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	Comments on: Crackdown 3 Dev Explains Why Cloud Based Destruction Won&#8217;t Be Present In Single Player	</title>
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	<lastBuildDate>Wed, 12 Aug 2015 06:12:00 +0000</lastBuildDate>
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		<title>
		By: YuriFan		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267792</link>

		<dc:creator><![CDATA[YuriFan]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 06:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267792</guid>

					<description><![CDATA[Yeah this is what I thought. But it didn&#039;t stop me from throwing cars at civilians in the first game.]]></description>
			<content:encoded><![CDATA[<p>Yeah this is what I thought. But it didn&#8217;t stop me from throwing cars at civilians in the first game.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267788</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 04:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267788</guid>

					<description><![CDATA[Aww man, what kind of question is this; &quot;Why doesn&#039;t Crackdown have full destruction in single player&quot;? Haha. I&#039;m gettin ready to pull my white chin hair out...

Anyway, good to see David Jones workin on the next greatest sandbox after building the original GTA. Dude is brilliant.]]></description>
			<content:encoded><![CDATA[<p>Aww man, what kind of question is this; &#8220;Why doesn&#8217;t Crackdown have full destruction in single player&#8221;? Haha. I&#8217;m gettin ready to pull my white chin hair out&#8230;</p>
<p>Anyway, good to see David Jones workin on the next greatest sandbox after building the original GTA. Dude is brilliant.</p>
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		<title>
		By: Michael		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267785</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 01:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267785</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267775&quot;&gt;efnet&lt;/a&gt;.

He doesn&#039;t own them all. He&#039;s a pony. You wont get his x1 tag because he doesn&#039;t have one.  Sony still hasn&#039;t fulfilled any of its promises on vita, a better psn or a bunch of other stuff. If sony would of showed this tech its fans would be saying its the greatest thing ever like they did with that killzone video. Sony has mislead us vita, psn, capabilities of ps4, killzone&#039;s resolution and graphical downgrade. Oh, I can go on and on.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267775">efnet</a>.</p>
<p>He doesn&#8217;t own them all. He&#8217;s a pony. You wont get his x1 tag because he doesn&#8217;t have one.  Sony still hasn&#8217;t fulfilled any of its promises on vita, a better psn or a bunch of other stuff. If sony would of showed this tech its fans would be saying its the greatest thing ever like they did with that killzone video. Sony has mislead us vita, psn, capabilities of ps4, killzone&#8217;s resolution and graphical downgrade. Oh, I can go on and on.</p>
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		<title>
		By: jb227		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267780</link>

		<dc:creator><![CDATA[jb227]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 22:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267780</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267770&quot;&gt;rudero&lt;/a&gt;.

Crazy that these sentiments are so rare. Seems like its a foregone conclusion that Crackdown&#039;s cloud tech is absolutely perfect and revolutionary when the fact of the matter is that it doesn&#039;t even exist yet. We are in a day &#038; age where games release absolutely broken, yet somehow in an instance where there are huge goals at stake, this is now an impossibility. If you pay attention to the demo they showed off, it was a very small section of the city that they were showing off, and they were doing this on 11 dedicated closed servers in the absolute best of conditions. Anyone can make a game work when they have months to prep a small section, the proof will happen when the game is in the wild and all of the unknowns are known. People need to temper their expectations quite a bit. I definitely see Crackdown as being the first step towards a large utilization of the tech in the future, but first steps can be clumsy, awkward and small in the grand scheme of things. I&#039;m with you, I&#039;ll believe it when its fully rolled out and released...MS had a hard enough time just getting mp to function on the Halo MCC, there&#039;s a very real possibility that many issues can arise for Crackdown as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267770">rudero</a>.</p>
<p>Crazy that these sentiments are so rare. Seems like its a foregone conclusion that Crackdown&#8217;s cloud tech is absolutely perfect and revolutionary when the fact of the matter is that it doesn&#8217;t even exist yet. We are in a day &amp; age where games release absolutely broken, yet somehow in an instance where there are huge goals at stake, this is now an impossibility. If you pay attention to the demo they showed off, it was a very small section of the city that they were showing off, and they were doing this on 11 dedicated closed servers in the absolute best of conditions. Anyone can make a game work when they have months to prep a small section, the proof will happen when the game is in the wild and all of the unknowns are known. People need to temper their expectations quite a bit. I definitely see Crackdown as being the first step towards a large utilization of the tech in the future, but first steps can be clumsy, awkward and small in the grand scheme of things. I&#8217;m with you, I&#8217;ll believe it when its fully rolled out and released&#8230;MS had a hard enough time just getting mp to function on the Halo MCC, there&#8217;s a very real possibility that many issues can arise for Crackdown as well.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267779</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267779</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267778&quot;&gt;rudero&lt;/a&gt;.

