with just 19 weapons in <em>SAROS</em>, you will be spoilt for choice on which to pick on a given Cycle. Spanning multiple weapon classes including Handcannons and Crossbows, there’s something for every scenario and playstyle.<br></p>



<p>This guide is a listing of the best weapons and all four power weapons to be found in <em>SAROS</em>.</p>



<h2 class="wp-block-heading"><strong>Best Handcannon</strong></h2>



<p><strong>Ricochet Handcannon</strong></p>



<p><em>Shattered Rise</em></p>



<p>While all three Handcannons become available in the very first biome, the Ricochet Handcannon stands out for its penetration and, as the name implies, its ability to ricochet rounds off of the environment. Whether in primary or alternate fire mode, it will shred through clumped enemies quickly.</p>



<h2 class="wp-block-heading"><strong>Best Rifle</strong></h2>



<p><strong>Smart Rifle</strong></p>



<p><em>Shattered Rise</em></p>



<p>One of three rifles in the game, the Smart Rifle’s alternate fire mode can home in on targets, which is a blessing when combined with its high rate of fire.</p>



<h2 class="wp-block-heading"><strong>Best Shotgun</strong></h2>



<p><strong>Annihilator Shotgun</strong></p>



<p><em>Ancient Depths</em></p>



<p>The primary fire mode has a standard horizontal spread pattern. The real draw is the alternate fire launcher that fires a grenade which detonates on impact and has a significant area of effect.</p>



<h2 class="wp-block-heading"><strong>Best Crossbow</strong></h2>



<p><strong>Bifurcator Crossbow</strong></p>



<p><em>Shattered Descent</em></p>



<p>This crossbow has a perfect combination of the fire modes from the other two crossbows. The primary fire mode can be charged to stack bolts over time, and then released as a spreading volley that can home by either letting go of R2 or dashing.</p>



<p>The alternate fire mode is a simple single shot that then splits up on impact with a weakpoint, into additional projectiles that can home in.</p>



<h2 class="wp-block-heading"><strong>Best Chakram</strong></h2>



<p><strong>Ripsaw Chakram</strong></p>



<p><em>Acolyte’s Heaven</em></p>



<p>R2 fires projectiles that bury themselves in targets, which can then do increased tick damage through the use of alternate fire.</p>



<h2 class="wp-block-heading"><strong>All Power Weapons</strong></h2>



<p><strong>Prominence</strong></p>



<p><em>Shattered Rise</em></p>



<p>Hold down L2 and press R2 to fire a staggering area-of-effect explosive round.</p>



<p><strong>Dispiritor</strong></p>



<p><em>Ancient Depths</em></p>



<p>This weapon does tick damage and can be continually redirected at several targets. Targets eliminated by this weapons then spawn a short-lived projectile spewing turret.</p>



<p><strong>Nova Lance</strong></p>



<p><em>Desecrated Fortress</em></p>



<p>Hold down both L2 and R2 for a charged penetrating shot that only fires on release.</p>



<p><strong>Illumine</strong></p>



<p><em>Cathedral</em></p>



<p>Fire a charged-up lock-on beam that does persistent damage based on Power availability.</p>



<p>Those are some of the best weapons as well as all four of the power weapons in <em>SAROS</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642745</post-id>	</item>
		<item>
		<title>SAROS Guide &#8211; Where To Get Halcyon</title>
		<link>https://gamingbolt.com/saros-guide-where-to-get-halcyon</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 14:21:29 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642744</guid>

					<description><![CDATA[Here’s a guide to quickly collecting enough Halcyon for all of those essential advanced Armor Matrix upgrades in SAROS.]]></description>
										<content:encoded><![CDATA[
<p>Halcyon is the finite, pinkish-purple resource in <em>SAROS</em>, which you will require in significant quantities as you upgrade your way through the Armor Matrix. The nodes it can unlock have a major impact on easing difficulty and improving survivability in each rogue-like Cycle.</p>



<p>This <em>SAROS </em>guide is all about where you can go about finding all the Halcyon you could possibly need.</p>



<h2 class="wp-block-heading"><strong>Red Containers</strong></h2>



<p>Containers are the primary source of Halcyon on your runs, offered as one of the two choices when you open them. Even so, they are not a guaranteed choice, and you may need to grind for several Cycles to amass enough Halcyon. Whenever the opportunity does arise, Halcyon is the recommended choice, no matter what the other reward is, as it has more permanent utility.</p>



<h2 class="wp-block-heading"><strong>Alphas/Enemies</strong></h2>



<p>Both mini-enemies and enemies have a Halcyon drop chance, but once again, this is not guaranteed. With sufficient firepower at your disposal, you can potentially attempt to farm Alphas quickly and painlessly for Halcyon.</p>



<h2 class="wp-block-heading"><strong>Nightmare Gates/Strands</strong></h2>



<p>The seven Nightmare Strands present an additional challenge, which in turn offer you better rewards including Halcyon. The Strands primarily serve to recharge your Second Chance, one of the upgrades you will be spending Halcyon on, in the Armor Matrix. Second Chance lets you recover from a losing Cycle, and is one of the first upgrades you should aim for when the opportunity arises.</p>



