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	Comments on: DX12 Could Improve AI &#038; Path Finding Algorithms On Xbox One/PC, Optimize Limited CPU Time Available	</title>
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	<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 10 Jul 2014 16:56:00 +0000</lastBuildDate>
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		<title>
		By: Anthony		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237304</link>

		<dc:creator><![CDATA[Anthony]]></dc:creator>
		<pubDate>Thu, 10 Jul 2014 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237304</guid>

					<description><![CDATA[Have you ever heard of a PC game before?]]></description>
			<content:encoded><![CDATA[<p>Have you ever heard of a PC game before?</p>
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		<title>
		By: Richardo		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237281</link>

		<dc:creator><![CDATA[Richardo]]></dc:creator>
		<pubDate>Thu, 10 Jul 2014 05:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237281</guid>

					<description><![CDATA[Finally more people talking realistically about what DX12 offers, and not PR junk.]]></description>
			<content:encoded><![CDATA[<p>Finally more people talking realistically about what DX12 offers, and not PR junk.</p>
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		<title>
		By: Rooster41		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237073</link>

		<dc:creator><![CDATA[Rooster41]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 23:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237073</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237057&quot;&gt;Da Juggla&lt;/a&gt;.

I believe that will actually happen]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237057">Da Juggla</a>.</p>
<p>I believe that will actually happen</p>
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		<title>
		By: andy		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237061</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 18:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237061</guid>

					<description><![CDATA[What are the overheads on DX12? Is it anything like the jump from Windows 7 to Windows 8? The only thing I can compare is that the Service pack 1 for Win7 takes about 20 mins to half an hour to install and the Win8 service pack 1 (Win8.1) takes about 4 hours to install. Why is that? Is running a larger api thingy on uncapable hardware really going to magically improve it in every way?
Its like a friend who officailly updated his phone to android 4.0. The phone did support it yet it clearly was not able to handle it as it made every single function act out slower.]]></description>
			<content:encoded><![CDATA[<p>What are the overheads on DX12? Is it anything like the jump from Windows 7 to Windows 8? The only thing I can compare is that the Service pack 1 for Win7 takes about 20 mins to half an hour to install and the Win8 service pack 1 (Win8.1) takes about 4 hours to install. Why is that? Is running a larger api thingy on uncapable hardware really going to magically improve it in every way?<br />
Its like a friend who officailly updated his phone to android 4.0. The phone did support it yet it clearly was not able to handle it as it made every single function act out slower.</p>
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		<title>
		By: maybe		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237060</link>

		<dc:creator><![CDATA[maybe]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 18:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237060</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237055&quot;&gt;Mark&lt;/a&gt;.

Curious to see how Unity will be since it&#039;s claimed enemies are much smarter.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237055">Mark</a>.</p>
<p>Curious to see how Unity will be since it&#8217;s claimed enemies are much smarter.</p>
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		<title>
		By: Da Juggla		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237058</link>

		<dc:creator><![CDATA[Da Juggla]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 17:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237058</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237055&quot;&gt;Mark&lt;/a&gt;.

I really do hope this makes a great difference in single player titles though.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237055">Mark</a>.</p>
<p>I really do hope this makes a great difference in single player titles though.</p>
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		<title>
		By: Da Juggla		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237057</link>

		<dc:creator><![CDATA[Da Juggla]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 17:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237057</guid>

					<description><![CDATA[The ai is going to get too smart and start creating human profiles controlled by ultra smart cpus and dominate online multiplayer. *sarcasm
]]></description>
			<content:encoded><![CDATA[<p>The ai is going to get too smart and start creating human profiles controlled by ultra smart cpus and dominate online multiplayer. *sarcasm</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/dx12-could-improve-ai-path-finding-algorithms-on-xbox-onepc-optimize-limited-cpu-time-available#comment-237055</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 06 Jul 2014 16:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201930#comment-237055</guid>

					<description><![CDATA[Well if UFC is anything to go by, next gen AI will be fun again in the upcoming years. Every fighter I face, they all use their strengths in a dynamic way, very unpredictable. Each fighter I play is actually fun to fight, for the varieties of AI logic. I still feel Halo 1 had some of the best AI in any game. Single player should be fun again. ]]></description>
			<content:encoded><![CDATA[<p>Well if UFC is anything to go by, next gen AI will be fun again in the upcoming years. Every fighter I face, they all use their strengths in a dynamic way, very unpredictable. Each fighter I play is actually fun to fight, for the varieties of AI logic. I still feel Halo 1 had some of the best AI in any game. Single player should be fun again. </p>
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