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	Comments on: Deus Ex 4: 10 Things We Want To See	</title>
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		<title>
		By: matthew		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-201457</link>

		<dc:creator><![CDATA[matthew]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 01:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-201457</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-197130&quot;&gt;matthew&lt;/a&gt;.

matthew again -- how about  a car driving  part of the game? why is driving  only in need for speed? he&#039;s an agent right? at least denton is--- send him on a mission where he  gets on a naval battle ship or  submarine  to some location-- an island or  country.. how about  driving  or being drivin to  a tall  building  where he like  james bond has security  pass  to be inside  go up elevater  and  go in a cool room  --maby even return to that room  later  at night. and you walk into a room of 40 desks  each with a night light on  and he has to hack  a pc  and  print out or download  the secret files of some  gnarly project a big corporation is working on  --and like bond-- how about  a time where  on a mission he has to work with  an agent and team work]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-197130">matthew</a>.</p>
<p>matthew again &#8212; how about  a car driving  part of the game? why is driving  only in need for speed? he&#8217;s an agent right? at least denton is&#8212; send him on a mission where he  gets on a naval battle ship or  submarine  to some location&#8211; an island or  country.. how about  driving  or being drivin to  a tall  building  where he like  james bond has security  pass  to be inside  go up elevater  and  go in a cool room  &#8211;maby even return to that room  later  at night. and you walk into a room of 40 desks  each with a night light on  and he has to hack  a pc  and  print out or download  the secret files of some  gnarly project a big corporation is working on  &#8211;and like bond&#8211; how about  a time where  on a mission he has to work with  an agent and team work</p>
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		<title>
		By: $57813486		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-197917</link>

		<dc:creator><![CDATA[$57813486]]></dc:creator>
		<pubDate>Thu, 27 Jun 2013 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-197917</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-183259&quot;&gt;Aaron Moore&lt;/a&gt;.

I thoroughly enjoyed Invisible War.  I probably play it even now 50 hours a year or more.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-183259">Aaron Moore</a>.</p>
<p>I thoroughly enjoyed Invisible War.  I probably play it even now 50 hours a year or more.</p>
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		<title>
		By: $57813486		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-197916</link>

		<dc:creator><![CDATA[$57813486]]></dc:creator>
		<pubDate>Thu, 27 Jun 2013 19:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-197916</guid>

					<description><![CDATA[I reckon I&#039;m up to maybe 500 hours of play in DE:HR, and I can&#039;t say I agree with all the complaints listed.  For instance, inventory management was never a problem for me at all, but then I didn&#039;t bother keeping more than a single weapon.  Those with a more &quot;hoarder&quot; bent might find it constraining, but with max arm augs I had more space than I could ever use.

I initially had subjective issues with the boss fights, but now I thoroughly enjoy them.  It takes me about 30 seconds or less to gracefully, efficiently take down all the bosses on high difficulty.  Developing those tactics was fun, and rewarding.

For about 2/3rds of my 500 hours, the only weapon I used was the 10mm pistol.  I consider it the best weapon in the game overall, with the shotgun second.  I never required more than two shots to kill any non-boss enemy and never used a whole clip on any boss, with that or any other weapon, so I&#039;m thinking our reviewer just needs more work on his aim.

I can handily save Malik, on hard difficulty, using only the 10mm and a single EMP grenade.  I only play on hard.

I found graphics, sound, and mood perfectly acceptable.  I had numerous enemies follow me into a room, where I took them down physically.  Never ran into the invisible room barrier our reviewer mentioned.  Maybe it&#039;s a console thing, I only game on a PC, less likely to be a NSA spying device.

What killed me was the horribly emasculated males who whined and cried like little girls.  That Haas fellow at police headquarters, and Sandoval.  I had to kill them both after a successfull &quot;silver tongue&quot;, just out of principle.  I will never speak to Haas again, and I determined that if you refuse to plant the evidence you don&#039;t have to listen to Sandoval, and can just kill him like the sissy he is.  Now if I could only find a way to accomplish that with Darrow....

