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	Comments on: Fallout 4: Should Bethesda Develop A New Engine From Scratch?	</title>
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	<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch</link>
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		<title>
		By: Kane Bunce		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-286389</link>

		<dc:creator><![CDATA[Kane Bunce]]></dc:creator>
		<pubDate>Sun, 21 Feb 2016 20:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-286389</guid>

					<description><![CDATA[The problem with the engine is not ita graphical cabilities but rather how buggy it is.]]></description>
			<content:encoded><![CDATA[<p>The problem with the engine is not ita graphical cabilities but rather how buggy it is.</p>
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		<title>
		By: nspjblac		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-278978</link>

		<dc:creator><![CDATA[nspjblac]]></dc:creator>
		<pubDate>Sat, 05 Dec 2015 16:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-278978</guid>

					<description><![CDATA[and now we know the answer: an emphatic &quot;YES&quot;. the question to ask now is: &quot;will bethseda EVER use a new engine&quot;, not will xyz (n+1) game (i.e fallout 3, 4, 5 if you dont get my spiffy formula) use a new engine.. maybe 2020 there will be a new enigne. maybe. wouldnt bank on it]]></description>
			<content:encoded><![CDATA[<p>and now we know the answer: an emphatic &#8220;YES&#8221;. the question to ask now is: &#8220;will bethseda EVER use a new engine&#8221;, not will xyz (n+1) game (i.e fallout 3, 4, 5 if you dont get my spiffy formula) use a new engine.. maybe 2020 there will be a new enigne. maybe. wouldnt bank on it</p>
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		<title>
		By: Dou Chebag		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-241981</link>

		<dc:creator><![CDATA[Dou Chebag]]></dc:creator>
		<pubDate>Wed, 24 Sep 2014 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-241981</guid>

					<description><![CDATA[This is difficult to comment on. The Creation Engine is not a modified Gamebryo, though CE has it&#039;s roots in Gamebryo. Bethsoft created it from scratch for Skyrim, but game development within it is extremely similar (no doubt by design for streamlining its developers prior experience). 

I can confirm that it is easier to create mods in the Creation Kit (CK) vs the GECK, but it is certainly still very clunky, ESPECIALLY where object refs start tallying up to crowbar your computer&#039;s memory. And it still has that incredibly annoying NavMesh requirement. Now ingame, while it does look better, the Havok system doesnt work right. Meaning you can&#039;t place an object and expect it to stay there. Nor can you pick up objects (via Z) and manipulate them anywhere near as well as you could in a Gamebryo based game. In fact, manual decorating is impossible because of it.

It&#039;s been a very long time, but I could swear I heard Bethsoft stating they were going to use the CE for F4. But that was during Skyrim development. Maybe something changed their minds because I haven&#039;t heard Word 1 on that since. 

As a mod creator, my primary concern is that I&#039;m provided with a kit of some kind to develop my mods, that is at least no more hairpulling than the prior kits. If whatever engine they decided on carries a nightmare mod kit... no matter how good it looks ingame, I would rather them have just used the CE so I can use the CK.]]></description>
			<content:encoded><![CDATA[<p>This is difficult to comment on. The Creation Engine is not a modified Gamebryo, though CE has it&#8217;s roots in Gamebryo. Bethsoft created it from scratch for Skyrim, but game development within it is extremely similar (no doubt by design for streamlining its developers prior experience). </p>
<p>I can confirm that it is easier to create mods in the Creation Kit (CK) vs the GECK, but it is certainly still very clunky, ESPECIALLY where object refs start tallying up to crowbar your computer&#8217;s memory. And it still has that incredibly annoying NavMesh requirement. Now ingame, while it does look better, the Havok system doesnt work right. Meaning you can&#8217;t place an object and expect it to stay there. Nor can you pick up objects (via Z) and manipulate them anywhere near as well as you could in a Gamebryo based game. In fact, manual decorating is impossible because of it.</p>
<p>It&#8217;s been a very long time, but I could swear I heard Bethsoft stating they were going to use the CE for F4. But that was during Skyrim development. Maybe something changed their minds because I haven&#8217;t heard Word 1 on that since. </p>
<p>As a mod creator, my primary concern is that I&#8217;m provided with a kit of some kind to develop my mods, that is at least no more hairpulling than the prior kits. If whatever engine they decided on carries a nightmare mod kit&#8230; no matter how good it looks ingame, I would rather them have just used the CE so I can use the CK.</p>
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		<title>
		By: Shane99		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-241939</link>

		<dc:creator><![CDATA[Shane99]]></dc:creator>
		<pubDate>Tue, 23 Sep 2014 15:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-241939</guid>

					<description><![CDATA[I don&#039;t really know much about gaming engines and so on but, if the do need to start from scratch, maybe that is why the game has taken so long.