<p>Bear in mind that the Halcyon available in a given biome has a predetermined maximum, which you can observe for yourself via the World Dial. Be sure to keep track of this, so as to avoid wasting time searching every nook and cranny of a biome where you have already exhausted the limited Halcyon supply.&nbsp;</p>



<p>Collecting just 70 Halcyon will unlock the ‘Eclipse’s Gift’ trophy/achievement. The sum total of Halcyon across the biomes is over 160, so this is easily achievable.</p>



<p>When spending Halcyon, be sure to prioritize reducing penalties for dying, and Second Chance. These upgrades will greatly improve the gameplay experience during Cycles.</p>



<p>Those are all the ways to get Halcyon quickly and efficiently in <em>SAROS</em>.</p>
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		<title>SAROS Guide &#8211; How To Quickly Farm Lucenite</title>
		<link>https://gamingbolt.com/saros-guide-how-to-quickly-farm-lucenite</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 14:18:37 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642743</guid>

					<description><![CDATA[Maximize your Lucenite gains and farm it as quickly and efficiently as possible with this in-depth guide for SAROS.
]]></description>
										<content:encoded><![CDATA[
<p>Lucenite is the abundant yellow primary resource in <em>SAROS</em>, and is used to unlock most of the nodes in the Armor Matrix. While widely available on Cycles, you will be in need of large quantities of Lucenite as you seek to improve your stats and abilities, including those which have a bearing on Lucenite collection itself.</p>



<p>This <em>SAROS </em>guide is all about how to quickly and efficiently farm for Lucenite.</p>



<h2 class="wp-block-heading"><strong>World Pickups</strong></h2>



<p>Lucenite is plentiful right out in the open, and you will stumble upon it on both the main and side paths. However, there can be a lot more hidden out of sight, whether in elevated locations, obscured by other objects, or behind barriers. If you have the inclination, be sure to look in every nook and cranny where secrets might potentially lie.</p>



<p>Grinding the same biome is also an option, and in fact might be the only way to max out progression until the next biome is cleared.</p>



<p>Golden yellow Containers can potentially supply you with a significant infusion of Lucenite, but require Carcosan keys in order to crack them open. The keys themselves are a limited resource found in white Containers with a relatively low chance to spawn themselves, and you might want to save them for gates instead. The Armor Matrix has several Key Storage upgrades that allow you to start runs with keys in hand, up to a maximum of five.</p>



<h2 class="wp-block-heading"><strong>Farming Enemies</strong></h2>



<p>Enemy drops are an obvious source of Lucenite, however, those drops can disappear in a matter of seconds. In order to avoid losing Lucenite like this, try to position yourself such that you can safely snap up the drops as soon as they appear, while avoiding taking damage from other enemies and hazards.</p>



<h2 class="wp-block-heading"><strong>Aether Orb Conversion</strong></h2>



<p>Aether normally restores Armor Integrity, but will automatically convert to Lucenite if you happen to be at full Integrity already, which works as a nice bonus for avoiding damage.</p>



<h2 class="wp-block-heading"><strong>Drive Attribute</strong></h2>



<p>The Drive Attribute increases Lucenite gain to allow faster Proficiency upgrading. While the permanent modifiers are applied through the Armor Matrix, you can also increase it temporarily during Cycles for the duration of a given run only.</p>



<h2 class="wp-block-heading"><strong>Cycle Artefacts</strong></h2>



<p>Artefacts are a potential reward choice when cracking open Containers. While Halcyon should be top priority when making a decision there, any Artefacts that can boost Lucenite gains come in a very close second. Item attributes can affect gathering either indirectly through raising the Drive attribute, or directly increasing Lucenite gain itself.</p>



<p>Bear in mind that these Artefacts exist only for the duration of the Cycle, so make the most of it while you can.</p>



<h2 class="wp-block-heading"><strong>Tangential Lucenite Upgrades</strong></h2>



<p>These Armor Matrix upgrades are a matter of return on investment of your Lucenite, wherein you spend resources in order to increase or improve your Lucenite collection bonuses going forward. You should prioritize these as early as possible for best effect, especially those related to enlarging drops from enemies and the lifetime of those drops before despawn.</p>



<p>The latter is especially critical as dropped Lucenite tends to despawn quite quickly without it, making some battles a matter of bearing the risk of chasing the Lucenite while tanking damage from any remaining enemies.</p>



<p>Lucenite Saver is an Armor Matrix upgrade that you may want to look into spending Halcyon on, especially if you tend to die a lot on Cycles. With an initial penalty of 50% to your Lucenite pool, any further amount you can preserve upon death will be of benefit to you in the long run.</p>



<p>Those are all the ways to farm for and save Lucenite in <em>SAROS</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642743</post-id>	</item>
		<item>
		<title>Saros Guide &#8211; 15 Early Game Tips and Tricks</title>
		<link>https://gamingbolt.com/saros-guide-15-early-game-tips-and-tricks</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 14:33:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642546</guid>

