F1 22 – Codemasters Details PS5 Version’s DualSense Implementation

Codemasters has provided details on what fans can expect rom F1 22 where its usage of the DualSense's unique features is concerned.

F1 22 is out in little over a week, and as we get closer to its launch, developer Codemasters is continuing to reveal more new details about the game. For those intending to play the racing sim on PC, these newest details might be of some interest, with Codemasters’ senior game designer Steven Embling having detailed the game’s implementation of the DualSense’s features in an update published on the official PlayStation Blog.

F1 22 will make use of the DualSense’s haptic feedback, adaptive triggers, and the controller’s speakers. According to Embling, thanks to haptic feedback, “the feeling of both collisions and surfaces has been greatly enhanced”, which means the game will be able to “communicate individual chunks of surface debris and creates a far more immersive experience to represent the car on a particular part of the track.”

“Most notably, the sensation can be localized to the left or right,” says Embling. “A great example of this is when just the left wheels of the player’s car are driven aggressively over a kerb, the feedback is felt exclusively through the left side of the controller, adding to the realism.”

Where adaptive triggers are concerned, F1 22 will use them by “attaching the amount of resistance directly to slip ratios of the tyres.”

“What this means is when your car ‘locks up’ under braking, the amount of resistance through the brake trigger increases, resulting in a more immersive connection with the car,” Embling explains. “Likewise, when wheelspin occurs the resistance of the accelerator trigger is increased. A subtle difference to the resting resistance of the accelerator and brake triggers has also been applied to simulate the difference in pressure needed to fully depress the brake vs accelerator pedals in a real-life F1 car.”

Finally, there’s the DualSense’s speakers, which, according to Embling, will allow players to “hear their race engineer talk them through a session, feeding vital information and track data on their way to pole position or that all-important podium.”

“Hear important HUD information via the controller speaker, leaving your main audio mix clean and free of distraction, the way a race should be heard,” the developer explains.

F1 22 is due out for PS5, Xbox Series X/S, PS4, Xbox One, and PC on June 1.

codemastersEAEA SportsF1 22ps5