<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Fable Legends Interview: &#8216;We’ll Do Whatever We Can That Works And Screams Fable&#8217;	</title>
	<atom:link href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 26 Sep 2014 05:59:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242045</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 26 Sep 2014 05:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242045</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242042&quot;&gt;GHz&lt;/a&gt;.

Yeah that link just verifies to me, that all developers are not on the same page with Microsoft with the whole Esram issue. Not really their fault either. But it does mean that the X1 was really off to a slow start. And once the majority of these studios learn the best Esram practices, the Move Engines, and get experienced with DX12, we&#039;re gonna see some games exceed what we expect from consoles. And oh yes, that doesn&#039;t include what we may see from the cloud. Great times ahead in 2015. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242042">GHz</a>.</p>
<p>Yeah that link just verifies to me, that all developers are not on the same page with Microsoft with the whole Esram issue. Not really their fault either. But it does mean that the X1 was really off to a slow start. And once the majority of these studios learn the best Esram practices, the Move Engines, and get experienced with DX12, we&#8217;re gonna see some games exceed what we expect from consoles. And oh yes, that doesn&#8217;t include what we may see from the cloud. Great times ahead in 2015. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242043</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 26 Sep 2014 05:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242043</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242038&quot;&gt;Mark&lt;/a&gt;.

Not a fan of the art, but I appreciate what they are able to accomplish on a technical level. Example of pixel quality trumping quantity. And they are saying the visuals will only get better. No problem.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242038">Mark</a>.</p>
<p>Not a fan of the art, but I appreciate what they are able to accomplish on a technical level. Example of pixel quality trumping quantity. And they are saying the visuals will only get better. No problem.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242042</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 26 Sep 2014 05:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242042</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242038&quot;&gt;Mark&lt;/a&gt;.

Unfortunately i don&#039;t understand none of that stuff, But the results I get.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242038">Mark</a>.</p>
<p>Unfortunately i don&#8217;t understand none of that stuff, But the results I get.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242038</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 26 Sep 2014 02:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242038</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242025&quot;&gt;GHz&lt;/a&gt;.

Hey Hz check this out;


1.Statically allocate a small number of render targets in ESRAM
2.Alias the same memory for re-use later
3.Partial residency
•Put the top strip of render targets (sky) in DRAM, the rest in ESRAM
4.Asynchronously DMA (Move Engines) resources in/out of ESRAM
 
Launch titles were at 1 - 2
2nd wave of titles are now starting to tackle points 3 and/or 4
3rd+ wave will get really good at this!
 
ESRAM – The Four Stages of Adoption



1.Are you bandwidth limited?
2.Have you maxed out the fixed function hardware?
3.Do you have spare compute resource?
 
Then use async compute!
 
Titles have barely scratched the surface yet:
Watch this space!
 
Maxing out the GPU    

http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Inside-XBox-One-Martin-Fuller_new.ppsx


]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242025">GHz</a>.</p>
<p>Hey Hz check this out;</p>
<p>1.Statically allocate a small number of render targets in ESRAM<br />
2.Alias the same memory for re-use later<br />
3.Partial residency<br />
•Put the top strip of render targets (sky) in DRAM, the rest in ESRAM<br />
4.Asynchronously DMA (Move Engines) resources in/out of ESRAM</p>
<p>Launch titles were at 1 &#8211; 2<br />
2nd wave of titles are now starting to tackle points 3 and/or 4<br />
3rd+ wave will get really good at this!</p>
<p>ESRAM – The Four Stages of Adoption</p>
<p>1.Are you bandwidth limited?<br />
2.Have you maxed out the fixed function hardware?<br />
3.Do you have spare compute resource?</p>
<p>Then use async compute!</p>
<p>Titles have barely scratched the surface yet:<br />
Watch this space!</p>
<p>Maxing out the GPU    </p>
<p><a href="http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Inside-XBox-One-Martin-Fuller_new.ppsx" rel="nofollow ugc">http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Inside-XBox-One-Martin-Fuller_new.ppsx</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242030</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 21:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242030</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242027&quot;&gt;Mark&lt;/a&gt;.

Agreed! :D 


I only discuss it because people talk about it so much, and certain things just don&#039;t add up. While pple can argue theory and a spec sheet, nothing beats actually application.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242027">Mark</a>.</p>
<p>Agreed! 😀 </p>
<p>I only discuss it because people talk about it so much, and certain things just don&#8217;t add up. While pple can argue theory and a spec sheet, nothing beats actually application.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242029</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 21:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242029</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242028&quot;&gt;Mark&lt;/a&gt;.

