Lionhead has revealed the new combat features that will be at your disposal when you play Fable 3.
“We worked harder on staging our fights, our music and our overall combat experience to ensure the encounters all felt different and memorable – and in the end, more action-packed than before,” said Senior design director Josh Atkins during an interview with CVG.
“Much like every other section of the game, the spell casting system has had a complete overhaul, from the moment the player receives their first spell, they are able to cast the maximum spell level, albeit very very slowly.”
“As the hero levels up their spell ability, they will find that progressive spell levels will cast much more quickly, meaning that at maximum spell ability level, the highest level of the spell will almost insta-cast. This means magic for all levels is much less about standing about waiting to charge up to useful levels and is more immediate and fun.” he said.
He also said that Fable 3 will also feature combination of spells called Spellweaving.
“For example, if the player chooses Vortex on one hand and Fireball on the other then they will cast a Fire Vortex which sucks people off the ground and sets them on fire, especially good against those annoying Hobbes!”
He said that there will be over 20 different spell combinations that you can play with.
There will also be what are called “morphing” weapons.
“Initially, all weapons look very standard, but as the hero powers up, the weapons morph to reflect the hero’s playing style, some weapons have predetermined paths and missions the player has to perform to give them amazing new abilities while others morph to reflect exactly what the hero has done in the game.”
“When you are playing co-op these morphing weapons take on a new meaning as some weapons can only upgrade if you are willing to do a nice thing and gift them to another player.” he added.
Fable 3 will be out on October 29 for the Xbox 360.