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	Comments on: Epic Games reveals that more than 25 games at E3 used Unreal Engine	</title>
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		<title>
		By: konner		</title>
		<link>https://gamingbolt.com/epic-games-reveals-that-more-than-25-games-at-e3-used-unreal-engine#comment-154246</link>

		<dc:creator><![CDATA[konner]]></dc:creator>
		<pubDate>Fri, 15 Jun 2012 18:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93528#comment-154246</guid>

					<description><![CDATA[The tech demo actually came at the end of E3 on Friday 1AM EST. I think E3 was over at that time?]]></description>
			<content:encoded><![CDATA[<p>The tech demo actually came at the end of E3 on Friday 1AM EST. I think E3 was over at that time?</p>
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		<title>
		By: Jason		</title>
		<link>https://gamingbolt.com/epic-games-reveals-that-more-than-25-games-at-e3-used-unreal-engine#comment-154162</link>

		<dc:creator><![CDATA[Jason]]></dc:creator>
		<pubDate>Fri, 15 Jun 2012 13:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93528#comment-154162</guid>

					<description><![CDATA[I love both engines, but honestly, CryEngine3 is significantly better. I&#039;ve worked with both, and Unreal Tournament is still one of my favorite all time games, but in terms of useability, dev time, console rendering, CryEngine3 isn&#039;t just &#039;as good&#039;, it&#039;s a few steps ahead. The problem is that Unreal got it&#039;s engine to dev&#039;s much sooner, so CryTek has to convince people to move, which is difficult when your entire Dev Team knows UDK and you already have licensing for it. That&#039;s the battle.]]></description>
			<content:encoded><![CDATA[<p>I love both engines, but honestly, CryEngine3 is significantly better. I&#8217;ve worked with both, and Unreal Tournament is still one of my favorite all time games, but in terms of useability, dev time, console rendering, CryEngine3 isn&#8217;t just &#8216;as good&#8217;, it&#8217;s a few steps ahead. The problem is that Unreal got it&#8217;s engine to dev&#8217;s much sooner, so CryTek has to convince people to move, which is difficult when your entire Dev Team knows UDK and you already have licensing for it. That&#8217;s the battle.</p>
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