					<description><![CDATA[Carcosa takes no prisoners, but here's how to claw your way through the ever-changing world and overcome everything in your path.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>arcosa, Atropos, the Gungeon – for any fan of bullet hell rogue-lites/likes, they&#8217;re all fancy names for a shifting playground of pain, where death is one of two constants. Whether you&#8217;re used to the genre or not, getting a handle on the various mechanics and twists that Housemarque&#8217;s <em>Saros</em> offers can take some time. But remember the second constant: Death is never the end. Here&#8217;s how to survive the early hours of Carcosa and perhaps even bend it to your will.</p>
<p><strong>Check Your Minimap</strong></p>
<p><iframe loading="lazy" title="Saros - 15 Beginners Tips And Tricks It Doesn&#039;t Tell You" width="500" height="281" src="https://www.youtube.com/embed/wZP7RW7DhcI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As ridiculous as it sounds, the minimap can be invaluable. Certain sections can have enemies spawn out of nowhere, sometimes sneaking up on you. The music&#8217;s high tempo is enough to indicate ongoing combat, but the minimap can show their exact position, and those few seconds can be essential for repositioning and maybe avoiding a few projectiles. It&#8217;s even useful in areas with lots of elevation and cover, if for nothing else than knowing your relative distance from threats.</p>
<p><strong>Grapple Frames</strong></p>
<p>Shield broken, dash on cooldown, nowhere to run or hide – what is a lone Soltari enforcer to do? Grapple, naturally. Once you unlock it by the third biome, the grapple will become one of the more hilarious ways to cheat death. That&#8217;s because during the animation, you&#8217;re completely invulnerable, letting you pass through projectiles and suffer no damage. So, whether you&#8217;re repositioning or just trying to survive, try grappling.</p>
<p><strong>DoT and Power Generator Perks</strong></p>
<p>It may seem like choosing the highest Proficiency for a weapon is ideal, and that&#8217;s usually the case for weapons (which we&#8217;ll get to later on). However, some perks are clearly better than others, including those that deal damage over time. Razor Edge, which often appears on saw-based and crossbow weapons; incendiary rounds, which I&#8217;ve mostly seen on shotguns; and the Dispiritor Power weapon are the most notable examples. The best part about this is not having to constantly shoot an enemy, focusing instead on dodging or shielding while their health whittles away.</p>
<p>Of course, you&#8217;ll also want to pick up weapons with the Power Generator perk, which charges your Power meter by simply dealing damage, meaning more Power weapon usage. Couple that with the Soltari shield and rain destruction on your enemies.</p>
<p><strong>How to Check Weapon Perks</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/Saros-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642221" src="https://gamingbolt.com/wp-content/uploads/2026/04/Saros-scaled.jpg" alt="Saros" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Saros-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>But how would you know what certain perks can do? Equip a weapon, then press the touchpad to open up the map. Navigate over to the weapons tab, and you&#8217;ll find a loadout screen, which displays your Artifacts and weapons. Simply hover over each perk&#8217;s icon to learn what it can do. Not the most intuitive method, especially when comparing weapons, but it&#8217;s better than nothing.</p>
<p><strong>Crossbows are King</strong></p>
<p>Your mileage may vary, but the crossbows in <em>Saros</em> are simply top-tier. They come in three varieties – Repeater, which constantly fires bolts; Bifurcator, which fires multiple homing bolts (the number depending on how long it&#8217;s charged); and Impactor, which essentially fires a spread of bolts in a straight line after charging. Alongside dealing significant damage, even without a damage over time perk, they don&#8217;t need to reload like other weapons. As such, I would go with the Repeater Crossbow since it can just spam bolts constantly at a rapid clip.</p>
<p><strong>More Artifact Slots and Rerolls</strong></p>
<p>Early on in the Armor Matrix, you&#8217;re kind of just grabbing whatever you can. Increased Aether effectiveness (which means more HP from health pickups), Lucenite remaining on the ground longer, stats, etc. But as you progress further and the tree branches out some more, you&#8217;ll have the opportunity to pick up some extra Artifact Slots (some costing Halcyon, the others requiring Lucenite). Which is good because, aside from being able to stack more stats and passive benefits, you can&#8217;t remove Artifacts in your inventory without reroll currency. And while you can find more of the latter, or unlock upgrades that provide more at the start of a run, they&#8217;re also used for rerolling Artifacts, weapons or Power weapons. Of course, there is a somewhat economical way to approach rerolling for weapons&#8230;</p>