The best thing going forward, is elimination of emasculated sissies pretending to be men.  And reducing any single block of cut-scene dialogue to 5 seconds or less per utterance.]]></description>
			<content:encoded><![CDATA[<p>I reckon I&#8217;m up to maybe 500 hours of play in DE:HR, and I can&#8217;t say I agree with all the complaints listed.  For instance, inventory management was never a problem for me at all, but then I didn&#8217;t bother keeping more than a single weapon.  Those with a more &#8220;hoarder&#8221; bent might find it constraining, but with max arm augs I had more space than I could ever use.</p>
<p>I initially had subjective issues with the boss fights, but now I thoroughly enjoy them.  It takes me about 30 seconds or less to gracefully, efficiently take down all the bosses on high difficulty.  Developing those tactics was fun, and rewarding.</p>
<p>For about 2/3rds of my 500 hours, the only weapon I used was the 10mm pistol.  I consider it the best weapon in the game overall, with the shotgun second.  I never required more than two shots to kill any non-boss enemy and never used a whole clip on any boss, with that or any other weapon, so I&#8217;m thinking our reviewer just needs more work on his aim.</p>
<p>I can handily save Malik, on hard difficulty, using only the 10mm and a single EMP grenade.  I only play on hard.</p>
<p>I found graphics, sound, and mood perfectly acceptable.  I had numerous enemies follow me into a room, where I took them down physically.  Never ran into the invisible room barrier our reviewer mentioned.  Maybe it&#8217;s a console thing, I only game on a PC, less likely to be a NSA spying device.</p>
<p>What killed me was the horribly emasculated males who whined and cried like little girls.  That Haas fellow at police headquarters, and Sandoval.  I had to kill them both after a successfull &#8220;silver tongue&#8221;, just out of principle.  I will never speak to Haas again, and I determined that if you refuse to plant the evidence you don&#8217;t have to listen to Sandoval, and can just kill him like the sissy he is.  Now if I could only find a way to accomplish that with Darrow&#8230;.</p>
<p>The best thing going forward, is elimination of emasculated sissies pretending to be men.  And reducing any single block of cut-scene dialogue to 5 seconds or less per utterance.</p>
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		<title>
		By: matthew		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-197130</link>

		<dc:creator><![CDATA[matthew]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 05:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-197130</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-175812&quot;&gt;Savannah&lt;/a&gt;.

