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	Comments on: Fallout 4: Bethesda Aims To Execute On The Promise That They Showed At E3	</title>
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	<lastBuildDate>Wed, 25 Nov 2015 17:31:00 +0000</lastBuildDate>
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		<title>
		By: Gruntsvigalots		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-278036</link>

		<dc:creator><![CDATA[Gruntsvigalots]]></dc:creator>
		<pubDate>Wed, 25 Nov 2015 17:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-278036</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272915&quot;&gt;Fusion_Pirate&lt;/a&gt;.

Well now we know...the game is not next generation anything. Angry Joe once again hits the nail on the head....very funny review as he tells the good, bad and the ugly....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272915">Fusion_Pirate</a>.</p>
<p>Well now we know&#8230;the game is not next generation anything. Angry Joe once again hits the nail on the head&#8230;.very funny review as he tells the good, bad and the ugly&#8230;.</p>
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		<title>
		By: Dkmoon		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272974</link>

		<dc:creator><![CDATA[Dkmoon]]></dc:creator>
		<pubDate>Tue, 13 Oct 2015 16:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272974</guid>

					<description><![CDATA[Really, &quot;Fallout deserves better&quot;. The deathclaw, In my honest opinion, should be in every Fallout game, and I highly doubt they would ever generate the same enemy&#039;s outside of ghouls, super mutants, and deathclaws.]]></description>
			<content:encoded><![CDATA[<p>Really, &#8220;Fallout deserves better&#8221;. The deathclaw, In my honest opinion, should be in every Fallout game, and I highly doubt they would ever generate the same enemy&#8217;s outside of ghouls, super mutants, and deathclaws.</p>
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		<title>
		By: Mostly Harmless		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272964</link>

		<dc:creator><![CDATA[Mostly Harmless]]></dc:creator>
		<pubDate>Tue, 13 Oct 2015 12:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272964</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272917&quot;&gt;Fusion_Pirate&lt;/a&gt;.

That&#039;s understandable.  On occasion, though, there have been dialog options in a BioWare tree which seemed to be leading one way, but when I select them they go off in a completely different direction than I had intended.  For lack of a specific example that springs to mind, imagine that you click &quot;I&#039;m hungry&quot; on an NPC food vendor, and your character goes off on a rant about how he doesn&#039;t want to listen to &quot;all your BS, just give me something to eat&quot;, and the NPC recoils in horror at your terrible manners and closes up the shop.  Then I sit there, staring at the closed shop door, thinking, &quot;That was NOT what I MEANT to say,&quot; and wondering how far back the last save point is.


I&#039;ll grant you that not all players will feel that way:  but that has happened to me more than once on games that use truncated dialog options.  It&#039;s like answering the question, &quot;Do you hear voices in your head?&quot; with an affirmative...all of my auditory equipment is located inside my skull, save perhaps for parts of the fleshy waveguide/reflectors, so to me, the appropriate answer would of COURSE be YES:  but if you think as I do, you may be alarmed to discover that this is not at all the thought pattern of those posing the query.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272917">Fusion_Pirate</a>.</p>
<p>That&#8217;s understandable.  On occasion, though, there have been dialog options in a BioWare tree which seemed to be leading one way, but when I select them they go off in a completely different direction than I had intended.  For lack of a specific example that springs to mind, imagine that you click &#8220;I&#8217;m hungry&#8221; on an NPC food vendor, and your character goes off on a rant about how he doesn&#8217;t want to listen to &#8220;all your BS, just give me something to eat&#8221;, and the NPC recoils in horror at your terrible manners and closes up the shop.  Then I sit there, staring at the closed shop door, thinking, &#8220;That was NOT what I MEANT to say,&#8221; and wondering how far back the last save point is.</p>
<p>I&#8217;ll grant you that not all players will feel that way:  but that has happened to me more than once on games that use truncated dialog options.  It&#8217;s like answering the question, &#8220;Do you hear voices in your head?&#8221; with an affirmative&#8230;all of my auditory equipment is located inside my skull, save perhaps for parts of the fleshy waveguide/reflectors, so to me, the appropriate answer would of COURSE be YES:  but if you think as I do, you may be alarmed to discover that this is not at all the thought pattern of those posing the query.</p>
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		<title>
		By: A guy		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272935</link>

		<dc:creator><![CDATA[A guy]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 22:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272935</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272899&quot;&gt;DonRitchie&lt;/a&gt;.

It&#039;s funny considering the &quot;power armor&quot; in bioshock isn&#039;t even power armor.  Just heavily modified underwater suits]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272899">DonRitchie</a>.</p>
<p>It&#8217;s funny considering the &#8220;power armor&#8221; in bioshock isn&#8217;t even power armor.  Just heavily modified underwater suits</p>
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		<title>
		By: Gareth Jones		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272933</link>

		<dc:creator><![CDATA[Gareth Jones]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 22:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272933</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272847&quot;&gt;Fred&lt;/a&gt;.

I loved the bugs in skyrim and oblivion,  they always reminded me to do things... Like sleep and eat. I would be dead without the bugs. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272847">Fred</a>.</p>
<p>I loved the bugs in skyrim and oblivion,  they always reminded me to do things&#8230; Like sleep and eat. I would be dead without the bugs. 🙂</p>
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		<title>
		By: A guy		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272924</link>

		<dc:creator><![CDATA[A guy]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 21:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272924</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272912&quot;&gt;Mostly Harmless&lt;/a&gt;.