<p><strong>When to Reroll</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/12/Saros.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-633754" src="https://gamingbolt.com/wp-content/uploads/2025/12/Saros.jpg" alt="Saros" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/Saros.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/Saros-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As your Proficiency increases, so too will your weapons, which means higher stats in certain categories, more perks, and, of course, Power (which affects your shield). But you may not always enjoy certain choices, even if they&#8217;re higher Proficiency, which is where the reroll items come in. If you want to be more conservative, try hanging on to your rerolls before the next enemy, since there are often a few weapons to choose from at that point. Just try not to spend all of them before that.</p>
<p><strong>Armor Matrix</strong></p>
<p>When the Armor Matrix begins to open up some more, you probably just want to grab whatever unlocks are available rather than strategizing. Instead of checking every potential node and whether you have enough of the required material, look for those that periodically twinkle. You can even zoom out and see them from afar, making it that much easier to navigate to a node.</p>
<p><strong>Enter the Nightmare</strong></p>
<p>Upon progressing further through the story, optional high-difficulty areas called Nightmare Strands will emerge. These carry a hefty amount of enemies, and also have a negative modifier separate from whatever you&#8217;ve enabled. So if you didn&#8217;t enable enemies to spawn projectiles on death and it&#8217;s present in a Nightmare Strand, then it will be enabled in that instance. With how difficult it can be, what are the benefits? Aside from how much Lucenite they can provide, they&#8217;re rife with other rewards, including perhaps the most notable – replenishing your Second Chance.</p>
<p><strong>No Third Chance</strong></p>
<p>Now that being said, if you haven&#8217;t used Second Chance, then completing a Nightmare Strand won&#8217;t give you another charge (or a Third Chance, if you will, or won&#8217;t, in this case). But more importantly, if you&#8217;ve turned off Second Chance in the Carcosan Modifiers, you won&#8217;t get one from completing a Strand. So make sure to weigh the pros and cons before diving in.</p>
<p><strong>When to Quit a Run (and When Not To)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-639652" src="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg" alt="Saros_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Saros_03-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Being able to suspend a run by quitting is a very welcome addition in <em>Saros</em>, although there are some caveats. If you try quitting during a enemy fight, maybe to try and game the system, then you&#8217;ll be back at the starting area, and even worse, all non-permanent progression (read: Lucenite) is lost.</p>
<p><strong>Running Man</strong></p>
<p>When Housemarque spoke about how you can return to The Passage after slaying a enemy and completing the biome, I had the impression that this meant no longer being able to marathon them in a single run. Well, good news – you still can (except during major story moments when you must return). Be warned that there&#8217;s no way to double back to some teleporters past a certain point, so you really have to commit. The upside of this is that your weapon will retain its Proficiency and perks, making it that much easier to slaughter enemies and farm Lucenite. However, you&#8217;ll probably run out – or at least not have enough – rerolls, thus making it impossible to pick up every worthwhile Artifact. Plus, if you die without completing the biome and its enemy, and then return to The Passage, the death penalty, which undercuts your Lucenite, will be severe.</p>
<p><strong>Effectively Parrying Nova Projectiles</strong></p>
<p>You would think after playing <em>Sekiro</em>, or really any game with parrying, that simply waiting for the attack and parrying is best. But it can be a little trickier in Saros, especially when Nova projectiles (the red-colored bullets) have different speeds, elevations, and so on. One method that I found to result in successful parries more than not is to dash straight into the Nova projectile and mash the melee button at the same time. It still requires a bit of timing, but I&#8217;ve had far more success doing this than simply standing and waiting around.</p>
<p><strong>What You Can&#8217;t Parry (or Shield Against)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-641739" src="https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-scaled.jpg" alt="Saros_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Saros_04-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>However, despite having Nova properties, you can&#8217;t parry red beams. Obviously, because they&#8217;re not projectiles. In the same vein, you can&#8217;t shield against energy patterns like rings or swipes. They&#8217;ll break your shield, which resets the Power accumulated and requires a short cooldown to activate again, exposing you to more damage.</p>
<p><strong>Revisit Previous Biomes With New Abilities</strong></p>
<p>Whenever you unlock a new ability like grapple, try revisiting a previous biome to explore other paths. Besides granting more opportunities to farm Lucenite and Halcyon – which is all the more valuable if you hit a wall – you&#8217;ll discover audio, holo and text logs to provide more context on what&#8217;s happened</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">642546</post-id>	</item>
		<item>
		<title>Pragmata Guide &#8211; All 8 Hacking Nodes And How To Get Them</title>
		<link>https://gamingbolt.com/pragmata-guide-all-8-hacking-nodes-and-how-to-get-them</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 17:20:16 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642274</guid>