nice comment savannah-- iv&#039;e actually  restarted  the original deus ex again....the aliens were  pretty cool-- there radiactive rooms and  the aliens breath attacks  was  dangerous--i remember going into  their room and  getting shocked.... here  the radiactive room  was killing me.. the  music picked up its  tempo and  alien ran at you  then wow it shot  its  breath at you and wow  im dead that fast ... same with the greasels  there   spit attacks  are  just as bad....  had to use a gun for range or sneak up atthem with the sword ha .... i liked the  start of the game... you really heard the  squall of the seagulls... the sounds of the harbor......after reading the  improved ideas for the game... heres a thought to....on deus ex 4 ... i hope they let you use the sniper gun more.... i  had fun in the original as you  were cornered and needed to take out   the soldiers....i have no real knowledge of  deus es  2 .. so  no thoughts on it except ...there was no sound ha and no dialogue  so it was  weird... ,,,,, it would be coool if they  brought back those military bots .. scanning area  part  was cool ....- it was fun when you could hack into the computer and  take over a robot ha--- nice.... so..... dues ex   4 take us to neat countries.... like england  and revisit  paris.....  russia...   .. i also like some of the racing games.. if possible.... have your charector drive to  large   buildings  government ones --  large ferms...  have him use  elevators to floor 89 or w/e during dah and night  hours in office rooms for 50 people with there neat desk lamps,,, and hack someones pc for some  needed report  --- sort of like a agent   james bond move.... get creative... take  a cool  jet boat to  some island   of a rich   bad guy... lets have fun. -matthew]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-175812">Savannah</a>.</p>
<p>nice comment savannah&#8211; iv&#8217;e actually  restarted  the original deus ex again&#8230;.the aliens were  pretty cool&#8211; there radiactive rooms and  the aliens breath attacks  was  dangerous&#8211;i remember going into  their room and  getting shocked&#8230;. here  the radiactive room  was killing me.. the  music picked up its  tempo and  alien ran at you  then wow it shot  its  breath at you and wow  im dead that fast &#8230; same with the greasels  there   spit attacks  are  just as bad&#8230;.  had to use a gun for range or sneak up atthem with the sword ha &#8230;. i liked the  start of the game&#8230; you really heard the  squall of the seagulls&#8230; the sounds of the harbor&#8230;&#8230;after reading the  improved ideas for the game&#8230; heres a thought to&#8230;.on deus ex 4 &#8230; i hope they let you use the sniper gun more&#8230;. i  had fun in the original as you  were cornered and needed to take out   the soldiers&#8230;.i have no real knowledge of  deus es  2 .. so  no thoughts on it except &#8230;there was no sound ha and no dialogue  so it was  weird&#8230; ,,,,, it would be coool if they  brought back those military bots .. scanning area  part  was cool &#8230;.- it was fun when you could hack into the computer and  take over a robot ha&#8212; nice&#8230;. so&#8230;.. dues ex   4 take us to neat countries&#8230;. like england  and revisit  paris&#8230;..  russia&#8230;   .. i also like some of the racing games.. if possible&#8230;. have your charector drive to  large   buildings  government ones &#8212;  large ferms&#8230;  have him use  elevators to floor 89 or w/e during dah and night  hours in office rooms for 50 people with there neat desk lamps,,, and hack someones pc for some  needed report  &#8212; sort of like a agent   james bond move&#8230;. get creative&#8230; take  a cool  jet boat to  some island   of a rich   bad guy&#8230; lets have fun. -matthew</p>
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		<title>
		By: user010020003		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-184710</link>

		<dc:creator><![CDATA[user010020003]]></dc:creator>
		<pubDate>Mon, 14 Jan 2013 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-184710</guid>

					<description><![CDATA[true]]></description>
			<content:encoded><![CDATA[<p>true</p>
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		<title>
		By: Aaron Moore		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-183263</link>

		<dc:creator><![CDATA[Aaron Moore]]></dc:creator>
		<pubDate>Thu, 29 Nov 2012 18:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-183263</guid>

