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	Comments on: Dev Explains How PS4 Is Able To Get Frame Rates Closer To PC, API Had Lower Overhead  From The Start	</title>
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	<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start</link>
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		<title>
		By: Kumomeme		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239143</link>

		<dc:creator><![CDATA[Kumomeme]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 04:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239143</guid>

					<description><![CDATA[sony really did take lesson from previous gen
ps3 did suffer from difficult development due to architecture and bad documentation]]></description>
			<content:encoded><![CDATA[<p>sony really did take lesson from previous gen<br />
ps3 did suffer from difficult development due to architecture and bad documentation</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239138</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 04:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239138</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239137&quot;&gt;jent&lt;/a&gt;.

Yet, MS has always used DX which isnt the most &quot;to the metal&quot; API out there, so your theory isnt all &quot;there&quot;. Try again. Only this time with facts, rather than just beliefs]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239137">jent</a>.</p>
<p>Yet, MS has always used DX which isnt the most &#8220;to the metal&#8221; API out there, so your theory isnt all &#8220;there&#8221;. Try again. Only this time with facts, rather than just beliefs</p>
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		<title>
		By: jent		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239137</link>

		<dc:creator><![CDATA[jent]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 04:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239137</guid>

					<description><![CDATA[Isn&#039;t one of the main point of console development is that you can get &quot;closer to the metal&quot; than development for PC due to various hardware situations on PC?  It shouldn&#039;t surprise anyone that a console has a lower overhead API.  Unless you are surprised by the fact that a car can travel faster than a tricycle. :)]]></description>
			<content:encoded><![CDATA[<p>Isn&#8217;t one of the main point of console development is that you can get &#8220;closer to the metal&#8221; than development for PC due to various hardware situations on PC?  It shouldn&#8217;t surprise anyone that a console has a lower overhead API.  Unless you are surprised by the fact that a car can travel faster than a tricycle. 🙂</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239107</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 21:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239107</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239095&quot;&gt;Mark&lt;/a&gt;.

thanks just got hope the publishers dont dumb down the gfx to keep it closer to consoles]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239095">Mark</a>.</p>
<p>thanks just got hope the publishers dont dumb down the gfx to keep it closer to consoles</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239095</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 19:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239095</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239079&quot;&gt;Psionicinversion&lt;/a&gt;.

PC Should win. U guys deserve the benefits of putting a bit of time in changing parts, and spending some cash on ur system. I remember seeing GTA4 in 2K by a modder. My mind was blown. Or was it 4k. Think it was 2k]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239079">Psionicinversion</a>.</p>
<p>PC Should win. U guys deserve the benefits of putting a bit of time in changing parts, and spending some cash on ur system. I remember seeing GTA4 in 2K by a modder. My mind was blown. Or was it 4k. Think it was 2k</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239087</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 18:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239087</guid>

					<description><![CDATA[Darn, that is impressive by Sony. Better than OGL and D3D? Wow. ]]></description>
			<content:encoded><![CDATA[<p>Darn, that is impressive by Sony. Better than OGL and D3D? Wow. </p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239079</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 18:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239079</guid>

					<description><![CDATA[ current gap according to him. DX 12 comes along  PC wins again console advantages are disappearing big time]]></description>
			<content:encoded><![CDATA[<p> current gap according to him. DX 12 comes along  PC wins again console advantages are disappearing big time</p>
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		<title>
		By: YOUDIEMOFO		</title>
		<link>https://gamingbolt.com/dev-explains-how-ps4-is-able-to-get-frame-rates-closer-to-pc-api-had-lower-overhead-from-the-start#comment-239043</link>

		<dc:creator><![CDATA[YOUDIEMOFO]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 14:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205061#comment-239043</guid>

					<description><![CDATA[Messed his name up in the 2nd paragraph.....have him as &quot;dead&quot; instead of dean. 

This always good to hear as it will only get easier and easier to program for in the future. ]]></description>
			<content:encoded><![CDATA[<p>Messed his name up in the 2nd paragraph&#8230;..have him as &#8220;dead&#8221; instead of dean. </p>
<p>This always good to hear as it will only get easier and easier to program for in the future. </p>
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