<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Crackdown 3: Purposeful Destruction and Multiplayer Concerns	</title>
	<atom:link href="https://gamingbolt.com/crackdown-3-purposeful-destruction-and-multiplayer-concerns/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/crackdown-3-purposeful-destruction-and-multiplayer-concerns</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 12 Aug 2015 04:18:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/crackdown-3-purposeful-destruction-and-multiplayer-concerns#comment-267789</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 04:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=239665#comment-267789</guid>

					<description><![CDATA[Simple man, it&#039;ll be a beta haha. ReAgent still has alot to do. They still have basic single player and mp game mechanics to implement. We&#039;re a good while away from the game.

In the meantime I&#039;ve been tryna find out more behind what Microsoft and ReAgent&#039;s doing with tah cloud. They supposedly found a way to cut internet bandwidth in half using their &quot;Kahawai&quot; tech, which splits jobs up between local console and remote server. I mean we all kinda know this already, but I just wanna know some more of what&#039;s goin on.

http://www.developer-tech.com/news/2015/may/26/microsoft-has-reduced-cloud-gaming-requirements-over-80/]]></description>
			<content:encoded><![CDATA[<p>Simple man, it&#8217;ll be a beta haha. ReAgent still has alot to do. They still have basic single player and mp game mechanics to implement. We&#8217;re a good while away from the game.</p>
<p>In the meantime I&#8217;ve been tryna find out more behind what Microsoft and ReAgent&#8217;s doing with tah cloud. They supposedly found a way to cut internet bandwidth in half using their &#8220;Kahawai&#8221; tech, which splits jobs up between local console and remote server. I mean we all kinda know this already, but I just wanna know some more of what&#8217;s goin on.</p>
<p><a href="http://www.developer-tech.com/news/2015/may/26/microsoft-has-reduced-cloud-gaming-requirements-over-80/" rel="nofollow ugc">http://www.developer-tech.com/news/2015/may/26/microsoft-has-reduced-cloud-gaming-requirements-over-80/</a></p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
