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	<title>
	Comments on: Dev: PS4 API Will Hold Its Own Against DX12, Sony Knows How To Implement Efficient Graphics API	</title>
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	<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api</link>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282644</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 14:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282644</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282643&quot;&gt;Gamez Rule&lt;/a&gt;.

Whut! 0_O....Dude you lost it LOL. Now your just being subjective @ this point and just trying to hold on to something to argue about. That message came from the horses mouth and your heart cant take it. I&#039;m done. Keep it gaming. I&#039;m out :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282643">Gamez Rule</a>.</p>
<p>Whut! 0_O&#8230;.Dude you lost it LOL. Now your just being subjective @ this point and just trying to hold on to something to argue about. That message came from the horses mouth and your heart cant take it. I&#8217;m done. Keep it gaming. I&#8217;m out 🙂</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282643</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 14:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282643</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282642&quot;&gt;GHz&lt;/a&gt;.

&quot;What we did on the PS4 for The Order: 1886,we can also do today on Xbox One&quot;... Is it on there..Nope.. would it have the same specs ( unknown ) Just because that was said doesn&#039;t mean it would be 100% the same game on Xbone, it could only be 900p or something..

But what we do know and what is correct is what I posted..

Truth is even when looking into the two console exclusive games, ( Example= Rise vs The Order ) PS4 has shown real-world-comparisions to be more graphically superior overall than Xbone. That&#039;s undeniable and cannot be denied or disputed ( IF someone does then they are incorrect )]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282642">GHz</a>.</p>
<p>&#8220;What we did on the PS4 for The Order: 1886,we can also do today on Xbox One&#8221;&#8230; Is it on there..Nope.. would it have the same specs ( unknown ) Just because that was said doesn&#8217;t mean it would be 100% the same game on Xbone, it could only be 900p or something..</p>
<p>But what we do know and what is correct is what I posted..</p>
<p>Truth is even when looking into the two console exclusive games, ( Example= Rise vs The Order ) PS4 has shown real-world-comparisions to be more graphically superior overall than Xbone. That&#8217;s undeniable and cannot be denied or disputed ( IF someone does then they are incorrect )</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282642</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282642</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282641&quot;&gt;Gamez Rule&lt;/a&gt;.

What&#039;s your point? What does them not having knowledge of an unannounced platform have to do with the fact that they said What we did on the PS4 for The Order: 1886,we can also do today on Xbox One? 0_O]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282641">Gamez Rule</a>.</p>
<p>What&#8217;s your point? What does them not having knowledge of an unannounced platform have to do with the fact that they said What we did on the PS4 for The Order: 1886,we can also do today on Xbox One? 0_O</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282641</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 14:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282641</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282640&quot;&gt;GHz&lt;/a&gt;.

State the whole thing...

&quot;What we did on the PS4 for The Order: 1886,we can also do today on Xbox One, PC, and on an additional unannounced platform&quot;

[Ready at Dawn reached out to us with a clarification after this interview was published. The studio says that it does not have knowledge of an unannounced platform, but rather was speaking about its plans to develop for an existing platform that is new to the studio.]

http://www.gameinformer.com/b/features/archive/2015/06/08/the-order-1886-developer-ready-at-dawn-expanding-in-new-directions.aspx?utm_content=buffer90330&#038;utm_medium=social&#038;utm_source=twitter.com&#038;utm_campaign=buffer]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282640">GHz</a>.</p>
<p>State the whole thing&#8230;</p>
<p>&#8220;What we did on the PS4 for The Order: 1886,we can also do today on Xbox One, PC, and on an additional unannounced platform&#8221;</p>
<p>[Ready at Dawn reached out to us with a clarification after this interview was published. The studio says that it does not have knowledge of an unannounced platform, but rather was speaking about its plans to develop for an existing platform that is new to the studio.]</p>
<p><a href="http://www.gameinformer.com/b/features/archive/2015/06/08/the-order-1886-developer-ready-at-dawn-expanding-in-new-directions.aspx?utm_content=buffer90330&#038;utm_medium=social&#038;utm_source=twitter.com&#038;utm_campaign=buffer" rel="nofollow ugc">http://www.gameinformer.com/b/features/archive/2015/06/08/the-order-1886-developer-ready-at-dawn-expanding-in-new-directions.aspx?utm_content=buffer90330&#038;utm_medium=social&#038;utm_source=twitter.com&#038;utm_campaign=buffer</a></p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282640</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282640</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282625&quot;&gt;Gamez Rule&lt;/a&gt;.

Michael Brinker, lead designer at studio Crystal Dynamics, says that the concentration on Microsoft’s machines has allowed the team to push the technological power of the game.

“All of that is possible when you focus on a platform like this, and the power of what the Xbox One gives you, really pushes the boundaries of fidelity.&quot;

Add the fact that DX11 is MSFT tech,  so you can say that game is built from the ground up for XB1/PC. 

I&#039;m glad you brought up the order 1886. 

&quot;What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform.” - Paul Sams  of Ready at Dawn june 2015

I love the look of The Order. Gameplay, not so much. I also love the look of Rise of the TR, &#038; Ryse son of Rome.  They are all equally impressive games. My opinion is, one doesn&#039;t trump the other in graphical fidelity. 

