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	Comments on: Cloud Will Fail Many Times Before Devs Find Ways To Exploit It In The Long Run	</title>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-278088</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 26 Nov 2015 11:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-278088</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277961&quot;&gt;DarthDiggler&lt;/a&gt;.

Makes me wonder how they believe themselves what they post sometimes☺ I think they forget that Sony was using cloud before even taking over Gaikai.

Example = Some game streaming services get deployed through Amazon&#039;s AWS  infrastructure in more places around the world that Azure, and these included games from publishers like Electronic Arts, Ubisoft, Konami, Warner Bros, 2K, Namco Bandai, Square Enix, Capcom, Codemasters, Disney, Sega, Atari and THQ, etc.

Why wait for Azure when other companies infrastructures can do it all right now ( like shown )?

Thanks to Sony we now have Cloud gaming, game streaming technology, gaming on demand, remote play, cloud based TV services as well a music, etc without needing Azure.

But IF Sony wanted to use Azure they can do as MS didn&#039;t make Azure for only themselves to use lol.

But lets not forget that Sony Business Solutions Corporation was looking for a server product with high flexibility and efficiency for providing easy-to-use services to its customers, and has chosen a Cisco server, Cisco Unified Computing System (“Cisco UCS”) as a core solution and has also enhanced networking around it. FlexPod configuration with NetApp has been chosen as storage for significantly improving flexibility and efficiency.

Sony know what they are doing☺]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277961">DarthDiggler</a>.</p>
<p>Makes me wonder how they believe themselves what they post sometimes☺ I think they forget that Sony was using cloud before even taking over Gaikai.</p>
<p>Example = Some game streaming services get deployed through Amazon&#8217;s AWS  infrastructure in more places around the world that Azure, and these included games from publishers like Electronic Arts, Ubisoft, Konami, Warner Bros, 2K, Namco Bandai, Square Enix, Capcom, Codemasters, Disney, Sega, Atari and THQ, etc.</p>
<p>Why wait for Azure when other companies infrastructures can do it all right now ( like shown )?</p>
<p>Thanks to Sony we now have Cloud gaming, game streaming technology, gaming on demand, remote play, cloud based TV services as well a music, etc without needing Azure.</p>
<p>But IF Sony wanted to use Azure they can do as MS didn&#8217;t make Azure for only themselves to use lol.</p>
<p>But lets not forget that Sony Business Solutions Corporation was looking for a server product with high flexibility and efficiency for providing easy-to-use services to its customers, and has chosen a Cisco server, Cisco Unified Computing System (“Cisco UCS”) as a core solution and has also enhanced networking around it. FlexPod configuration with NetApp has been chosen as storage for significantly improving flexibility and efficiency.</p>
<p>Sony know what they are doing☺</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-278087</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 26 Nov 2015 11:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-278087</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277953&quot;&gt;red2k&lt;/a&gt;.

I&#039;ve already answered your question lol. Read above]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277953">red2k</a>.</p>
<p>I&#8217;ve already answered your question lol. Read above</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-278086</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 26 Nov 2015 11:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-278086</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277963&quot;&gt;DarthDiggler&lt;/a&gt;.

Agreed 100% lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277963">DarthDiggler</a>.</p>
<p>Agreed 100% lol</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-278085</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 26 Nov 2015 11:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-278085</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277937&quot;&gt;ShowanW&lt;/a&gt;.

It makes perfect sense.

I was correct as you agreed in ( 1 ) that MS didn&#039;t invent it. BUT you thought MS were the ones that mass deployed....well they were NOT the first to deploy mass scale as that was Amazon and Google as well as OpenStack.