					<description><![CDATA[Acquire all eight of the yellow Hacking Nodes in Pragmata using this guide to their properties and locations around The Cradle.]]></description>
										<content:encoded><![CDATA[
<p>Hacking is a critical aspect of <em>Pragmata</em> and is Diana’s primary contribution to gameplay progression, whether the target is an enemy or the environment itself. Yellow Hacking Nodes enhance this hacking process and are scattered throughout The Cradle, allowing you to collect and deploy them just like you would with weaponry.</p>



<p>This <em>Pragmata</em> guide is a listing of all eight of the yellow Hacking Nodes to be found in The Cradle and their locations by Sector and Block, as well as those that are unlocked from the various Cabin’s Stamp Club boards.</p>



<h2 class="wp-block-heading"><strong>Decode</strong></h2>



<p>A hacking node that disrupts enemy internal systems, temporarily increasing damage dealt. Repeated use on the same enemy reduces its effectiveness. Passing through multiple nodes of the same type boosts damage further.</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Damage ^</li>



<li>Lv. 3 Damage ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Multihack</strong></h2>



<p>A hacking node that links enemies together, opening multiple targets. OPEN time is extended, while damage to affected targets is reduced. Passing through multiple nodes of the same type extends OPEN duration.</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Max. Targets ^</li>



<li>Lv. 3 Max. Targets ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Freeze</strong></h2>



<p>A hacking node that disrupts enemy actuators, temporarily stopping their movements. Repeated use on the same enemy reduces its effectiveness. Passing through multiple nodes of the same type extends its duration.</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Enemy Stun Time ^</li>



<li>Lv. 3 Enemy Stun Time ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Confuse</strong></h2>



<p>A hacking node that disrupts enemy visual sensors, causing friendly fire. Effects on bots varies. Repeated use on the same enemy reduces its effectiveness. Passing through multiple nodes of the same type increases friendly fire damage.</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Friendly Fire Damage ^</li>



<li>Lv. 3 Friendly Fire Damage ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Expose</strong></h2>



<p>A hacking node that exploits enemy weaknesses, making the next hack deal critical damage and more easily stagger the target. Passing through multiple nodes of the same type</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Critical Damage ^</li>



<li>Lv. 3 Critical Damage ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Heat</strong></h2>



<p>A hacking node that makes enemies overheat more easily. While active, weapons build heat gauge faster. Repeated use on the same enemy reduces its effectiveness. Passing through multiple nodes of the same type</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Heat Gauge Buildup ^</li>



<li>Lv. 3 Heat Gauge Buildup ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Drain</strong></h2>



<p>A hacking node that uses enemy processing power to boost Hugh’s suit efficiency, restoring a small amount of HP. Passing through multiple nodes of the same type increases recovery.</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 HP Recovery ^</li>



<li>Lv. 3 HP Recovery ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>Chain</strong></h2>



<p>A hacking node that manipulates enemy processes, chaining the hacking matrix. Adds bonus damage based on consecutive node uses. Passing through multiple nodes of the same type strengthens its effect.</p>