So as you can see, the best looking game on the PS4, is doable on the XB1 according to RAD. If that aint evidence that these consoles are the same power wise, I don&#039;t know what is. 

All that other stuff you said about DX12 ESRAM, you can have that convo with yourself. You stay on that negative road, and dismiss the positive things devs have to say about the XB1. Keep it gaming. ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282625">Gamez Rule</a>.</p>
<p>Michael Brinker, lead designer at studio Crystal Dynamics, says that the concentration on Microsoft’s machines has allowed the team to push the technological power of the game.</p>
<p>“All of that is possible when you focus on a platform like this, and the power of what the Xbox One gives you, really pushes the boundaries of fidelity.&#8221;</p>
<p>Add the fact that DX11 is MSFT tech,  so you can say that game is built from the ground up for XB1/PC. </p>
<p>I&#8217;m glad you brought up the order 1886. </p>
<p>&#8220;What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform.” &#8211; Paul Sams  of Ready at Dawn june 2015</p>
<p>I love the look of The Order. Gameplay, not so much. I also love the look of Rise of the TR, &amp; Ryse son of Rome.  They are all equally impressive games. My opinion is, one doesn&#8217;t trump the other in graphical fidelity. </p>
<p>So as you can see, the best looking game on the PS4, is doable on the XB1 according to RAD. If that aint evidence that these consoles are the same power wise, I don&#8217;t know what is. </p>
<p>All that other stuff you said about DX12 ESRAM, you can have that convo with yourself. You stay on that negative road, and dismiss the positive things devs have to say about the XB1. Keep it gaming. 😉</p>
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		<title>
		By: Herve Shango		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282628</link>

		<dc:creator><![CDATA[Herve Shango]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 10:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282628</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282601&quot;&gt;Ben Dover Kuntz&lt;/a&gt;.

nope no troll, i am just expressing my opinion, you&#039;re just angry.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282601">Ben Dover Kuntz</a>.</p>
<p>nope no troll, i am just expressing my opinion, you&#8217;re just angry.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282625</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 10:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282625</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282570&quot;&gt;GHz&lt;/a&gt;.

♦Rise of The Tomb Raider, which was built from the ground up for XB1/PC in DX11♦.. How can you say that games built from the ground up for Xbone and PC when it&#039;s also made for PS4?/

Truth is even when looking into the two console exclusive games, ( Example= Rise vs The Order ) PS4 has shown real-world-comparisions to be more graphical than Xbone. That&#039;s undeniable and cannot be denied or disputed ( IF someone does then they are incorrect ) PS4 will have the graphics advantage the entire gen and that&#039;s obvious.

PS4 hardware is just better. Developers have stated this themselves stating that PS4 is easier to developer for and that Xbones eSRAM can be a problem that PS4 just doesn&#039;t have. The quicker people just except PS4 is the more powerful games console out the two the better really.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282570">GHz</a>.</p>
<p>♦Rise of The Tomb Raider, which was built from the ground up for XB1/PC in DX11♦.. How can you say that games built from the ground up for Xbone and PC when it&#8217;s also made for PS4?/</p>
<p>Truth is even when looking into the two console exclusive games, ( Example= Rise vs The Order ) PS4 has shown real-world-comparisions to be more graphical than Xbone. That&#8217;s undeniable and cannot be denied or disputed ( IF someone does then they are incorrect ) PS4 will have the graphics advantage the entire gen and that&#8217;s obvious.</p>
<p>PS4 hardware is just better. Developers have stated this themselves stating that PS4 is easier to developer for and that Xbones eSRAM can be a problem that PS4 just doesn&#8217;t have. The quicker people just except PS4 is the more powerful games console out the two the better really.</p>
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		<title>
		By: Ben Dover Kuntz		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282601</link>

		<dc:creator><![CDATA[Ben Dover Kuntz]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 02:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282601</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282594&quot;&gt;Herve Shango&lt;/a&gt;.

ok, why bother having a discussion then???.. you are just a troll here that try to make people angry... go away!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282594">Herve Shango</a>.</p>
<p>ok, why bother having a discussion then???.. you are just a troll here that try to make people angry&#8230; go away!</p>
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		<title>
		By: Herve Shango		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282594</link>

		<dc:creator><![CDATA[Herve Shango]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 00:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282594</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282591&quot;&gt;Ben Dover Kuntz&lt;/a&gt;.

i dont have a ps4, i have asus rog gaming laptop, i sold my ps4 last year, i do not believe in the so called greatness awaits.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282591">Ben Dover Kuntz</a>.</p>
<p>i dont have a ps4, i have asus rog gaming laptop, i sold my ps4 last year, i do not believe in the so called greatness awaits.</p>
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		<title>
		By: Ben Dover Kuntz		</title>
		<link>https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282591</link>

		<dc:creator><![CDATA[Ben Dover Kuntz]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 00:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253374#comment-282591</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282586&quot;&gt;Herve Shango&lt;/a&gt;.

just keep on believing the &quot;greatness awaits&quot; you bewildered fanboy idiot.. we all laugh at you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-ps4-api-will-hold-its-own-against-dx12-sony-knows-how-to-implement-efficient-graphics-api#comment-282586">Herve Shango</a>.</p>
<p>just keep on believing the &#8220;greatness awaits&#8221; you bewildered fanboy idiot.. we all laugh at you.</p>
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