PS-Now is a service supported by Rackspace *OpenStack* which gets supported by hundreds IT organizations and is maintained by a massive community of developers. Now Openstack while offering many of the same platform and infrastructure management features as Azure, OpenStack also gives you the ability to reshape it to be whatever you want and is ideal for heterogeneous infrastructure.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277937">ShowanW</a>.</p>
<p>It makes perfect sense.</p>
<p>I was correct as you agreed in ( 1 ) that MS didn&#8217;t invent it. BUT you thought MS were the ones that mass deployed&#8230;.well they were NOT the first to deploy mass scale as that was Amazon and Google as well as OpenStack.</p>
<p>PS-Now is a service supported by Rackspace *OpenStack* which gets supported by hundreds IT organizations and is maintained by a massive community of developers. Now Openstack while offering many of the same platform and infrastructure management features as Azure, OpenStack also gives you the ability to reshape it to be whatever you want and is ideal for heterogeneous infrastructure.</p>
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		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-278060</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Thu, 26 Nov 2015 00:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-278060</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277959&quot;&gt;DarthDiggler&lt;/a&gt;.

Its a small studio for be a AAA developer.... In fact, they was very small when they do Titanfall because they was owned by EA. Titanfall use dedicated servers and Cloud for AI&#039;s animations on Xbox One and use Dedicated servers. BTW Azure infrastucture cost over 9,000,000,000$ something very &quot;normal&quot; according to you, even a hotdog seller can buy it.
Finally i don&#039;t want reveal Microsoft plans they are working to put cloud in hands of more developers and their investment was huge.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277959">DarthDiggler</a>.</p>
<p>Its a small studio for be a AAA developer&#8230;. In fact, they was very small when they do Titanfall because they was owned by EA. Titanfall use dedicated servers and Cloud for AI&#8217;s animations on Xbox One and use Dedicated servers. BTW Azure infrastucture cost over 9,000,000,000$ something very &#8220;normal&#8221; according to you, even a hotdog seller can buy it.<br />
Finally i don&#8217;t want reveal Microsoft plans they are working to put cloud in hands of more developers and their investment was huge.</p>
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		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-278059</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Thu, 26 Nov 2015 00:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-278059</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277962&quot;&gt;DarthDiggler&lt;/a&gt;.

How you can asume that Google rent their cloud?? 
-Actually they own the bigest cloud infrastucture in the world.
Do you say PS4 make more revenue because sells more???
-Sorry but the factual number put Xbox Division ahead... 
http://www.icxm.net/x/microsoft-sells-most-games-so-far.html
And... PSN is way slower than Xbox Live Xbox do like 65mbps and PS4 is around 47mbps. Is way better play on XBL.

Again your arguments are destroyed. If im you ( if you have fait on PS) then wait until PS launch a game using cloud and then come here and try to talk with some valid arguments.



]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277962">DarthDiggler</a>.</p>
<p>How you can asume that Google rent their cloud??<br />
-Actually they own the bigest cloud infrastucture in the world.<br />
Do you say PS4 make more revenue because sells more???<br />
-Sorry but the factual number put Xbox Division ahead&#8230;<br />
<a href="http://www.icxm.net/x/microsoft-sells-most-games-so-far.html" rel="nofollow ugc">http://www.icxm.net/x/microsoft-sells-most-games-so-far.html</a><br />
And&#8230; PSN is way slower than Xbox Live Xbox do like 65mbps and PS4 is around 47mbps. Is way better play on XBL.</p>
<p>Again your arguments are destroyed. If im you ( if you have fait on PS) then wait until PS launch a game using cloud and then come here and try to talk with some valid arguments.</p>
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		<title>
		By: Riggerto		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277996</link>

		<dc:creator><![CDATA[Riggerto]]></dc:creator>
		<pubDate>Wed, 25 Nov 2015 01:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-277996</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277989&quot;&gt;Terminator&lt;/a&gt;.

I know it doesn&#039;t apply to you. That&#039;s why it is so entertaining.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277989">Terminator</a>.</p>
<p>I know it doesn&#8217;t apply to you. That&#8217;s why it is so entertaining.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277993</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Wed, 25 Nov 2015 01:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-277993</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277968&quot;&gt;DarthDiggler&lt;/a&gt;.