<ul class="wp-block-list">
<li>Lv. 1 Can be equipped at the Tram Terminal</li>



<li>Lv. 2 Node Uses ^</li>



<li>Lv. 3 Node Uses ^ ^</li>
</ul>



<h2 class="wp-block-heading"><strong>All 32 Hacking Node Locations</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>HACKING NODE</strong></th><th><strong>SECTOR &amp; BLOCK LOCATION</strong></th><th><strong>DIRECTIONS</strong></th></tr></thead><tbody><tr><td>Decode</td><td>Sector 01 Solar Power Plant, Block 03 The Concourse</td><td>West of Main Control Lobby Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 02 Mass Production Array, Block 02 Shopping District</td><td>West of Shopping District &#8211; Entrance Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 02 Mass Production Array, Block 02 Shopping District</td><td>South-west of Shopping District &#8211; Entrance Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 02 Mass Production Array, Block 03 Side Alley</td><td>East of Interconnecting Passage Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 02 Mass Production Array, Block 03 Side Alley</td><td>North-east of Interconnecting Passage Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 02 Mass Production Array, Block 03 Side Alley</td><td>North-west of Interconnecting Passage Escape Hatch</td></tr><tr><td>Decode</td><td>Sector 02 Mass Production Array, Block 03 Side Alley</td><td>North-west of Interconnecting Passage Escape Hatch</td></tr><tr><td>Decode</td><td>Sector 02 Mass Production Array, Block 03 Side Alley</td><td>North-east of Office SpaceEscape Hatch in Block 04 Business District</td></tr><tr><td>Decode</td><td>Sector 02 Mass Production Array, Block 05 Lim Recycling Facility</td><td>North of Recycling Control Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 03 Terra Dome Block 02 Eco Modeling Lab</td><td>South-east of Meteorology Sim Lab Station Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 03 Terra Dome Block 03 Center Hall &#8211; Upper Floor</td><td>North-east of Central Lift &#8211; Upper Floor Station Escape Hatch, first floor</td></tr><tr><td>Confuse</td><td>Sector 03 Terra Dome Block 03 Center Hall &#8211; Upper Floor</td><td>North-east of Central Lift &#8211; Upper Floor Station Escape Hatch, first floor</td></tr><tr><td>Confuse</td><td>Sector 03 Terra Dome Block 03 Center Hall &#8211; Upper Floor</td><td>North-east of Central Lift &#8211; Upper Floor Station Escape Hatch</td></tr><tr><td>Confuse</td><td>Sector 03 Terra Dome Block 04 Soil Research</td><td>Right around GeoScience Lab Station Escape Hatch, underground</td></tr><tr><td>Multihack</td><td>Sector 03 Terra Dome Block 04 Soil Research</td><td>Right around GeoScience Lab Station Escape Hatch, underground</td></tr><tr><td>Multihack</td><td>Sector 04 Lunum Mines Block 01 Mine Entrance</td><td>North-west of Crane Control Room Station Escape Hatch</td></tr><tr><td>Multihack</td><td>Sector 04 Lunum Mines Block 03 Warehouse</td><td>East of Warehouse Entrance Station Escape Hatch, second floor</td></tr><tr><td>Heat</td><td>Sector 04 Lunum Mines Block 03 Warehouse</td><td>East of Warehouse Entrance Station Escape Hatch</td></tr><tr><td>Heat</td><td>Sector 04 Lunum Mines Block 03 Warehouse</td><td>North-east of Warehouse Entrance Station Escape Hatch, second floor</td></tr><tr><td>Heat</td><td>Sector 04 Lunum Mines Block 03 Warehouse</td><td>North of Warehouse Entrance Station Escape Hatch</td></tr><tr><td>Decode</td><td>Sector 04 Lunum Mines Block 04 Main Excavation Site</td><td>East of Logistics Management Station Escape Hatch</td></tr><tr><td>Decode</td><td>Sector 04 Lunum Mines Block 04 Main Excavation Site</td><td>South of Logistics Management Station Escape Hatch, in the Red Zone: Main Excavation Site</td></tr><tr><td>Decode</td><td>Sector 04 Lunum Mines Block 05 Nexus Tower</td><td>South of Tower Access Point Station Escape Hatch, in the Red Zone: Main Excavation Site</td></tr><tr><td>Heat</td><td>Sector 04 Lunum Mines Block 05 Nexus Tower</td><td>South of Tower Access Point Station Escape Hatch, in the Red Zone: Main Excavation Site</td></tr><tr><td>Confuse</td><td>Sector 06 Central Port Block 04 Lunafilament Lab</td><td>West of Connect Center Station Escape Hatch, in the Red Zone: Lunafilament Lab</td></tr><tr><td>Multihack</td><td>Sector 06 Central Port Block 04 Lunafilament Lab</td><td>West of Connect Center Station Escape Hatch, in the Red Zone: Lunafilament Lab</td></tr><tr><td>Multihack</td><td>Sector 06 Central Port Block 04 Lunafilament Lab</td><td>West of Connect Center Station Escape Hatch, in the Red Zone: Lunafilament Lab</td></tr><tr><td>Multihack</td><td>Sector 06 Central Port Block 05 Orbital Elevator</td><td>East of Laboratory &#8211; Main Entrance Station Escape Hatch</td></tr><tr><td>Freeze</td><td>Cabin System</td><td>Cabin’s Stamp Club 01 Trainee Board, Triple Bingo reward</td></tr><tr><td>Expose</td><td>Cabin System</td><td>Cabin’s Stamp Club 02 Associate Board, Bingo reward</td></tr><tr><td>Drain</td><td>Cabin System</td><td>Cabin’s Stamp Club 03 Specialist Board, Bingo reward</td></tr><tr><td>Chain</td><td>Cabin System</td><td>Cabin’s Stamp Club 04 Director Board, Bingo reward</td></tr></tbody></table></figure>



<p>Those are all eight of the yellow Hacking Nodes and how to acquire them in <em>Pragmata</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">642274</post-id>	</item>
		<item>
		<title>Pragmata Guide &#8211; All 210 Upgrade Component Locations</title>
		<link>https://gamingbolt.com/pragmata-guide-all-210-upgrade-component-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 17:20:06 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642273</guid>

					<description><![CDATA[Here’s a comprehensive location guide for all 210 Upgrade Components to be found or won in Pragmata.]]></description>
										<content:encoded><![CDATA[
<p>With 210 Upgrade Components to collect in <em>Pragmata</em>, you will not be hurting for this resource when it comes to upgrades for both Hugh and Diana. Aside from the 86 locations scattered around The Cradle where Upgrade Components can be found either floating in the open or stored within Safe Boxes, there are also a handful to be awarded by the Cabin System’s Training Simulations.</p>



<p>This <em>Pragmata </em>guide has information on all the discoverable locations of Upgrade Components, as well as which Training Simulations offer them as rewards.</p>



<h2 class="wp-block-heading"><strong>All 86 Locations For Upgrade Components In The Cradle</strong></h2>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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<p>Upgrade Components that are floating in plain sight only offer a single unit to your supply, but Safe Boxes can store between two and ten depending on the sector.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Training Simulations For Upgrade Components</strong></h2>



<p>A majority of the Training Simulations offer Upgrade Components as rewards, but many require completion of the optional objectives as well, usually a time limit.</p>



<p><strong>Lightning Speed</strong></p>



<p>Reach target area</p>



<p>Upgrade Component x2 if completed within 60 seconds</p>



<p><strong>One Shot, One Kill</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x2 if all Signal Data is collected</p>



<p><strong>Red Flash</strong></p>



<p>Survive for 50 seconds</p>



<p>Upgrade Component x2 if completed without taking damage</p>



<p><strong>Stop &amp; Go</strong></p>



<p>Reach target area</p>



<p>Upgrade Component x4 if completed within 55 seconds</p>



<p><strong>Medic</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x2 if completed within 100 seconds</p>



