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	<title>
	Comments on: Developers Respond To Witcher 3 Downgrade Accusations	</title>
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		<title>
		By: Honey Vig		</title>
		<link>https://gamingbolt.com/developers-respond-to-witcher-3-downgrade-accusations#comment-259109</link>

		<dc:creator><![CDATA[Honey Vig]]></dc:creator>
		<pubDate>Thu, 21 May 2015 12:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216419#comment-259109</guid>

					<description><![CDATA[&quot;&quot;If the consoles are not involved there is no Witcher 3 as it is,&quot; 
Iwinski said. &quot;We can lay it out that simply. We just cannot afford it, 
because consoles allow us to go higher in terms of the possible or 
achievable sales; have a higher budget for the game, and invest it all 
into developing this huge, gigantic world.&quot;

&quot;Commonly referred to 
as a &quot;vertical slice&quot;, these snippets of gameplay are able to run at a 
very high fidelity simply because that&#039;s what they&#039;re designed to do. 
Once the rest of the game is added around this, however, and the systems
 have to contend with an entire open-world to keep running, it becomes 
much harder to do. &quot;

Two best things they could have said.  At the
 end of the day, the game still looks great and the graphics are not the
 highlight of this game.  Yes it&#039;s disappointing.  But whether or not 
the graphics are what they showed in 2013 should not make this game more
 or less enjoyable.  The world and what&#039;s in it are the treat, not the 
graphics.]]></description>
			<content:encoded><![CDATA[<p>&#8220;&#8221;If the consoles are not involved there is no Witcher 3 as it is,&#8221;<br />
Iwinski said. &#8220;We can lay it out that simply. We just cannot afford it,<br />
because consoles allow us to go higher in terms of the possible or<br />
achievable sales; have a higher budget for the game, and invest it all<br />
into developing this huge, gigantic world.&#8221;</p>
<p>&#8220;Commonly referred to<br />
as a &#8220;vertical slice&#8221;, these snippets of gameplay are able to run at a<br />
very high fidelity simply because that&#8217;s what they&#8217;re designed to do.<br />
Once the rest of the game is added around this, however, and the systems<br />
 have to contend with an entire open-world to keep running, it becomes<br />
much harder to do. &#8221;</p>
<p>Two best things they could have said.  At the<br />
 end of the day, the game still looks great and the graphics are not the<br />
 highlight of this game.  Yes it&#8217;s disappointing.  But whether or not<br />
the graphics are what they showed in 2013 should not make this game more<br />
 or less enjoyable.  The world and what&#8217;s in it are the treat, not the<br />
graphics.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/developers-respond-to-witcher-3-downgrade-accusations#comment-245758</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 15:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216419#comment-245758</guid>

					<description><![CDATA[How about this; let&#039;s archive a list of studios who DOESN&#039;T downgrade their games. ]]></description>
			<content:encoded><![CDATA[<p>How about this; let&#8217;s archive a list of studios who DOESN&#8217;T downgrade their games. </p>
]]></content:encoded>
		
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