&quot;Funny thing is why haven&#039;t we been seeing news of all kinds of games doing things in Azure?  Because it never happened, what you said here reads like a Microsoft Press Release and excitement does not equal actual games on the store shelves using Azure Cloud technology.&quot;

And ultimately, for you, it has to be this way. Any developer who praises their experiences with Azure is part of a conspiracy to trick us all. I bet you kneel down every night praying that Crackdown 3 fails @ launch to justify your beliefs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277968">DarthDiggler</a>.</p>
<p>&#8220;Funny thing is why haven&#8217;t we been seeing news of all kinds of games doing things in Azure?  Because it never happened, what you said here reads like a Microsoft Press Release and excitement does not equal actual games on the store shelves using Azure Cloud technology.&#8221;</p>
<p>And ultimately, for you, it has to be this way. Any developer who praises their experiences with Azure is part of a conspiracy to trick us all. I bet you kneel down every night praying that Crackdown 3 fails @ launch to justify your beliefs.</p>
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		<title>
		By: Terminator		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277992</link>

		<dc:creator><![CDATA[Terminator]]></dc:creator>
		<pubDate>Wed, 25 Nov 2015 01:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-277992</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277988&quot;&gt;Riggerto&lt;/a&gt;.

Doesn&#039;t surprise me to see TrollBotFailMk1&#039;s cheerleader defending those who think they know more than the actual developers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277988">Riggerto</a>.</p>
<p>Doesn&#8217;t surprise me to see TrollBotFailMk1&#8217;s cheerleader defending those who think they know more than the actual developers.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277990</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Wed, 25 Nov 2015 01:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249506#comment-277990</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277969&quot;&gt;DarthDiggler&lt;/a&gt;.

Mayne! You&#039;re on a mission! 

&quot;At the moment PS4 outselling XB1 2 to 1.&quot;

So 0_O !!! What does that have to do with the kind of exclusive games &#038; experiences that will come 1st on the latter. Enjoy playing the game, PS4 sell more than the XB1. I hope for your sake its cloud assisted and brings about a new experience. 

&quot;The problem with MS putting all this stock into the cloud is the cloud isn&#039;t really a proprietary feature of Xbox One.&quot;

Why don&#039;t you just arrange a meeting with MSFT &#038; their stock holders and have a long productive chat? You are so concerned. Let me know how that meeting go. ;)

Yup that&#039;s what Phil said. DX12 wont dramatically change graphics on XB1 &#038; we&#039;ll see improvements in games that use DX12. Next question is what&#039;s Phil&#039;s definition of &quot;not dramatic&quot;?

&lt;blockquote&gt;@nickomatic20 When you think about start of gen to end of gen teams learn a lot. DX12 will help as well, think PDZ to Halo 4.&#8212; Phil Spencer (@XboxP3) &lt;a href=&quot;https://twitter.com/XboxP3/status/453002981730836481&quot; rel=&quot;nofollow&quot;&gt;April 7, 2014&lt;/a&gt;&lt;/blockquote&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cloud-will-fail-many-times-before-devs-find-ways-to-exploit-it-in-the-long-run#comment-277969">DarthDiggler</a>.</p>
<p>Mayne! You&#8217;re on a mission! </p>
<p>&#8220;At the moment PS4 outselling XB1 2 to 1.&#8221;</p>
<p>So 0_O !!! What does that have to do with the kind of exclusive games &amp; experiences that will come 1st on the latter. Enjoy playing the game, PS4 sell more than the XB1. I hope for your sake its cloud assisted and brings about a new experience. </p>
<p>&#8220;The problem with MS putting all this stock into the cloud is the cloud isn&#8217;t really a proprietary feature of Xbox One.&#8221;</p>
<p>Why don&#8217;t you just arrange a meeting with MSFT &amp; their stock holders and have a long productive chat? You are so concerned. Let me know how that meeting go. 😉</p>
<p>Yup that&#8217;s what Phil said. DX12 wont dramatically change graphics on XB1 &amp; we&#8217;ll see improvements in games that use DX12. Next question is what&#8217;s Phil&#8217;s definition of &#8220;not dramatic&#8221;?</p>
<blockquote><p>@nickomatic20 When you think about start of gen to end of gen teams learn a lot. DX12 will help as well, think PDZ to Halo 4.&mdash; Phil Spencer (@XboxP3) <a href="https://twitter.com/XboxP3/status/453002981730836481" rel="nofollow">April 7, 2014</a></p></blockquote>
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