<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: CryEngine Makes Xbox One eSRAM Easier To Handle, Kingdom Come Deliverance Initial Aim Is 900p/30fps	</title>
	<atom:link href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 05 Jan 2015 07:58:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Salama		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247576</link>

		<dc:creator><![CDATA[Salama]]></dc:creator>
		<pubDate>Mon, 05 Jan 2015 07:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247576</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247207&quot;&gt;TheWayItsMeantToBePlayed&lt;/a&gt;.

The car looks like it&#039;s levitating... But it&#039;s an arcade racer so it&#039;s ok. RIIIIIDGE RACER!!! People don&#039;t understand that if the game would simulate physics like Forza&#039;s or GT&#039;s do it wouldn&#039;t look that good.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247207">TheWayItsMeantToBePlayed</a>.</p>
<p>The car looks like it&#8217;s levitating&#8230; But it&#8217;s an arcade racer so it&#8217;s ok. RIIIIIDGE RACER!!! People don&#8217;t understand that if the game would simulate physics like Forza&#8217;s or GT&#8217;s do it wouldn&#8217;t look that good.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Durian		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247332</link>

		<dc:creator><![CDATA[Durian]]></dc:creator>
		<pubDate>Sat, 03 Jan 2015 19:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247332</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247330&quot;&gt;d0x360&lt;/a&gt;.

Good points, for the sake of gaming I really do hope you&#039;re right.


I&#039;ve been a PC gamer most of my life and own a really powerful rig, been pretty underwhelmed by what I&#039;ve seen this gen.


Take that watch dogs trailer from 2012, that&#039;s what I expected games to look and play like this gen. When it did finally come out I was depressed....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247330">d0x360</a>.</p>
<p>Good points, for the sake of gaming I really do hope you&#8217;re right.</p>
<p>I&#8217;ve been a PC gamer most of my life and own a really powerful rig, been pretty underwhelmed by what I&#8217;ve seen this gen.</p>
<p>Take that watch dogs trailer from 2012, that&#8217;s what I expected games to look and play like this gen. When it did finally come out I was depressed&#8230;.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247330</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sat, 03 Jan 2015 19:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247330</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247329&quot;&gt;Durian&lt;/a&gt;.

I&#039;ll star this in my feed.  Im willing to wager as soon as this November we start seeing a major leap over what&#039;s out now.

Yes hardware is like a PC but unlike a PC which has tons of overhead and inefficient configurations a console allows developers to bypass OS based function calls and api layers and code directly to the hardware which allows said hardware to punch above its weight.

Consoles have been designed like PC&#039;s since the launch of the original Xbox.  Design isn&#039;t important, barrier to resources is.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247329">Durian</a>.</p>
<p>I&#8217;ll star this in my feed.  Im willing to wager as soon as this November we start seeing a major leap over what&#8217;s out now.</p>
<p>Yes hardware is like a PC but unlike a PC which has tons of overhead and inefficient configurations a console allows developers to bypass OS based function calls and api layers and code directly to the hardware which allows said hardware to punch above its weight.</p>
<p>Consoles have been designed like PC&#8217;s since the launch of the original Xbox.  Design isn&#8217;t important, barrier to resources is.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Durian		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247329</link>

		<dc:creator><![CDATA[Durian]]></dc:creator>
		<pubDate>Sat, 03 Jan 2015 19:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247329</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247127&quot;&gt;d0x360&lt;/a&gt;.

The visual gap won&#039;t be as big this generation.


Sure games will look better than they did at launch but the reason past gen games went from crappy to amazing is because developers have traditionally had to learn how the new hardware works.


Current gen consoles are pretty much souped up PC&#039;s. The kind developers have been working on for decades now.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247127">d0x360</a>.</p>
<p>The visual gap won&#8217;t be as big this generation.</p>
<p>Sure games will look better than they did at launch but the reason past gen games went from crappy to amazing is because developers have traditionally had to learn how the new hardware works.</p>
<p>Current gen consoles are pretty much souped up PC&#8217;s. The kind developers have been working on for decades now.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: lygamnt		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247284</link>

		<dc:creator><![CDATA[lygamnt]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 23:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247284</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247126&quot;&gt;Guest&lt;/a&gt;.

You sound like the whiney little arse.To praise progress is to embrace it. The Xbox 360 was 7 years old when the Xbox One came out and games were still getting better and better (Did you see GTA 5?)and that was because of better comprehension of the hardware making software run more efficiently, thus giving it more power without any hardware changes. The Xbox One and Ps4 will be no different in that respect. And I give microsoft some credit or as you say praise for listening to their fanbase and updating the machine in a very fast pace . But then again I&#039;m just a &quot;console fanboy&quot;. I bet you get excited when newer better more efficient drivers come out for your super cool golly gosh neato $600 graphics card. Well that is how console users feel when they here about improvements to their console of choice.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247126">Guest</a>.</p>
<p>You sound like the whiney little arse.To praise progress is to embrace it. The Xbox 360 was 7 years old when the Xbox One came out and games were still getting better and better (Did you see GTA 5?)and that was because of better comprehension of the hardware making software run more efficiently, thus giving it more power without any hardware changes. The Xbox One and Ps4 will be no different in that respect. And I give microsoft some credit or as you say praise for listening to their fanbase and updating the machine in a very fast pace . But then again I&#8217;m just a &#8220;console fanboy&#8221;. I bet you get excited when newer better more efficient drivers come out for your super cool golly gosh neato $600 graphics card. Well that is how console users feel when they here about improvements to their console of choice.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: BuckNasty84		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247281</link>

		<dc:creator><![CDATA[BuckNasty84]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 21:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247281</guid>

					<description><![CDATA[(looks at Kickstarter receipt for the PC download)


LOL, DON&#039;T CARE &#039;BOUT NO POTATO REZ.]]></description>
			<content:encoded><![CDATA[<p>(looks at Kickstarter receipt for the PC download)</p>
<p>LOL, DON&#8217;T CARE &#8216;BOUT NO POTATO REZ.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247256</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 16:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247256</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247129&quot;&gt;John&lt;/a&gt;.

