<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Developing CryEngine 3 for consoles was &#8216;challenging&#8217;	</title>
	<atom:link href="https://gamingbolt.com/developing-cryengine-3-for-consoles-was-challenging/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/developing-cryengine-3-for-consoles-was-challenging</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 01 May 2012 11:48:45 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Haley		</title>
		<link>https://gamingbolt.com/developing-cryengine-3-for-consoles-was-challenging#comment-11060</link>

		<dc:creator><![CDATA[Haley]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 06:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/2010/03/30/developing-cryengine-3-for-consoles-was-challenging/#comment-11060</guid>

					<description><![CDATA[Gameplay was terrible in Crysis. All that awesome technology and the enemies are retarded pin-cushions? I didn&#039;t have fun once in that game because I didn&#039;t have any ammo, and higher difficulties simply mean that enemies take 100 bullets unless you shoot them in the head. Stupid. The abilities were nearly useless because they lasted only a few seconds and all of them caused you to get up close, except you don&#039;t have any health. It&#039;s not just that I found it too hard though, I eventually learned the range at which you need to headshot enemies, and then I spent the whole game doing that instead of exciting firefights or destroying buildings.]]></description>
			<content:encoded><![CDATA[<p>Gameplay was terrible in Crysis. All that awesome technology and the enemies are retarded pin-cushions? I didn&#8217;t have fun once in that game because I didn&#8217;t have any ammo, and higher difficulties simply mean that enemies take 100 bullets unless you shoot them in the head. Stupid. The abilities were nearly useless because they lasted only a few seconds and all of them caused you to get up close, except you don&#8217;t have any health. It&#8217;s not just that I found it too hard though, I eventually learned the range at which you need to headshot enemies, and then I spent the whole game doing that instead of exciting firefights or destroying buildings.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lou WOods		</title>
		<link>https://gamingbolt.com/developing-cryengine-3-for-consoles-was-challenging#comment-9958</link>

		<dc:creator><![CDATA[Lou WOods]]></dc:creator>
		<pubDate>Fri, 02 Apr 2010 14:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/2010/03/30/developing-cryengine-3-for-consoles-was-challenging/#comment-9958</guid>

					<description><![CDATA[Wow, pretty scary when you think about it.

Lou
www.anonymous-surfing.us.tc]]></description>
			<content:encoded><![CDATA[<p>Wow, pretty scary when you think about it.</p>
<p>Lou<br />
<a href="http://www.anonymous-surfing.us.tc" rel="nofollow ugc">http://www.anonymous-surfing.us.tc</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Abraham		</title>
		<link>https://gamingbolt.com/developing-cryengine-3-for-consoles-was-challenging#comment-9945</link>

		<dc:creator><![CDATA[Abraham]]></dc:creator>
		<pubDate>Fri, 02 Apr 2010 10:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/2010/03/30/developing-cryengine-3-for-consoles-was-challenging/#comment-9945</guid>

					<description><![CDATA[Just tell me that this won&#039;t be a horrible console port like most other shooters have been.]]></description>
			<content:encoded><![CDATA[<p>Just tell me that this won&#8217;t be a horrible console port like most other shooters have been.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mocib		</title>
		<link>https://gamingbolt.com/developing-cryengine-3-for-consoles-was-challenging#comment-9944</link>

		<dc:creator><![CDATA[Mocib]]></dc:creator>
		<pubDate>Fri, 02 Apr 2010 10:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/2010/03/30/developing-cryengine-3-for-consoles-was-challenging/#comment-9944</guid>

					<description><![CDATA[Crysis 2 is set for release in Q4 2010. Q3 2011 is the fiscal year.


Regards,

Mocib
news/admin
incrysis.com]]></description>
			<content:encoded><![CDATA[<p>Crysis 2 is set for release in Q4 2010. Q3 2011 is the fiscal year.</p>
<p>Regards,</p>
<p>Mocib<br />
news/admin<br />
incrysis.com</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
