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	Comments on: Fallout 4 Doesn&#8217;t Use id Tech Because of Moveable Objects	</title>
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	<link>https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 27 Jul 2015 18:29:00 +0000</lastBuildDate>
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		<title>
		By: Paul Giachetti		</title>
		<link>https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266492</link>

		<dc:creator><![CDATA[Paul Giachetti]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=238390#comment-266492</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266483&quot;&gt;Semperfi Till I Die&lt;/a&gt;.

But their version of interactivity is, &quot;See, you can pick this up... and you can pick this up... and this, you can pick up too...&quot; I know everything now has a &quot;Purpose&quot; as far as crafting goes, but I&#039;d like to see real interactivity, like needing that wrench to actually open a valve or something, not just for spare parts. 

And if they haven&#039;t fixed the damn bug in their games that makes everything in the room fly off the shelves whenever you leave, there&#039;s no point in having EVERYTHING be an object.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266483">Semperfi Till I Die</a>.</p>
<p>But their version of interactivity is, &#8220;See, you can pick this up&#8230; and you can pick this up&#8230; and this, you can pick up too&#8230;&#8221; I know everything now has a &#8220;Purpose&#8221; as far as crafting goes, but I&#8217;d like to see real interactivity, like needing that wrench to actually open a valve or something, not just for spare parts. </p>
<p>And if they haven&#8217;t fixed the damn bug in their games that makes everything in the room fly off the shelves whenever you leave, there&#8217;s no point in having EVERYTHING be an object.</p>
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		<title>
		By: Semperfi Till I Die		</title>
		<link>https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266483</link>

		<dc:creator><![CDATA[Semperfi Till I Die]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=238390#comment-266483</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266479&quot;&gt;Paul Giachetti&lt;/a&gt;.

&quot;...adding that extra level of beauty.&quot;
They were actually referring to sacrificing next-gen graphics for better gameplay mechanics and interactivity.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266479">Paul Giachetti</a>.</p>
<p>&#8220;&#8230;adding that extra level of beauty.&#8221;<br />
They were actually referring to sacrificing next-gen graphics for better gameplay mechanics and interactivity.</p>
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		<item>
		<title>
		By: Paul Giachetti		</title>
		<link>https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects#comment-266479</link>

		<dc:creator><![CDATA[Paul Giachetti]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=238390#comment-266479</guid>

					<description><![CDATA[I honestly think they&#039;re a bit obsessed with the whole &quot;You can pick everything up!!&quot; idea. If they&#039;re basing their entire franchise on some idiot who collected cheese wheels in Skyrim and rolled them down a hill for laughs, then we&#039;re in big freaking trouble. Personally, I&#039;d sacrifice all the cheese-rolling antics if they&#039;d just give us better gameplay mechanics and physics-based puzzles.]]></description>
			<content:encoded><![CDATA[<p>I honestly think they&#8217;re a bit obsessed with the whole &#8220;You can pick everything up!!&#8221; idea. If they&#8217;re basing their entire franchise on some idiot who collected cheese wheels in Skyrim and rolled them down a hill for laughs, then we&#8217;re in big freaking trouble. Personally, I&#8217;d sacrifice all the cheese-rolling antics if they&#8217;d just give us better gameplay mechanics and physics-based puzzles.</p>
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