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	<title>
	Comments on: DirectX 12 Will Require Applications To Explicitly Do A Lot of Validation And Book Keeping	</title>
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	<link>https://gamingbolt.com/directx-12-will-require-applications-to-explicitly-do-a-lot-of-validation-and-book-keeping</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 09 Sep 2014 06:29:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/directx-12-will-require-applications-to-explicitly-do-a-lot-of-validation-and-book-keeping#comment-241031</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 09 Sep 2014 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207851#comment-241031</guid>

					<description><![CDATA[Man listen, just show me some Physically Based lighting, and I&#039;ll buy all games that run it. That COD:AW campaign is lookin sick.]]></description>
			<content:encoded><![CDATA[<p>Man listen, just show me some Physically Based lighting, and I&#8217;ll buy all games that run it. That COD:AW campaign is lookin sick.</p>
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		<title>
		By: albatrosMyster		</title>
		<link>https://gamingbolt.com/directx-12-will-require-applications-to-explicitly-do-a-lot-of-validation-and-book-keeping#comment-240999</link>

		<dc:creator><![CDATA[albatrosMyster]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 20:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207851#comment-240999</guid>

					<description><![CDATA[That also means they only get to do the &quot;bookkeeping&quot; they need to do, saving ressources, thus saving precious memory and CPU cycles.

Those who don&#039;t want or can&#039;t do all this manual labor can use higher level tools like the Unreal engine, Unity, etc. to create their games without worrying too much about the underlying hardware/software architecture.



They will do all the bookkeeping they think they need to... then the games that run on these will seem a bit lacking compared to those taylored around the architecture.]]></description>
			<content:encoded><![CDATA[<p>That also means they only get to do the &#8220;bookkeeping&#8221; they need to do, saving ressources, thus saving precious memory and CPU cycles.</p>
<p>Those who don&#8217;t want or can&#8217;t do all this manual labor can use higher level tools like the Unreal engine, Unity, etc. to create their games without worrying too much about the underlying hardware/software architecture.</p>
<p>They will do all the bookkeeping they think they need to&#8230; then the games that run on these will seem a bit lacking compared to those taylored around the architecture.</p>
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		<title>
		By: Anon		</title>
		<link>https://gamingbolt.com/directx-12-will-require-applications-to-explicitly-do-a-lot-of-validation-and-book-keeping#comment-240952</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207851#comment-240952</guid>

					<description><![CDATA[&quot;Book keeping means that developers need to use the same section of the code at different places, with little to no changes.&quot;

That&#039;s bound to be referring to state and resource management rather than anything really related to the execution.

Look at the &quot;book-keeping&quot; that previous graphics apis have had to do to abstract away the complexities and generalize common tasks; it&#039;s these sorts of details that fall back into the hands of developers because things can be better tailored per use-case. If anyone is going to know exactly how their data is transformed and moved around, it&#039;s going to be the developers themselves, so just provide them the ability to manage (&#039;book-keep&#039;) resources themselves.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Book keeping means that developers need to use the same section of the code at different places, with little to no changes.&#8221;</p>
<p>That&#8217;s bound to be referring to state and resource management rather than anything really related to the execution.</p>
<p>Look at the &#8220;book-keeping&#8221; that previous graphics apis have had to do to abstract away the complexities and generalize common tasks; it&#8217;s these sorts of details that fall back into the hands of developers because things can be better tailored per use-case. If anyone is going to know exactly how their data is transformed and moved around, it&#8217;s going to be the developers themselves, so just provide them the ability to manage (&#8216;book-keep&#8217;) resources themselves.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/directx-12-will-require-applications-to-explicitly-do-a-lot-of-validation-and-book-keeping#comment-240926</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 14:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207851#comment-240926</guid>

					<description><![CDATA[Dev&#039;s wanted the &quot;closer to metal&quot; programming and that&#039;s just one of the things that comes with it. I&#039;m certain they are aware of this and have already laid out plans as to how it will be done.]]></description>
			<content:encoded><![CDATA[<p>Dev&#8217;s wanted the &#8220;closer to metal&#8221; programming and that&#8217;s just one of the things that comes with it. I&#8217;m certain they are aware of this and have already laid out plans as to how it will be done.</p>
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