<p><strong>Project Pierce</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x2</p>



<p><strong>Unshieldable</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x2</p>



<p><strong>Mouse Trap</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x2 if completed within 50 seconds</p>



<p><strong>Locksmith</strong></p>



<p>Reach target area</p>



<p>Upgrade Component x4</p>



<p><strong>Bad Blood</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x4 if completed within 100 seconds</p>



<p><strong>Burn, Burn, Burn</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x4</p>



<p><strong>Summit</strong></p>



<p>Reach target area</p>



<p>Upgrade Component x7 if completed within 60 seconds</p>



<p><strong>Lock and Roll</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x4</p>



<p><strong>Catch Me If You Can</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x4 if completed within 115 seconds</p>



<p><strong>Expert Project Pierce</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x4</p>



<p><strong>Bullet Hell Arena</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x7 if completed within 80 seconds</p>



<p><strong>Dash and Dodge</strong></p>



<p>Reach target area</p>



<p>Upgrade Component x7</p>



<p><strong>Expert Red Flash</strong></p>



<p>Survive for 40 seconds</p>



<p>Upgrade Component x7 if completed without taking damage</p>



<p><strong>Heat Up, Cool Down</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x7</p>



<p><strong>Round and Round</strong></p>



<p>Reach target area</p>



<p>Upgrade Component x4 if all four storage boxes are destroyed</p>



<p><strong>Chain Attack</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x7 if enemies are prevented from using antennas</p>



<p><strong>Cave-In</strong></p>



<p>Defeat all enemies</p>



<p>Upgrade Component x7 if completed within 130 seconds</p>



<p>Those are all the sources for Upgrade Components to be either discovered or rewarded in <em>Pragmata</em>.</p>
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		<item>
		<title>Pragmata Guide &#8211; How To Farm Lunafilment And All 30 Pure Lunum Locations</title>
		<link>https://gamingbolt.com/pragmata-guide-how-to-farm-lunafilment-and-all-30-pure-lunum-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 15:13:28 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642167</guid>

					<description><![CDATA[Accumulate plenty of Lunafilament and Pure Lunum with this Pragmata guide to their best farming spots and locations respectively.]]></description>
										<content:encoded><![CDATA[
<p>Lunafilament and Pure Lunum form the basis of <em>Pragmata</em>’s internal economy, and are required for unlocking and upgrading much of the tech tree, including weapons, mods, and hacking nodes. While Lunafilament is fairly abundant, Pure Lunum is a finite resource with very specific locations where it may be found.</p>



<p>This <em>Pragmata </em>guide is all about gathering Lunafilament and Pure Lunum as quickly and efficiently as possible.</p>



<h2 class="wp-block-heading"><strong>How To Farm Lunafilament</strong></h2>



<p>Since most enemies drop Lunafilament, farming it should be fairly straightforward. Simply return to the Shelter and back again to respawn them over and over. Your ideal farming run should revolve around the most convenient Station/Escape Hatch that you have unlocked.</p>



<p>Sweeper Bots apparently only respawn when an additional criteria is fulfilled, such as going to a specific spot in the vicinity to trigger the respawn. These can be exploited for large quantities of Lunafilament:</p>



<p>Sector 03 Terra Dome -&gt; Block 02 Eco Modeling Lab -&gt; Meteorology Sim Lab Station. First, proceed up the stairs all the way around to the large observation window overlooking the room below. You should see the Sweeper Bot hovering close to the ceiling, even though it was not present previously. Go back down, leaping over the railing if you want to, and engage it. You can eliminate it almost instantly with Sticky Bombs and hacking. This quick run is worth a thousand Lunafilament. Return to the Shelter, rinse, and repeat.</p>



<p>Another convenient Sweeper Bot can be found in Sector 04 Lunum Mines -&gt; Block 03 Warehouse -&gt; Logistics Management Station.</p>



