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	Comments on: DirectX 12 Analysis: New Rendering Features, ExecuteIndirect &#038; Performance Comparisons	</title>
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		<title>
		By: Cenk Algu		</title>
		<link>https://gamingbolt.com/directx-12-analysis-new-rendering-features-executeindirect-performance-comparisons#comment-252106</link>

		<dc:creator><![CDATA[Cenk Algu]]></dc:creator>
		<pubDate>Fri, 06 Mar 2015 17:12:00 +0000</pubDate>
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					<description><![CDATA[&quot;As far as Xbox One goes, the console already has a low level API which is similar to DX 12 so the impact might not be as massive as it would have on PC platforms.&quot;


For God&#039;s sake stop this idiotic quote which you state over and over again.DX12 may bring console level efficiency to PC but has nothing to do being a low level API it is about the features it brings with and interacting all of the CPU cores simultaneously with the GPU.Why don&#039;t you want to understand this and yes there will be definetely dedicated features and tools for XO on DX12.I bet this over my life.

Pretty sure that the games later this year will be eye orgasm.&quot;Indirectexecution means free hardware&quot;.Jesus can&#039;t wait.]]></description>
			<content:encoded><![CDATA[<p>&#8220;As far as Xbox One goes, the console already has a low level API which is similar to DX 12 so the impact might not be as massive as it would have on PC platforms.&#8221;</p>
<p>For God&#8217;s sake stop this idiotic quote which you state over and over again.DX12 may bring console level efficiency to PC but has nothing to do being a low level API it is about the features it brings with and interacting all of the CPU cores simultaneously with the GPU.Why don&#8217;t you want to understand this and yes there will be definetely dedicated features and tools for XO on DX12.I bet this over my life.</p>
<p>Pretty sure that the games later this year will be eye orgasm.&#8221;Indirectexecution means free hardware&#8221;.Jesus can&#8217;t wait.</p>
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