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	Comments on: Deus Ex: Mankind Divided Will Support DX12 &#038; AMD&#8217;s TressFX 3.0	</title>
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	<link>https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 09 Apr 2015 13:19:00 +0000</lastBuildDate>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255650</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 13:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228219#comment-255650</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255647&quot;&gt;Mark&lt;/a&gt;.

The massively number of increased draw calls will allow for better everything provided the dev makes proper use of the new api.  They need to change the way games are made, it&#039;s more complex without api hand holding but I&#039;m sure top tier devs will take advantage quickly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255647">Mark</a>.</p>
<p>The massively number of increased draw calls will allow for better everything provided the dev makes proper use of the new api.  They need to change the way games are made, it&#8217;s more complex without api hand holding but I&#8217;m sure top tier devs will take advantage quickly.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255647</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 12:50:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255644&quot;&gt;d0x360&lt;/a&gt;.

All that I really want from DX12 is better lighting and particles.....I&#039;d be good with that. And from Epic&#039;s forum I&#039;m hearing UE4 is superb with those.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255644">d0x360</a>.</p>
<p>All that I really want from DX12 is better lighting and particles&#8230;..I&#8217;d be good with that. And from Epic&#8217;s forum I&#8217;m hearing UE4 is superb with those.</p>
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		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255644</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 11:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228219#comment-255644</guid>

					<description><![CDATA[Good to hear they are supporting dx12 and AMD which means no nVidia GameWorks and all the bull**** baggage that comes with it.

Its odd, an unveil now would suggest its coming this year but dx12 support hints that its actually coming in 2016.  Unless of course the game is supporting dx11 as well which is always possible and actually quite likely if not unnecessary since any hardware too old to not be dx12 compatible probably won&#039;t run the game anyways.

So...I have no idea when this is coming out.  Very confusing.]]></description>
			<content:encoded><![CDATA[<p>Good to hear they are supporting dx12 and AMD which means no nVidia GameWorks and all the bull**** baggage that comes with it.</p>
<p>Its odd, an unveil now would suggest its coming this year but dx12 support hints that its actually coming in 2016.  Unless of course the game is supporting dx11 as well which is always possible and actually quite likely if not unnecessary since any hardware too old to not be dx12 compatible probably won&#8217;t run the game anyways.</p>
<p>So&#8230;I have no idea when this is coming out.  Very confusing.</p>
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		<title>
		By: Riggerto		</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-will-support-dx12-amds-tressfx-3-0#comment-255642</link>

		<dc:creator><![CDATA[Riggerto]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 08:30:00 +0000</pubDate>
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					<description><![CDATA[What a cool looking CGI movie.

Hopefully they make a nice game out of it.]]></description>
			<content:encoded><![CDATA[<p>What a cool looking CGI movie.</p>
<p>Hopefully they make a nice game out of it.</p>
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