<h2 class="wp-block-heading"><strong>All 30 Pure Lunum Locations</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>LOCATION</strong></th><th><strong>DIRECTIONS</strong></th></tr></thead><tbody><tr><td>Sector 01 Solar Power Plant</td><td>Block 02 Power Distribution Center, within a chest west of the Sealed Sector Gate Escape Hatch, past the Filament Mass you have to clear using the Lim Eraser, after doubling back from Sector 02.</td></tr><tr><td>Sector 02 Mass Production Array</td><td>Block 02 Shopping District, within a chest after completion of the Red Zone: Shopping District south of the Shopping District &#8211; Entrance Escape Hatch</td></tr><tr><td>Sector 02 Mass Production Array</td><td>Block 02 Shopping District, within a chest near the stairs further south of the Red Zone: Shopping District</td></tr><tr><td>Sector 02 Mass Production Array</td><td>Block 04 Business District, within a chest east of the Office Space Escape Hatch</td></tr><tr><td>Sector 02 Mass Production Array</td><td>Block 04 Business District, within a chest after completion of the Red Zone: Business District north-west of the Office Space Escape Hatch</td></tr><tr><td>Sector 03 Terra Dome</td><td>Block 02 Eco Modeling Lab, within a chest after completion of the Red Zone: Eco Modeling Lab right next to the Envirolytics Lab Station Escape Hatch</td></tr><tr><td>Sector 03 Terra Dome</td><td>Block 02 Eco Modeling Lab, within a chest south-west of the Meteorology Sim Lab Station Escape Hatch, past the Filament Mass</td></tr><tr><td>Sector 03 Terra Dome</td><td>Block 02 Eco Modeling Lab, within a chest west of the Meteorology Sim Lab Station Escape Hatch</td></tr><tr><td>Sector 03 Terra Dome</td><td>Block 03 Central Hall &#8211; Upper Floor, within a chest in the Red Zone: Terra Dome Entrance north-east of the Central Lift &#8211; Upper Floor Station Escape Hatch</td></tr><tr><td>Sector 03 Terra Dome</td><td>Block 04 Soil Research, within a chest east of the GeoScience Lab Station Escape Hatch</td></tr><tr><td>Sector 03 Terra Dome</td><td>Block 05 Terrarium, within a chest after completion of the Red Zone: Terrarium south of the Cultivation Lab Station Escape Hatch</td></tr><tr><td>Sector 04 Lunum Mines</td><td>Block 03 Warehouse, within a chest after completion of the Red Zone: Warehouse north of the Warehouse Entrance Station Escape Hatch</td></tr><tr><td>Sector 04 Lunum Mines</td><td>Block 03 Warehouse, within a chest north-west of the Warehouse Entrance Station Escape Hatch</td></tr><tr><td>Sector 04 Lunum Mines</td><td>Block 04 Main Excavation Site, within a chest after completion of the Red Zone: Main Excavation Site south of the Logistics Management Station Escape Hatch</td></tr><tr><td>Sector 04 Lunum Mines</td><td>Block 05 Nexus Tower, within a chest after completion of the Red Zone: Main Excavation Site south of the Tower Access Point Station Escape Hatch</td></tr><tr><td>Sector 06 Central Port</td><td>Block 03 Regolith Lab, within a chest north-east of the Research Sector Lobby Station Escape Hatch</td></tr><tr><td>Sector 06 Central Port</td><td>Block 03 Regolith Lab, within a chest in the Red Zone: Regolith Lab east of the Research Sector Lobby Station Escape Hatch</td></tr><tr><td>Sector 06 Central Port</td><td>Block 03 Regolith Lab, within the other chest in the Red Zone: Regolith Lab</td></tr><tr><td>Sector 06 Central Port</td><td>Block 04 Lunafilament Lab, within a chest after completion of the Red Zone: Lunafilament Lab west of the Connect Center Station Escape Hatch</td></tr><tr><td>Sector 06 Central Port</td><td>Block 04 Lunafilament Lab, within a chest south-east of the Connect Center Station Escape Hatch</td></tr><tr><td>Sector 06 Central Port</td><td>Block 04 Lunafilament Lab, within a chest east of the Connect Center Station Escape Hatch</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr><tr><td>Hidden Chamber</td><td>Within a chest of a Sim Pod mission</td></tr></tbody></table></figure>



<p>Those are all 30 of the locations for Pure Lunum as well as how to grind for Lunafilament fast in <em>Pragmata</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642167</post-id>	</item>
		<item>
		<title>Pragmata Guide &#8211; How To Increase Mod Carrying Capacity</title>
		<link>https://gamingbolt.com/pragmata-guide-how-to-increase-mod-carrying-capacity</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 15:26:55 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pragmata]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641972</guid>

					<description><![CDATA[Learn how to expand your total mod slot capacity and equip more mods concurrently using this guide for Pragmata.
]]></description>
										<content:encoded><![CDATA[
<p>With just one mod slot available to you at the start of <em>Pragmata</em>, you will be hard pressed to make a tactical decision on exactly which one to equip for combat encounters. Fortunately, you do eventually gain additional mod slots as you slowly progress through the story.</p>



<p>This guide for <em>Pragmata </em>is all about upgrading the number of slots you use for mods.</p>



<h2 class="wp-block-heading"><strong>Unlock The Shelter</strong></h2>



<p>A safe haven for Hugh and Diana, this hub location unlocks immediately after the prologue. Once inside, make your way to the Unit Printer terminal which is where you craft or upgrade equipment.</p>



<h2 class="wp-block-heading"><strong>Unit Printer</strong></h2>



<p>The majority of options will be unavailable initially, and you will also require a fair amount of Lunafilament or Pure Lunum in order to perform upgrades, which includes everything from weapons and abilities to nodes and mods.</p>



<p>Mod Slot upgrades in particular, will eventually be found under the Attachments tab, which begins with only the Repair Up and Thrusters upgrades available.</p>



<p>‘Additional Mod Slots’ can be maxed out at level four, with each adding one more slot for a cumulative total of five. The option itself will only unlock as you raise the level of your Shelter, so simply progress through the game normally until the blueprints become available.</p>



<p>That is everything there is to know about gaining additional mod slots in <em>Pragmata</em>.</p>
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