Till he mentions the PS4 as being completely behind the PC as well, right?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247129">John</a>.</p>
<p>Till he mentions the PS4 as being completely behind the PC as well, right?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247254</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 16:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247254</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247126&quot;&gt;Guest&lt;/a&gt;.

Don&#039;t act like this sh** doesn&#039;t happen on PC, too.  I own a gaming PC and I don&#039;t share your delusions. First, PC&#039;s haven&#039;t been &quot;light years ahead&quot; ever since console development began shackling/ crippling PC development. At the most, your PC version of any game will have farther draw distance, more on screen objects(trees etc.) and more filtering...big whoop.

If you&#039;ve been PC gaming for any amount of time, you know full well what the OP is saying is true.

Let&#039;s say you have a high-end graphics card the moment it launches. You manage to run the latest game at a bearable 30-40 fps, with MSAA2X, AF8x and the graphics presets set to Ultra. A year goes by and you fire that same game up, using the same OS installation, the same hardware etc. and suddenly, you&#039;re running that game at damn near 60FPS, with plenty of room to bump the filtering up to MSAA 4X+ and AF 16X, while still running the game at the Ultra preset, and now you&#039;re tinkering with unconventional settings, like tessellation and picking up on those effects, too.  What change in that year&#039;s time? Easy...software updates; game patches, driver updates, OS updates, API updates etc.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247126">Guest</a>.</p>
<p>Don&#8217;t act like this sh** doesn&#8217;t happen on PC, too.  I own a gaming PC and I don&#8217;t share your delusions. First, PC&#8217;s haven&#8217;t been &#8220;light years ahead&#8221; ever since console development began shackling/ crippling PC development. At the most, your PC version of any game will have farther draw distance, more on screen objects(trees etc.) and more filtering&#8230;big whoop.</p>
<p>If you&#8217;ve been PC gaming for any amount of time, you know full well what the OP is saying is true.</p>
<p>Let&#8217;s say you have a high-end graphics card the moment it launches. You manage to run the latest game at a bearable 30-40 fps, with MSAA2X, AF8x and the graphics presets set to Ultra. A year goes by and you fire that same game up, using the same OS installation, the same hardware etc. and suddenly, you&#8217;re running that game at damn near 60FPS, with plenty of room to bump the filtering up to MSAA 4X+ and AF 16X, while still running the game at the Ultra preset, and now you&#8217;re tinkering with unconventional settings, like tessellation and picking up on those effects, too.  What change in that year&#8217;s time? Easy&#8230;software updates; game patches, driver updates, OS updates, API updates etc.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247253</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247128&quot;&gt;John&lt;/a&gt;.

If the PS4 can &quot;Easily&quot; do 1080P 60FPS. Then why was Metal Gear Solid GZ exposed as using low settings on the PS4 and games like Driveclub 30FPS? 

http://i.imgur.com/d7bk0WI.gif]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247128">John</a>.</p>
<p>If the PS4 can &#8220;Easily&#8221; do 1080P 60FPS. Then why was Metal Gear Solid GZ exposed as using low settings on the PS4 and games like Driveclub 30FPS? </p>
<p><a href="http://i.imgur.com/d7bk0WI.gif" rel="nofollow ugc">http://i.imgur.com/d7bk0WI.gif</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247247</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 16:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=218274#comment-247247</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247241&quot;&gt;Mark&lt;/a&gt;.

yeah probably is better. But Star Citizen is going to be designed to destroy GPU&#039;s of today and really push GPU&#039;s of tomorrow anyway. Theyve got Very High detail setting as max atm but theyve still got to add AA and everything BUT im pretty sure theres going to be an Ultra setting where it will FRY GPU&#039;s at even 1080p.


A game like Star Citizen can be ported over and go deeper into the optimisation for DX12 over time. 


The problem with DX12 is that it will be win 8/10 only so a developer cant target only for DX12 as it may lock some people out, especially the stubborn win 7 users. SC will be DX11/12+Mantle. So have to wait and see what happens with it all.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/cryengine-makes-xbox-one-esram-easier-to-handle-kingdom-come-deliverance-initial-aim-is-900p30fps#comment-247241">Mark</a>.</p>
<p>yeah probably is better. But Star Citizen is going to be designed to destroy GPU&#8217;s of today and really push GPU&#8217;s of tomorrow anyway. Theyve got Very High detail setting as max atm but theyve still got to add AA and everything BUT im pretty sure theres going to be an Ultra setting where it will FRY GPU&#8217;s at even 1080p.</p>
<p>A game like Star Citizen can be ported over and go deeper into the optimisation for DX12 over time. </p>
<p>The problem with DX12 is that it will be win 8/10 only so a developer cant target only for DX12 as it may lock some people out, especially the stubborn win 7 users. SC will be DX11/12+Mantle. So have to wait and see what happens with it all.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