					<description><![CDATA[Someone else mentioned more locations, which made me think about the locations that were already implemented in DE:HR, and I realized another thing I&#039;d like to see is more populated and lived-in areas. For some reason most of the city hubs in DE:HR, for all their minute detail and beautiful design, seemed a bit..well...empty. They didn&#039;t really feel populated and lived in, to me. Perhaps make the city hubs more populated and/or add some life to the cities via various methods. The badly textured future cars sparsely scattered throughout the cities just sat, empty, motionless, and were never driven. The people more or less stood in one spot and stared at each other, never moving or walking to different areas, for the most part. Add NPC AI packages that include day/night schedules (shopping, going home, sleeping, going to work, etc.). Add more people doing more things interactively with the environment. Sure, there were people in the city, but they didn&#039;t really feel a *part* of the city. They didn&#039;t interact with it. They need to. It couldn&#039;t hurt for there to be more of them, either. I would also like to see some weather and/or day and night cycles. Imagine how much more life weather and day/night cycles would breathe into the world. Walking through the city streets with rain pouring down, the myriad rainbow colors of the neon signs reflecting in puddles gathering next to gutters, as people scurry to and fro with umbrellas out, heading in different directions with their newly added AI packages. Yes..........]]></description>
			<content:encoded><![CDATA[<p>Someone else mentioned more locations, which made me think about the locations that were already implemented in DE:HR, and I realized another thing I&#8217;d like to see is more populated and lived-in areas. For some reason most of the city hubs in DE:HR, for all their minute detail and beautiful design, seemed a bit..well&#8230;empty. They didn&#8217;t really feel populated and lived in, to me. Perhaps make the city hubs more populated and/or add some life to the cities via various methods. The badly textured future cars sparsely scattered throughout the cities just sat, empty, motionless, and were never driven. The people more or less stood in one spot and stared at each other, never moving or walking to different areas, for the most part. Add NPC AI packages that include day/night schedules (shopping, going home, sleeping, going to work, etc.). Add more people doing more things interactively with the environment. Sure, there were people in the city, but they didn&#8217;t really feel a *part* of the city. They didn&#8217;t interact with it. They need to. It couldn&#8217;t hurt for there to be more of them, either. I would also like to see some weather and/or day and night cycles. Imagine how much more life weather and day/night cycles would breathe into the world. Walking through the city streets with rain pouring down, the myriad rainbow colors of the neon signs reflecting in puddles gathering next to gutters, as people scurry to and fro with umbrellas out, heading in different directions with their newly added AI packages. Yes&#8230;&#8230;&#8230;.</p>
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		<title>
		By: Aaron Moore		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-183259</link>

		<dc:creator><![CDATA[Aaron Moore]]></dc:creator>
		<pubDate>Thu, 29 Nov 2012 18:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-183259</guid>

					<description><![CDATA[I would say my absolute top &quot;Thing(s) I want to see in Deus Ex 4&quot; would be melee. Pure and simple, bring back true melee. Keep the contextual takedown animations if you like, but give us back the ability to pick up say, a crowbar, wrench, nightstick, and sneak up behind someone and beat them over the back of the head with it, knocking them out. It was very unfortunate that they completely neglected to include this feature. Also, along those same lines, bring back physics to inanimate objects, please. The world decor in DE:HR was beautiful and intricate, but you couldn&#039;t pick up, move, throw most of it, and as disappointing a game as Invisible War was, I&#039;d love to once again be able to pick up random items such as books, trash cans, basketballs (whatever) and chuck them at random unsuspecting NPCs&#039; heads. So...for me = 1: bring back melee. true melee! 2: Improved (see: less glitchy) A.I. as OP stated 3: Better boss battles, as OP stated. 4: more moveable (weaponized) inanimate objects. 5. improved lighting, textures, facial animations, as OP stated. But if they do nothing else, melee needs to come back, absolutely.]]></description>
			<content:encoded><![CDATA[<p>I would say my absolute top &#8220;Thing(s) I want to see in Deus Ex 4&#8221; would be melee. Pure and simple, bring back true melee. Keep the contextual takedown animations if you like, but give us back the ability to pick up say, a crowbar, wrench, nightstick, and sneak up behind someone and beat them over the back of the head with it, knocking them out. It was very unfortunate that they completely neglected to include this feature. Also, along those same lines, bring back physics to inanimate objects, please. The world decor in DE:HR was beautiful and intricate, but you couldn&#8217;t pick up, move, throw most of it, and as disappointing a game as Invisible War was, I&#8217;d love to once again be able to pick up random items such as books, trash cans, basketballs (whatever) and chuck them at random unsuspecting NPCs&#8217; heads. So&#8230;for me = 1: bring back melee. true melee! 2: Improved (see: less glitchy) A.I. as OP stated 3: Better boss battles, as OP stated. 4: more moveable (weaponized) inanimate objects. 5. improved lighting, textures, facial animations, as OP stated. But if they do nothing else, melee needs to come back, absolutely.</p>
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		<title>
		By: foobar		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-176899</link>

		<dc:creator><![CDATA[foobar]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 03:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-176899</guid>

