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	<title>
	Comments on: DriveClub Uses Real World Weather Physics, Weather Effects Compared With Forza Horizon 2	</title>
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	<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 20 Dec 2014 03:58:00 +0000</lastBuildDate>
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		<title>
		By: Noscope64		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246464</link>

		<dc:creator><![CDATA[Noscope64]]></dc:creator>
		<pubDate>Sat, 20 Dec 2014 03:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246464</guid>

					<description><![CDATA[yes this game has a horrible launch, but that should be not the game should be based on. http://www.dorkly.com/post/50870/the-dorklyst-the-9-worst-videogame-launches-of-all-time here is a list on other game horrible launches, but you an see &#039;World of Warcraft&#039; (the biggest mmo of all time) is on there. so a horrible launch does not mean the game is bad...]]></description>
			<content:encoded><![CDATA[<p>yes this game has a horrible launch, but that should be not the game should be based on. <a href="http://www.dorkly.com/post/50870/the-dorklyst-the-9-worst-videogame-launches-of-all-time" rel="nofollow ugc">http://www.dorkly.com/post/50870/the-dorklyst-the-9-worst-videogame-launches-of-all-time</a> here is a list on other game horrible launches, but you an see &#8216;World of Warcraft&#8217; (the biggest mmo of all time) is on there. so a horrible launch does not mean the game is bad&#8230;</p>
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		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246450</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Fri, 19 Dec 2014 15:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246450</guid>

					<description><![CDATA[I&#039;d be impressed if it wasn&#039;t being done back circa Grand Prix 4 and Need For Speed Porsche Unleashed. A sprite filter and retexturing being &quot;impressive&quot; shows how stagnant graphics have become on consoles especially since it&#039;s all baked in on Driveclub and there is no real time weather change.

Let&#039;s revisit this argument when the PC version of Project CARS comes out and see how &quot;Impressive&quot; it is.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d be impressed if it wasn&#8217;t being done back circa Grand Prix 4 and Need For Speed Porsche Unleashed. A sprite filter and retexturing being &#8220;impressive&#8221; shows how stagnant graphics have become on consoles especially since it&#8217;s all baked in on Driveclub and there is no real time weather change.</p>
<p>Let&#8217;s revisit this argument when the PC version of Project CARS comes out and see how &#8220;Impressive&#8221; it is.</p>
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		<title>
		By: MPTheGreek		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246431</link>

		<dc:creator><![CDATA[MPTheGreek]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 17:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246431</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246392&quot;&gt;Guest&lt;/a&gt;.

The same processor has xbone. Sony could always over clock theirs with a patch. They don&#039;t need to since the gpu is half a teraflop more powerful than xbone.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246392">Guest</a>.</p>
<p>The same processor has xbone. Sony could always over clock theirs with a patch. They don&#8217;t need to since the gpu is half a teraflop more powerful than xbone.</p>
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		<title>
		By: MPTheGreek		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246430</link>

		<dc:creator><![CDATA[MPTheGreek]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246430</guid>

					<description><![CDATA[There goes the only thing xtots had left to brag about. ]]></description>
			<content:encoded><![CDATA[<p>There goes the only thing xtots had left to brag about. </p>
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		<title>
		By: freddy_uk		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246426</link>

		<dc:creator><![CDATA[freddy_uk]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 15:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246426</guid>

					<description><![CDATA[they done very good job with driveclub!]]></description>
			<content:encoded><![CDATA[<p>they done very good job with driveclub!</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246421</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 07:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246421</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246411&quot;&gt;Michael Norris&lt;/a&gt;.

Wow. You know for sure it would be foliage? How? I only targeted rain because the article is about rain. The point of what I was suggesting is that DC rain looks good because the game engine is doing less. If it was open world, it  would&#039;ve had to give up something. Ar least we both agree on that. How do we know? Because despite them using cheaper AA + going the lighting friendly deffered rendering, they only managed a locked 30fps closed circuit. That is telling you that they are maxed out. So if they go open world something gotta give. And my moneys on anything CPU intensive. But you&#039;re 100% sure it will be foilage? So being that you&#039;re so good at specifics, why not less richer textures? Or less polys for the environment etc? How about all that new physics they&#039;d had to implement to anticipate the sudden change of terrain, vehicle interaction with terrain, during a stormy weather so on &#038; so on? Mind you I&#039;m no expert. I&#039;m just thinking about the bigger picture. So Explain to me why you&#039;re so sure it&#039;s going to be only foliage? ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246411">Michael Norris</a>.</p>
<p>Wow. You know for sure it would be foliage? How? I only targeted rain because the article is about rain. The point of what I was suggesting is that DC rain looks good because the game engine is doing less. If it was open world, it  would&#8217;ve had to give up something. Ar least we both agree on that. How do we know? Because despite them using cheaper AA + going the lighting friendly deffered rendering, they only managed a locked 30fps closed circuit. That is telling you that they are maxed out. So if they go open world something gotta give. And my moneys on anything CPU intensive. But you&#8217;re 100% sure it will be foilage? So being that you&#8217;re so good at specifics, why not less richer textures? Or less polys for the environment etc? How about all that new physics they&#8217;d had to implement to anticipate the sudden change of terrain, vehicle interaction with terrain, during a stormy weather so on &amp; so on? Mind you I&#8217;m no expert. I&#8217;m just thinking about the bigger picture. So Explain to me why you&#8217;re so sure it&#8217;s going to be only foliage? </p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246420</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 07:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246420</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246411&quot;&gt;Michael Norris&lt;/a&gt;.

This is what the devs got a couple of months after launch, with 9 months of a delay along with being a simple track racer and you think they would get the same effects in an open world environment? That&#039;s more than overly optimistic.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246411">Michael Norris</a>.</p>
<p>This is what the devs got a couple of months after launch, with 9 months of a delay along with being a simple track racer and you think they would get the same effects in an open world environment? That&#8217;s more than overly optimistic.</p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246411</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 04:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246411</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246387&quot;&gt;GHz&lt;/a&gt;.

Eh if DC was open world it would still have a great weather system.The rain would look the same,the only details i can see dropping is the foliage detail.The game overall could still look very close to how it looks now. Also i don&#039;t think open world is always the best route for racing games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246387">GHz</a>.</p>
<p>Eh if DC was open world it would still have a great weather system.The rain would look the same,the only details i can see dropping is the foliage detail.The game overall could still look very close to how it looks now. Also i don&#8217;t think open world is always the best route for racing games.</p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246410</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 04:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246410</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246392&quot;&gt;Guest&lt;/a&gt;.

ROLF you mean the very same processor inside of your Gimpbox one?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246392">Guest</a>.</p>
<p>ROLF you mean the very same processor inside of your Gimpbox one?</p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246409</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 04:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217309#comment-246409</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246377&quot;&gt;corvusmd&lt;/a&gt;.

ROFL yet most racing games are closed courses.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/driveclub-uses-real-world-weather-physics-weather-effects-compared-with-forza-horizon-2#comment-246377">corvusmd</a>.</p>
<p>ROFL yet most racing games are closed courses.</p>
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