Fear enough. You are speaking as a consumer as am I. When the system was announced I was with it and ready. Bought it with the kinect not cause of the message but because I couldnt see a console w/o a camera in this day n time. All my other devices had one why not my console. My only complaint was that it wasnt integrated in the console itslf. Despite MSFs botched message, which I had enough common sense to see, I felt the tech itself was the way to go. 


If your looking for 100% honesty in the marketing department of a corporation, good luck with that. On the topic of Forza, we&#039;ll agree to disagree on that. That game went through it&#039;s changes as they optimized it. But by the time they were done and advertised it, what they presented is what I got. Nothing less nothing more. 


With the kinect, any device you talk to isnt 100%. One day we&#039;ll get there. I give kinect 90% on that. On its other abilities, its sad but thats up to the devs if they want to build games that will show off those features. Games come out but ple dont support them so devs get discouraged. Kinect however is a big star in the scientific community where they hack it to do all sorts of things. It sad that I only use it majority of the time for commands. It can do so much more.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267778">rudero</a>.</p>
<p>Fear enough. You are speaking as a consumer as am I. When the system was announced I was with it and ready. Bought it with the kinect not cause of the message but because I couldnt see a console w/o a camera in this day n time. All my other devices had one why not my console. My only complaint was that it wasnt integrated in the console itslf. Despite MSFs botched message, which I had enough common sense to see, I felt the tech itself was the way to go. </p>
<p>If your looking for 100% honesty in the marketing department of a corporation, good luck with that. On the topic of Forza, we&#8217;ll agree to disagree on that. That game went through it&#8217;s changes as they optimized it. But by the time they were done and advertised it, what they presented is what I got. Nothing less nothing more. </p>
<p>With the kinect, any device you talk to isnt 100%. One day we&#8217;ll get there. I give kinect 90% on that. On its other abilities, its sad but thats up to the devs if they want to build games that will show off those features. Games come out but ple dont support them so devs get discouraged. Kinect however is a big star in the scientific community where they hack it to do all sorts of things. It sad that I only use it majority of the time for commands. It can do so much more.</p>
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		<title>
		By: rudero		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267778</link>

		<dc:creator><![CDATA[rudero]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 20:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267778</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267777&quot;&gt;GHz&lt;/a&gt;.

Great points of having but in reality, what was sold vs what became a reality is different. I am not saying it is not real, I am saying how much of it will be a reality. 
Kinect is ok. Not with the price though and how it was sold was in fact, not a reality. No scanning skateboards or a family playing together and changing a tire in a racing game. Voice recognition got better but still not a 100%. 
We all know this is where gaming is going or, better, all computers are going to go to the cloud but, this does not mean that anything works well enough to hype it. Get excited at the possibilities, sure but, it is still a year away to actually see it in a commercial product. 
Forza 5 was ok. Low on content but also, definitely not what was shown off graphically. This does not put down the console, it just leads me to believe I will see the actual product vs believing it will be as good as advertised. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267777">GHz</a>.</p>
<p>Great points of having but in reality, what was sold vs what became a reality is different. I am not saying it is not real, I am saying how much of it will be a reality.<br />
Kinect is ok. Not with the price though and how it was sold was in fact, not a reality. No scanning skateboards or a family playing together and changing a tire in a racing game. Voice recognition got better but still not a 100%.<br />
We all know this is where gaming is going or, better, all computers are going to go to the cloud but, this does not mean that anything works well enough to hype it. Get excited at the possibilities, sure but, it is still a year away to actually see it in a commercial product.<br />
Forza 5 was ok. Low on content but also, definitely not what was shown off graphically. This does not put down the console, it just leads me to believe I will see the actual product vs believing it will be as good as advertised. </p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267777</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 20:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267777</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267776&quot;&gt;rudero&lt;/a&gt;.

In regards to cloud capabilities, the implementation came in spurts in a diverse variety. Now whether or not it impressed you is a different thing altogether. I own Forza 5, great looking game. It it looks awesome on my 50inch panasonic plasma tv. Car models are excellent and tracks are near photrealistic enough. Drivatars are a welcome challenge. 1080p 6ofps not bad for a launch title, still playing it till this day. Titanfall, i had loads of fun with my friends with that game. I dont care about what cloud tech was used to enhance gameplay cause all I know is that my friends and I have blast when playing it. W/e respawn used the cloud for in that game was once deemed impossible and they were doubted by their peers, until they had the guts enough to utilize the cloud to fully realize their vision. Now according to the folks at Respawn, developers are now inquiring MSFT abou their cloud tech. So you see, even though Im not technical enough to discuss the imporance of the cloud, there are game out there only on the XB1 by the way, that prove the tech works one way or the other, and all is needed is to be put to practice. All I have to do to see the proof is listen to what devs, who are actually building the games , admit what the tech have done for them. So you being NOT impressed doesnt mean that MSFT is making things up or fluffing the tech as how you put it.


