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	<title>
	Comments on: Dying Light Uses SMAA T2X on PS4/Xbox One, Locked 30 FPS Ensures Fluid Experience	</title>
	<atom:link href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Trojann Go Perez		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-247835</link>

		<dc:creator><![CDATA[Trojann Go Perez]]></dc:creator>
		<pubDate>Fri, 09 Jan 2015 05:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-247835</guid>

					<description><![CDATA[Isn&#039;t the hard ware of the xbox one capable of reaching 1080p?..
but why there are like less games reaching that resolution?..]]></description>
			<content:encoded><![CDATA[<p>Isn&#8217;t the hard ware of the xbox one capable of reaching 1080p?..<br />
but why there are like less games reaching that resolution?..</p>
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		<title>
		By: Trojann Go Perez		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-247834</link>

		<dc:creator><![CDATA[Trojann Go Perez]]></dc:creator>
		<pubDate>Fri, 09 Jan 2015 05:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-247834</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614&quot;&gt;coolgamer&lt;/a&gt;.

True....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614">coolgamer</a>.</p>
<p>True&#8230;.</p>
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		<title>
		By: Salih Durmisi		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246704</link>

		<dc:creator><![CDATA[Salih Durmisi]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246704</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246603&quot;&gt;Psionicinversion&lt;/a&gt;.

Lmao, Not only is it a light post processing AA, But it also BLURS the overall image/textures to make jagged edges appear less visible. This is a bullshit type of AA that has little-to-no impact on performance. The game WONT look &#039;&#039;crisp and clear&#039;&#039;. A &#039;&#039;heavy&#039;&#039; AA Would be 2-8x MSAA or SSAA which is incredibly demanding (heavy). Devs lie so much nowadays to make console guys feel better.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246603">Psionicinversion</a>.</p>
<p>Lmao, Not only is it a light post processing AA, But it also BLURS the overall image/textures to make jagged edges appear less visible. This is a bullshit type of AA that has little-to-no impact on performance. The game WONT look &#8221;crisp and clear&#8221;. A &#8221;heavy&#8221; AA Would be 2-8x MSAA or SSAA which is incredibly demanding (heavy). Devs lie so much nowadays to make console guys feel better.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246675</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 19:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246675</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614&quot;&gt;coolgamer&lt;/a&gt;.

well apparently sony and maybe MS were trying to get home the fact that EVERY game will be 1080 60, if its not important why make a big deal out of it and guess what happened? 1080p 30 most of time]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614">coolgamer</a>.</p>
<p>well apparently sony and maybe MS were trying to get home the fact that EVERY game will be 1080 60, if its not important why make a big deal out of it and guess what happened? 1080p 30 most of time</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246674</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 19:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246674</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246662&quot;&gt;Guest&lt;/a&gt;.

I think they may think the T2x is a new Terminator prototype sent back in time to murder sarah conner!!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246662">Guest</a>.</p>
<p>I think they may think the T2x is a new Terminator prototype sent back in time to murder sarah conner!!!</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246662</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 17:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246662</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246603&quot;&gt;Psionicinversion&lt;/a&gt;.

Tell me about it. But the problem with a lot of these articles is you notice how its the lead game designer? These guys aren&#039;t really tech guys and don&#039;t even know what SMAA T2X is. Its like that for most of these claims, yet a site like Gamingbolt doesn&#039;t seem to realize that (or care)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246603">Psionicinversion</a>.</p>
<p>Tell me about it. But the problem with a lot of these articles is you notice how its the lead game designer? These guys aren&#8217;t really tech guys and don&#8217;t even know what SMAA T2X is. Its like that for most of these claims, yet a site like Gamingbolt doesn&#8217;t seem to realize that (or care)</p>
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		<title>
		By: sazse007		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246631</link>

		<dc:creator><![CDATA[sazse007]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246631</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614&quot;&gt;coolgamer&lt;/a&gt;.

Agreed!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614">coolgamer</a>.</p>
<p>Agreed!</p>
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		<title>
		By: Matt		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246625</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 20:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246625</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614&quot;&gt;coolgamer&lt;/a&gt;.

errr... PC gamers buy a $500 GPU for both graphics and framerate. You can usually get 60fps by playing with the settings no matter what GPU you have just so long as it&#039;s within the spec guidlines. People put out for the newer GPU&#039;s so they can max their games out and not have to worry about FPS being sacrificed.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614">coolgamer</a>.</p>
<p>errr&#8230; PC gamers buy a $500 GPU for both graphics and framerate. You can usually get 60fps by playing with the settings no matter what GPU you have just so long as it&#8217;s within the spec guidlines. People put out for the newer GPU&#8217;s so they can max their games out and not have to worry about FPS being sacrificed.</p>
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		<title>
		By: coolgamer		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246614</link>

		<dc:creator><![CDATA[coolgamer]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 16:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246614</guid>

					<description><![CDATA[well done, guys, well done.
why absolutely trying to reach the 60fps mark, and use ugly compressed textures, less polygons, worse LOD, less objects and enemies, less animations, empty decors, poor shadows and lights, etc etc, when you can simply lock the game at 30fps, and thanks to that, you can use high res textures, more stuff everywhere, more polygons, much better shadows and lights, better AI, etc, and most important, a great SMAA great and heavy antialiasing processing, that will make the game look absolutely stunning, without any edges, aliasing, etc, so everything looks absolutely sharp and clear.


people don&#039;t buy a nextgen console for having 60 fps. that fps thing is a PC thing, where people will buy a new 500$ graphic card, so they can play their games at 85 fps, instead of 65.
no. people buy new consoles for NEW fantastic graphics.
and because consoles can&#039;t simply do both quality AND 60fps, it&#039;s much better having much better graphics, than having 60 fps.


95% of console gamers prefer better graphics over 60fps]]></description>
			<content:encoded><![CDATA[<p>well done, guys, well done.<br />
why absolutely trying to reach the 60fps mark, and use ugly compressed textures, less polygons, worse LOD, less objects and enemies, less animations, empty decors, poor shadows and lights, etc etc, when you can simply lock the game at 30fps, and thanks to that, you can use high res textures, more stuff everywhere, more polygons, much better shadows and lights, better AI, etc, and most important, a great SMAA great and heavy antialiasing processing, that will make the game look absolutely stunning, without any edges, aliasing, etc, so everything looks absolutely sharp and clear.</p>
<p>people don&#8217;t buy a nextgen console for having 60 fps. that fps thing is a PC thing, where people will buy a new 500$ graphic card, so they can play their games at 85 fps, instead of 65.<br />
no. people buy new consoles for NEW fantastic graphics.<br />
and because consoles can&#8217;t simply do both quality AND 60fps, it&#8217;s much better having much better graphics, than having 60 fps.</p>
<p>95% of console gamers prefer better graphics over 60fps</p>
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		<title>
		By: Craig Martin		</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comment-246613</link>

		<dc:creator><![CDATA[Craig Martin]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 16:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801#comment-246613</guid>

					<description><![CDATA[Game still looks sick.  I&#039;m glad last gen versions got scrapped and they focused on the best game they could develop with current (console) hardware.  I haven&#039;t bashed and electrocuted a zombie in far too long.]]></description>
			<content:encoded><![CDATA[<p>Game still looks sick.  I&#8217;m glad last gen versions got scrapped and they focused on the best game they could develop with current (console) hardware.  I haven&#8217;t bashed and electrocuted a zombie in far too long.</p>
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