<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: DICE Thinks It Might Have Solved Battlefield 4 Rubber-Banding Issue	</title>
	<atom:link href="https://gamingbolt.com/dice-thinks-it-might-have-solved-battlefield-4-rubber-banding-issue/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/dice-thinks-it-might-have-solved-battlefield-4-rubber-banding-issue</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 28 Apr 2014 03:00:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Duke		</title>
		<link>https://gamingbolt.com/dice-thinks-it-might-have-solved-battlefield-4-rubber-banding-issue#comment-227307</link>

		<dc:creator><![CDATA[Duke]]></dc:creator>
		<pubDate>Mon, 28 Apr 2014 03:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194257#comment-227307</guid>

					<description><![CDATA[No... People (not just this blog) seem to have the wrong idea of what rubberbanding is. Rubberbanding is actually like sprinting forward just to have you get reset back to where you first started running. It&#039;s like stretching out a rubberband and then it pulling you back again. Let&#039;s say you jumped over a wall and then bam, you&#039;re jumping over that same wall again or never jumped at all. Or you just changed weapons and try to fire only to realize that you never changed to the weapon you thought you switched to in the first place. By my understanding it is like the game server didn&#039;t process the moves you just made quickly enough and resets you back to where it knew you were while it &quot;catches up&quot;.

But that is just my understanding and experience with it.]]></description>
			<content:encoded><![CDATA[<p>No&#8230; People (not just this blog) seem to have the wrong idea of what rubberbanding is. Rubberbanding is actually like sprinting forward just to have you get reset back to where you first started running. It&#8217;s like stretching out a rubberband and then it pulling you back again. Let&#8217;s say you jumped over a wall and then bam, you&#8217;re jumping over that same wall again or never jumped at all. Or you just changed weapons and try to fire only to realize that you never changed to the weapon you thought you switched to in the first place. By my understanding it is like the game server didn&#8217;t process the moves you just made quickly enough and resets you back to where it knew you were while it &#8220;catches up&#8221;.</p>
<p>But that is just my understanding and experience with it.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
