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	Comments on: DirectX 12 Can Benefit Performance By 30-40% &#8211; Project CARS Developers	</title>
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	<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 30 Jun 2015 13:35:00 +0000</lastBuildDate>
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		<title>
		By: Joao C.		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-263735</link>

		<dc:creator><![CDATA[Joao C.]]></dc:creator>
		<pubDate>Tue, 30 Jun 2015 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-263735</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-261440&quot;&gt;Georg Dirr&lt;/a&gt;.

you should check your aritmetic skills. every time. But the diference is not that big.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-261440">Georg Dirr</a>.</p>
<p>you should check your aritmetic skills. every time. But the diference is not that big.</p>
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		<title>
		By: Joao C.		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-263734</link>

		<dc:creator><![CDATA[Joao C.]]></dc:creator>
		<pubDate>Tue, 30 Jun 2015 13:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-263734</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259773&quot;&gt;XbotMK1&lt;/a&gt;.

Dx 12 is indeed better then Dx 11 so it will be an improvement. Also, you have not presented proff that Vulkan is better. Because antiquity is not enough.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259773">XbotMK1</a>.</p>
<p>Dx 12 is indeed better then Dx 11 so it will be an improvement. Also, you have not presented proff that Vulkan is better. Because antiquity is not enough.</p>
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		<title>
		By: Georg Dirr		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-261440</link>

		<dc:creator><![CDATA[Georg Dirr]]></dc:creator>
		<pubDate>Mon, 15 Jun 2015 21:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-261440</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259773&quot;&gt;XbotMK1&lt;/a&gt;.

Well said. Xbone can&#039;t get much better. It has nearly half as many graphics cores as ps4.  Stop the Microsoft monopoly of retardation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259773">XbotMK1</a>.</p>
<p>Well said. Xbone can&#8217;t get much better. It has nearly half as many graphics cores as ps4.  Stop the Microsoft monopoly of retardation.</p>
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		<title>
		By: Georg Dirr		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-261438</link>

		<dc:creator><![CDATA[Georg Dirr]]></dc:creator>
		<pubDate>Mon, 15 Jun 2015 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-261438</guid>

					<description><![CDATA[Honestly Vulkan is more important. Dx 12 only exists to counter vulkan.
Intel and nvidia enjoyed high prices but this will end as amd becomes viable.
Asynchronous shaders and fx 8 core hyperthreading will make amd the future choice. Intel and nvidia may have been retarding amd with dx 11.
Yes I think on purpose. If there was no vulkan then dx 11 would be here still for the long run. Microsoft didn&#039;t work on dx 12 till shortly after vulkan was announced .
Then Microsoft went to amd for mantle code which is vulkan anyway.
Google Microsoft asks amd for mantle code.
Gaming bolt got a nice bribe for sucking micro Wang in this article .]]></description>
			<content:encoded><![CDATA[<p>Honestly Vulkan is more important. Dx 12 only exists to counter vulkan.<br />
Intel and nvidia enjoyed high prices but this will end as amd becomes viable.<br />
Asynchronous shaders and fx 8 core hyperthreading will make amd the future choice. Intel and nvidia may have been retarding amd with dx 11.<br />
Yes I think on purpose. If there was no vulkan then dx 11 would be here still for the long run. Microsoft didn&#8217;t work on dx 12 till shortly after vulkan was announced .<br />
Then Microsoft went to amd for mantle code which is vulkan anyway.<br />
Google Microsoft asks amd for mantle code.<br />
Gaming bolt got a nice bribe for sucking micro Wang in this article .</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259887</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 29 May 2015 17:37:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259805&quot;&gt;Fweds&lt;/a&gt;.

He&#039;s related to plankton. A mutated strain :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259805">Fweds</a>.</p>
<p>He&#8217;s related to plankton. A mutated strain 🙂</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259886</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 29 May 2015 17:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-259886</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259870&quot;&gt;Mark&lt;/a&gt;.

overall 12-14% not bad. Keeping in mind each game is unique in how Devs optimize their code &#038; for the fact that it&#039;s a DX11 based game. I&#039;m thankful for Ian&#039;s dedication to answering our questions. Anyways, I got this game for the PS4. My 1st racer for the system. Its pretty good!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259870">Mark</a>.</p>
<p>overall 12-14% not bad. Keeping in mind each game is unique in how Devs optimize their code &amp; for the fact that it&#8217;s a DX11 based game. I&#8217;m thankful for Ian&#8217;s dedication to answering our questions. Anyways, I got this game for the PS4. My 1st racer for the system. Its pretty good!</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259870</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 29 May 2015 14:52:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259862&quot;&gt;GHz&lt;/a&gt;.

Oh ok, so in total we&#039;re talkin half the boost Xbox will see from PC. About 14% total for the next 2 patches. Thus, PC has almost no multi-threading going on, and Xbox has a decent split workload, but has space for more jobs to be spread. Nothing huge, but can&#039;t argue with that increase.... Just a bit confused how Ian didn&#039;t give context to his original  statement. Thx for the update.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259862">GHz</a>.</p>
<p>Oh ok, so in total we&#8217;re talkin half the boost Xbox will see from PC. About 14% total for the next 2 patches. Thus, PC has almost no multi-threading going on, and Xbox has a decent split workload, but has space for more jobs to be spread. Nothing huge, but can&#8217;t argue with that increase&#8230;. Just a bit confused how Ian didn&#8217;t give context to his original  statement. Thx for the update.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259866</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 29 May 2015 14:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-259866</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259824&quot;&gt;Mark&lt;/a&gt;.

Ian Bell made OFFICIAL UPDATE! 30-40% =PC. 5-7% NEXT PATCH with DX12 adding probably another 7%.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259824">Mark</a>.</p>
<p>Ian Bell made OFFICIAL UPDATE! 30-40% =PC. 5-7% NEXT PATCH with DX12 adding probably another 7%.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259862</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 29 May 2015 13:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-259862</guid>

					<description><![CDATA[OFFICIAL UPDATE! 30-40% =PC. 5-7% NEXT PATCH with DX12 adding probably another 7%. 


http://forum.projectcarsgame.com/showthread.php?27276-A-question-to-the-devs-about-the-frame-rate-issue/page15]]></description>
			<content:encoded><![CDATA[<p>OFFICIAL UPDATE! 30-40% =PC. 5-7% NEXT PATCH with DX12 adding probably another 7%. </p>
<p><a href="http://forum.projectcarsgame.com/showthread.php?27276-A-question-to-the-devs-about-the-frame-rate-issue/page15" rel="nofollow ugc">http://forum.projectcarsgame.com/showthread.php?27276-A-question-to-the-devs-about-the-frame-rate-issue/page15</a></p>
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		<title>
		By: Michael		</title>
		<link>https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259835</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 28 May 2015 22:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233080#comment-259835</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259773&quot;&gt;XbotMK1&lt;/a&gt;.

Its the Pony again....  Sony has no API. They depend borrowing one..lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-can-benefit-performance-by-30-40-project-cars-developers#comment-259773">XbotMK1</a>.</p>
<p>Its the Pony again&#8230;.  Sony has no API. They depend borrowing one..lol</p>
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