					<description><![CDATA[Please don&#039;t fix what isn&#039;t broken. Inventory management in DX: HR is perfectly fine IMHO; it&#039;s the same as in the original DX and much better than the dark days of IW.
Instead of better graphics, how about more locations? The original DX had five hub worlds, if I remember correctly; while Detroit and Hengsha are impressive it would be nice to see more variety.]]></description>
			<content:encoded><![CDATA[<p>Please don&#8217;t fix what isn&#8217;t broken. Inventory management in DX: HR is perfectly fine IMHO; it&#8217;s the same as in the original DX and much better than the dark days of IW.<br />
Instead of better graphics, how about more locations? The original DX had five hub worlds, if I remember correctly; while Detroit and Hengsha are impressive it would be nice to see more variety.</p>
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		<title>
		By: James Joseph Clayton Jr.		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-176221</link>

		<dc:creator><![CDATA[James Joseph Clayton Jr.]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-176221</guid>

					<description><![CDATA[Let me start that I was introduced to the serise with DX:IW and I never got the complaints till I played the first one. Even after the fact i feel both were good in their own way. When I first heard and saw the teaser for DX:HR, I geeked out in a way that i haven&#039;t done in a long time. Its was blissful.
I agree with maybe half of these statment. Let me start off by saying the stealth system was very cool as well as rewarding to the gameplay. With that said they should cover all aspects of combat and war a lot better making it all equally rewarding in the unique areas of combat. It was all very one sided gearing toward stealth. There needs to be more options let it be rewarding to be a commando or stealth or mixture not just one or the other. I&#039;d like to see more dealings with nanotechnology like the first two with the choice of maybe staying with augmentations, after all kinda make a full circle back to the original deus ex where augs were fading and bio is the new thing. I do think that dialog should effect gameplay and even game outcome more, would be more realistic. Side quest on the other hand are side quest for a reason. Not need to finish the game, length of them is not relevant.. however think what side quests are done should have impact on main game. Leading me to my next objection that side quest can stay more one sided wnat another option simply don&#039;t do it.]]></description>
			<content:encoded><![CDATA[<p>Let me start that I was introduced to the serise with DX:IW and I never got the complaints till I played the first one. Even after the fact i feel both were good in their own way. When I first heard and saw the teaser for DX:HR, I geeked out in a way that i haven&#8217;t done in a long time. Its was blissful.<br />
I agree with maybe half of these statment. Let me start off by saying the stealth system was very cool as well as rewarding to the gameplay. With that said they should cover all aspects of combat and war a lot better making it all equally rewarding in the unique areas of combat. It was all very one sided gearing toward stealth. There needs to be more options let it be rewarding to be a commando or stealth or mixture not just one or the other. I&#8217;d like to see more dealings with nanotechnology like the first two with the choice of maybe staying with augmentations, after all kinda make a full circle back to the original deus ex where augs were fading and bio is the new thing. I do think that dialog should effect gameplay and even game outcome more, would be more realistic. Side quest on the other hand are side quest for a reason. Not need to finish the game, length of them is not relevant.. however think what side quests are done should have impact on main game. Leading me to my next objection that side quest can stay more one sided wnat another option simply don&#8217;t do it.</p>
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		<title>
		By: kickass		</title>
		<link>https://gamingbolt.com/deus-ex-4-10-things-we-want-to-see#comment-175817</link>

		<dc:creator><![CDATA[kickass]]></dc:creator>
		<pubDate>Sat, 04 Aug 2012 22:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47353#comment-175817</guid>

					<description><![CDATA[Deus ex GOTY is the best Deus ex game!
For Deus ex 4 Eidos should take more from the first game because that was awesome shit.]]></description>
			<content:encoded><![CDATA[<p>Deus ex GOTY is the best Deus ex game!<br />
For Deus ex 4 Eidos should take more from the first game because that was awesome shit.</p>
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