It does almost feel like this game will be more about my avatar on the screen rather than me.  I don&#039;t mind giving that up for better story telling exactly, but I think I&#039;ll miss it just a bit.  Who knows maybe it will somehow work in the end]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272912">Mostly Harmless</a>.</p>
<p>It does almost feel like this game will be more about my avatar on the screen rather than me.  I don&#8217;t mind giving that up for better story telling exactly, but I think I&#8217;ll miss it just a bit.  Who knows maybe it will somehow work in the end</p>
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		<title>
		By: Fusion_Pirate		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272917</link>

		<dc:creator><![CDATA[Fusion_Pirate]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272917</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272906&quot;&gt;Mostly Harmless&lt;/a&gt;.

IMHO, I&#039;m very much looking forward to BethSoft&#039;s &quot;BioWare-influenced&quot; take on dialogue. Personally, I&#039;d rather play a well-acted voiced protagonist than click a silently-delivered block of text, which is then responded to vocally by NPCs. I actually think this system adds to my potential immersion. I get your point completely, but for me, having an externally-acted character balances the mood and flow of conversation. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272906">Mostly Harmless</a>.</p>
<p>IMHO, I&#8217;m very much looking forward to BethSoft&#8217;s &#8220;BioWare-influenced&#8221; take on dialogue. Personally, I&#8217;d rather play a well-acted voiced protagonist than click a silently-delivered block of text, which is then responded to vocally by NPCs. I actually think this system adds to my potential immersion. I get your point completely, but for me, having an externally-acted character balances the mood and flow of conversation. </p>
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		<title>
		By: Fusion_Pirate		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272915</link>

		<dc:creator><![CDATA[Fusion_Pirate]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272915</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272897&quot;&gt;Gruntsvigalots&lt;/a&gt;.

ESO wasn&#039;t developed by BethSoft; it was Zenimax Online, which is owned by the parent publishing company. So, moot point there. Oblivion had a seamless launch. Skyrim had a great launch with the exception of the PS3 debacle, which they very openly apologized for, even offering discounted DLC to PS3 players. 

Considering the sheer scope and breadth of their worlds &#038; designs, BethSoft have had a pretty strong launch history going back to Morrowind. 

Large games that were polished at launch? Morrowind, Oblivion, Dragon Age 2, Infamous: Second Son, Bloodborne, DA: Inquisition, MGS V...actually, there&#039;s a bunch. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272897">Gruntsvigalots</a>.</p>
<p>ESO wasn&#8217;t developed by BethSoft; it was Zenimax Online, which is owned by the parent publishing company. So, moot point there. Oblivion had a seamless launch. Skyrim had a great launch with the exception of the PS3 debacle, which they very openly apologized for, even offering discounted DLC to PS3 players. </p>
<p>Considering the sheer scope and breadth of their worlds &amp; designs, BethSoft have had a pretty strong launch history going back to Morrowind. </p>
<p>Large games that were polished at launch? Morrowind, Oblivion, Dragon Age 2, Infamous: Second Son, Bloodborne, DA: Inquisition, MGS V&#8230;actually, there&#8217;s a bunch. </p>
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		<title>
		By: Mostly Harmless		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272914</link>

		<dc:creator><![CDATA[Mostly Harmless]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272914</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272911&quot;&gt;Yuma55&lt;/a&gt;.

Never had one of those, myself, though I did like the lines of the &#039;cheese grater&#039; Testarossa.  So would you feel comfortable pre-ordering an entirely new model of Ferrari, based solely on photos?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272911">Yuma55</a>.</p>
<p>Never had one of those, myself, though I did like the lines of the &#8216;cheese grater&#8217; Testarossa.  So would you feel comfortable pre-ordering an entirely new model of Ferrari, based solely on photos?</p>
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		<title>
		By: Mostly Harmless		</title>
		<link>https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272912</link>

		<dc:creator><![CDATA[Mostly Harmless]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 19:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245677#comment-272912</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272908&quot;&gt;A guy&lt;/a&gt;.

I hear what you&#039;re saying...and it&#039;s no disrespect to the voice talent, but I&#039;ve been practicing with my OWN voice my whole life; I&#039;ve gotten a bit used to it.  (out loud on the let&#039;s play videos I&#039;ve made of FNV).  The dweller from vault 111 could be voiced with unearthly perfection, but if it FEELS like SOMEONE ELSE&#039;S PERFECTION, it wouldn&#039;t be as immersive.  I&#039;m not clamoring for a mod or anything...obviously, I won&#039;t know until I play it...and I&#039;m reasonably certain such a mod will exist before long if other people share the feeling.

It&#039;s not like I&#039;m going to ask for my money back.  If I&#039;m unhappy with the voice, I&#039;ll just calm myself by commenting in a forum somewhere USING MY DANG PIP-BOY.  Anyway, just my $0.02.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-bethesda-aims-to-execute-on-the-promise-that-they-showed-at-e3#comment-272908">A guy</a>.</p>
<p>I hear what you&#8217;re saying&#8230;and it&#8217;s no disrespect to the voice talent, but I&#8217;ve been practicing with my OWN voice my whole life; I&#8217;ve gotten a bit used to it.  (out loud on the let&#8217;s play videos I&#8217;ve made of FNV).  The dweller from vault 111 could be voiced with unearthly perfection, but if it FEELS like SOMEONE ELSE&#8217;S PERFECTION, it wouldn&#8217;t be as immersive.  I&#8217;m not clamoring for a mod or anything&#8230;obviously, I won&#8217;t know until I play it&#8230;and I&#8217;m reasonably certain such a mod will exist before long if other people share the feeling.</p>
<p>It&#8217;s not like I&#8217;m going to ask for my money back.  If I&#8217;m unhappy with the voice, I&#8217;ll just calm myself by commenting in a forum somewhere USING MY DANG PIP-BOY.  Anyway, just my $0.02.</p>
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