As far as kinect go, it works, some people just dont care for it thats all and thats cool. me I cant imagine my XB1 w/o it. Speaking to it is way more productive than clicking buttons to access menus. Way too many apps for that. 


What you&#039;re doing is projecting your opinion cause Devs have been saying its legit from early 2014. They told us it can be use for a variety of things. Crackdown is now using it for something else and the world witnessed it, the tech is real.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267776">rudero</a>.</p>
<p>In regards to cloud capabilities, the implementation came in spurts in a diverse variety. Now whether or not it impressed you is a different thing altogether. I own Forza 5, great looking game. It it looks awesome on my 50inch panasonic plasma tv. Car models are excellent and tracks are near photrealistic enough. Drivatars are a welcome challenge. 1080p 6ofps not bad for a launch title, still playing it till this day. Titanfall, i had loads of fun with my friends with that game. I dont care about what cloud tech was used to enhance gameplay cause all I know is that my friends and I have blast when playing it. W/e respawn used the cloud for in that game was once deemed impossible and they were doubted by their peers, until they had the guts enough to utilize the cloud to fully realize their vision. Now according to the folks at Respawn, developers are now inquiring MSFT abou their cloud tech. So you see, even though Im not technical enough to discuss the imporance of the cloud, there are game out there only on the XB1 by the way, that prove the tech works one way or the other, and all is needed is to be put to practice. All I have to do to see the proof is listen to what devs, who are actually building the games , admit what the tech have done for them. So you being NOT impressed doesnt mean that MSFT is making things up or fluffing the tech as how you put it.</p>
<p>As far as kinect go, it works, some people just dont care for it thats all and thats cool. me I cant imagine my XB1 w/o it. Speaking to it is way more productive than clicking buttons to access menus. Way too many apps for that. </p>
<p>What you&#8217;re doing is projecting your opinion cause Devs have been saying its legit from early 2014. They told us it can be use for a variety of things. Crackdown is now using it for something else and the world witnessed it, the tech is real.</p>
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		<title>
		By: rudero		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267776</link>

		<dc:creator><![CDATA[rudero]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 19:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267776</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267773&quot;&gt;GHz&lt;/a&gt;.

Of the actual console? Thus far it would be the cloud capabilities. Like I stated, we are two years in and nothing yet. They even rumored 4k gaming. By the time the first example hits, it will be three years into the cycle of which tells me this console is not the actual console to make cloud computing gaming a full reality. With all the unanswered questions left about what the game will be like while running said scenario. Size of maps with distractions. Are the buildings shells like from bf4 with random open rooms? How many players per map? What will the frame rate be while every player is going mad? So many scenarios. 
Actual game fluff? Forza 5 was mislead in graphics completely. With only actual real players showing the difference. ie retail vs demoed. Also, like I stated, the fact kinect 2 still has not done anything shown off for the first kinect prepares me for microsofts words. They are still desperate and desperate times calls for desperate measures and fluffing the cloud talk makes me hesitant from other instances from their past.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267773">GHz</a>.</p>
<p>Of the actual console? Thus far it would be the cloud capabilities. Like I stated, we are two years in and nothing yet. They even rumored 4k gaming. By the time the first example hits, it will be three years into the cycle of which tells me this console is not the actual console to make cloud computing gaming a full reality. With all the unanswered questions left about what the game will be like while running said scenario. Size of maps with distractions. Are the buildings shells like from bf4 with random open rooms? How many players per map? What will the frame rate be while every player is going mad? So many scenarios.<br />
Actual game fluff? Forza 5 was mislead in graphics completely. With only actual real players showing the difference. ie retail vs demoed. Also, like I stated, the fact kinect 2 still has not done anything shown off for the first kinect prepares me for microsofts words. They are still desperate and desperate times calls for desperate measures and fluffing the cloud talk makes me hesitant from other instances from their past.</p>
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		<title>
		By: efnet		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267775</link>

		<dc:creator><![CDATA[efnet]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267775</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267772&quot;&gt;rudero&lt;/a&gt;.

I own them all ....what&#039;s your x1 tag ...my Kinect 2 does exactly what I was told it would do ...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267772">rudero</a>.</p>
<p>I own them all &#8230;.what&#8217;s your x1 tag &#8230;my Kinect 2 does exactly what I was told it would do &#8230;</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267773</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 19:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239748#comment-267773</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267770&quot;&gt;rudero&lt;/a&gt;.

Wait n see approach. fear enough. Now Give me an example of MSFT fluffing the XB1 capabilities.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crackdown-3-dev-explains-why-cloud-based-destruction-wont-be-present-in-single-player#comment-267770">rudero</a>.</p>
<p>Wait n see approach. fear enough. Now Give me an example of MSFT fluffing the XB1 capabilities.</p>
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