Yeah I need to see it. I probably wont understand it anyways. The games are all the proof i need. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242028">Mark</a>.</p>
<p>Yeah I need to see it. I probably wont understand it anyways. The games are all the proof i need. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242028</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 20:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242028</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242027&quot;&gt;Mark&lt;/a&gt;.

Darn I can&#039;t post the pic. Anyway it shows some interesting stuff from Microsoft and AMD about the Move Engines and Esram. Oh well]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242027">Mark</a>.</p>
<p>Darn I can&#8217;t post the pic. Anyway it shows some interesting stuff from Microsoft and AMD about the Move Engines and Esram. Oh well</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242027</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242027</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242024&quot;&gt;GHz&lt;/a&gt;.

That&#039;s ok Hz. The GTX 980 has the compression feature built in to increase performance, even with less Cuda cores and a smaller memory bus (256 bit). Performance is no longer just one single number lol. In fact, the Move engines in the X1 (for compression/decompression) probably isn&#039;t even being used yet. Check out this screen shot. It says 2nd or 3rd wave games will start using all apsects of the Move Engines. Anyway, the games will show and prove. Case in point, FH2 is pulling off some great stuff that skeptics said it couldn&#039;t do lol. Like 4xMSAA. But I don&#039;t care bout that stuff, just want amazing games. Not this idiotic war. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242024">GHz</a>.</p>
<p>That&#8217;s ok Hz. The GTX 980 has the compression feature built in to increase performance, even with less Cuda cores and a smaller memory bus (256 bit). Performance is no longer just one single number lol. In fact, the Move engines in the X1 (for compression/decompression) probably isn&#8217;t even being used yet. Check out this screen shot. It says 2nd or 3rd wave games will start using all apsects of the Move Engines. Anyway, the games will show and prove. Case in point, FH2 is pulling off some great stuff that skeptics said it couldn&#8217;t do lol. Like 4xMSAA. But I don&#8217;t care bout that stuff, just want amazing games. Not this idiotic war. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242025</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 17:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242025</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242010&quot;&gt;Mark&lt;/a&gt;.

I&#039;m not even sure if I&#039;m looking at console gameplay or PC.  
http://youtu.be/vtSxARNlvK8]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242010">Mark</a>.</p>
<p>I&#8217;m not even sure if I&#8217;m looking at console gameplay or PC.<br />
<a href="http://youtu.be/vtSxARNlvK8" rel="nofollow ugc">http://youtu.be/vtSxARNlvK8</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242024</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209826#comment-242024</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242016&quot;&gt;demfax&lt;/a&gt;.

How big of a hardware gap are we talking about? At this point , you def cant look at multiplats to judge XB1. XB1 1st party games are  showing that the system is capable. 


On paper PS4 is the more powerful, but looking at the actual games across the board, it seems that XB1 always end up outputting that one game that challenges that popular belief. Where&#039;s that game on the PS4 that mirrors  its spec sheet?  Just maybe that power difference is not worth mentioning anymore. 


Look at the best games on both systems that take advantage of their hardware, and what do you see? You gotta admit that the PS4 is being outpaced by the XB1 on every turn. Why?  Why is Quantum Break doing things on  a larger scale than The Order? Same with FH2 vs DC.  


I think PS4 is powerful, but its designed to do things in a traditional way.  Devs are comfortable with traditional. No one wants to hear that they have to learn new programming techniques. Not when money is involved. Time is money.  I think XB1 is all about new features that requires new skillsets to implement. Smaller devs don&#039;t have time for that.  In the end Both will output remarkable games, but it&#039;ll be the XB1 that will keep surprising pple in the end.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fable-legends-interview-well-do-whatever-we-can-that-works-and-screams-fable#comment-242016">demfax</a>.</p>
<p>How big of a hardware gap are we talking about? At this point , you def cant look at multiplats to judge XB1. XB1 1st party games are  showing that the system is capable. </p>
<p>On paper PS4 is the more powerful, but looking at the actual games across the board, it seems that XB1 always end up outputting that one game that challenges that popular belief. Where&#8217;s that game on the PS4 that mirrors  its spec sheet?  Just maybe that power difference is not worth mentioning anymore. </p>
<p>Look at the best games on both systems that take advantage of their hardware, and what do you see? You gotta admit that the PS4 is being outpaced by the XB1 on every turn. Why?  Why is Quantum Break doing things on  a larger scale than The Order? Same with FH2 vs DC.  </p>
<p>I think PS4 is powerful, but its designed to do things in a traditional way.  Devs are comfortable with traditional. No one wants to hear that they have to learn new programming techniques. Not when money is involved. Time is money.  I think XB1 is all about new features that requires new skillsets to implement. Smaller devs don&#8217;t have time for that.  In the end Both will output remarkable games, but it&#8217;ll be the XB1 that will keep surprising pple in the end.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