I sort of see it as a blessing in disguise. I can finish all my PS3 games that I keep buying and, by they time Fallout 4 comes, I&#039;ll buy PS4 and Fallout 4 on the same day.

Still cannot complete my Fallout 3 GOTY, though. Stuck in the sub-basement at Jackson Memorial. Tried everything.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t really know much about gaming engines and so on but, if the do need to start from scratch, maybe that is why the game has taken so long.</p>
<p>I sort of see it as a blessing in disguise. I can finish all my PS3 games that I keep buying and, by they time Fallout 4 comes, I&#8217;ll buy PS4 and Fallout 4 on the same day.</p>
<p>Still cannot complete my Fallout 3 GOTY, though. Stuck in the sub-basement at Jackson Memorial. Tried everything.</p>
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		<title>
		By: leanton31		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-241815</link>

		<dc:creator><![CDATA[leanton31]]></dc:creator>
		<pubDate>Sun, 21 Sep 2014 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-241815</guid>

					<description><![CDATA[Even modding has it&#039;s limits, look at The Witcher 3&#039;s graphics engine compare, and you will understand... It&#039;s time for a new graphics engine... sooner or later they will need to abandon the dated gamebryo engine for a more efficient in terms of memory utilization and advanced eye candy.]]></description>
			<content:encoded><![CDATA[<p>Even modding has it&#8217;s limits, look at The Witcher 3&#8217;s graphics engine compare, and you will understand&#8230; It&#8217;s time for a new graphics engine&#8230; sooner or later they will need to abandon the dated gamebryo engine for a more efficient in terms of memory utilization and advanced eye candy.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-241811</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 21 Sep 2014 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-241811</guid>

					<description><![CDATA[Without question.  Every elder scrolls and fallout game since morrowwind has been made on the gamebryo engine.  That engine is HORRIBLE.  It is why the games are a buggy mess and the animation is awful.  In fact every flaw can be traced back to that engine.  Bethesda used it because it was cheap and easier to keep tweaking an engine than make a new one.

Its time to move on.  Start from scratch.  Gamebryo can update to 64 bit all they want that wsimt change the fact that these engine is and always will be garbage.]]></description>
			<content:encoded><![CDATA[<p>Without question.  Every elder scrolls and fallout game since morrowwind has been made on the gamebryo engine.  That engine is HORRIBLE.  It is why the games are a buggy mess and the animation is awful.  In fact every flaw can be traced back to that engine.  Bethesda used it because it was cheap and easier to keep tweaking an engine than make a new one.</p>
<p>Its time to move on.  Start from scratch.  Gamebryo can update to 64 bit all they want that wsimt change the fact that these engine is and always will be garbage.</p>
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		<title>
		By: Khalkists		</title>
		<link>https://gamingbolt.com/fallout-4-should-bethesda-develop-a-new-engine-from-scratch#comment-241810</link>

		<dc:creator><![CDATA[Khalkists]]></dc:creator>
		<pubDate>Sun, 21 Sep 2014 19:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209514#comment-241810</guid>

					<description><![CDATA[The important part is that they modify the engine to utilize memory more
 efficiently. Skyrim&#039;s current engine is exceptionally poor at adding 
additional blocks of memory and isn&#039;t particularly good for running a 
large quantity of scripts.]]></description>
			<content:encoded><![CDATA[<p>The important part is that they modify the engine to utilize memory more<br />
 efficiently. Skyrim&#8217;s current engine is exceptionally poor at adding<br />
additional blocks of memory and isn&#8217;t particularly good for running a<br />
large quantity of scripts.</p>
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