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	Comments on: Fallout 4: Should It Ramp Up The Difficulty Like Bloodborne?	</title>
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	<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne</link>
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	<lastBuildDate>Thu, 16 Apr 2015 22:32:00 +0000</lastBuildDate>
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		<title>
		By: Illya S		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-256126</link>

		<dc:creator><![CDATA[Illya S]]></dc:creator>
		<pubDate>Thu, 16 Apr 2015 22:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-256126</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255961&quot;&gt;Guest&lt;/a&gt;.

No, in NV you can just load a previous save I think, in Diablo 3 your character is locked, that&#039;s it, cannot play it at all]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255961">Guest</a>.</p>
<p>No, in NV you can just load a previous save I think, in Diablo 3 your character is locked, that&#8217;s it, cannot play it at all</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-256016</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 15 Apr 2015 14:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-256016</guid>

					<description><![CDATA[New Vegas added a bit of the RPG element in the &quot;hardcore&quot; mode: having to eat, sleep, and stay hydrated. Ammo management came into play as well. I liked all of those features and I hope they bring them back.

Edit: It was nice to see a game ADD features of difficulty rather than continually dumbing down the sequels (a la The Elder Scrolls series...). ]]></description>
			<content:encoded><![CDATA[<p>New Vegas added a bit of the RPG element in the &#8220;hardcore&#8221; mode: having to eat, sleep, and stay hydrated. Ammo management came into play as well. I liked all of those features and I hope they bring them back.</p>
<p>Edit: It was nice to see a game ADD features of difficulty rather than continually dumbing down the sequels (a la The Elder Scrolls series&#8230;). </p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255961</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 14 Apr 2015 12:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255961</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255887&quot;&gt;Illya S&lt;/a&gt;.

like Hardcore mode in Fallout New Vegas?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255887">Illya S</a>.</p>
<p>like Hardcore mode in Fallout New Vegas?</p>
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		<item>
		<title>
		By: Till		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255893</link>

		<dc:creator><![CDATA[Till]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 10:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255893</guid>

					<description><![CDATA[The power armor works like Exosceletons, hence the PA-Training, motion-assist servo-motors and the built-in Microfusion cells. 

&quot;(...) perhaps a Brotherhood of Steel soldier would need to effectively manage stamina to properly move and wield weapons with any degree of skill.&quot; 



If anything they are able to wield bigger weapons due to their armor.]]></description>
			<content:encoded><![CDATA[<p>The power armor works like Exosceletons, hence the PA-Training, motion-assist servo-motors and the built-in Microfusion cells. </p>
<p>&#8220;(&#8230;) perhaps a Brotherhood of Steel soldier would need to effectively manage stamina to properly move and wield weapons with any degree of skill.&#8221; </p>
<p>If anything they are able to wield bigger weapons due to their armor.</p>
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		<title>
		By: jmmy		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255892</link>

		<dc:creator><![CDATA[jmmy]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 09:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255892</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255890&quot;&gt;Andrejs Petersons&lt;/a&gt;.

That would actually be cool. Like in ALien Isolation]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255890">Andrejs Petersons</a>.</p>
<p>That would actually be cool. Like in ALien Isolation</p>
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		<title>
		By: Andrejs Petersons		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255890</link>

		<dc:creator><![CDATA[Andrejs Petersons]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 08:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255890</guid>

					<description><![CDATA[How about bringing back the limitation from old school games, where you are able to save your progress only at certain locations, like safehouses or paid hotel rooms? This feature alone would bump up the difficulty quite a lot. Because now whenever there&#039;s a feeling things can go wrong just save/load and eventually you will get over it.]]></description>
			<content:encoded><![CDATA[<p>How about bringing back the limitation from old school games, where you are able to save your progress only at certain locations, like safehouses or paid hotel rooms? This feature alone would bump up the difficulty quite a lot. Because now whenever there&#8217;s a feeling things can go wrong just save/load and eventually you will get over it.</p>
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		<title>
		By: Illya S		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255887</link>

		<dc:creator><![CDATA[Illya S]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 06:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255887</guid>

					<description><![CDATA[It would be nice if they implemented a hard core mode in the next fall out game like Diablo 3, that if you die, that character permanently dies, maybe initiate it after the introductory chapter so you don&#039;t have to go through the boring linear part again]]></description>
			<content:encoded><![CDATA[<p>It would be nice if they implemented a hard core mode in the next fall out game like Diablo 3, that if you die, that character permanently dies, maybe initiate it after the introductory chapter so you don&#8217;t have to go through the boring linear part again</p>
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		<title>
		By: Travis Jordan Devereux		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255873</link>

		<dc:creator><![CDATA[Travis Jordan Devereux]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 01:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255873</guid>

					<description><![CDATA[They have so many things right that to change up the difficulty would require some minor AND major design changes. I have a feeling they will up the ante and improve a decent amount from last time around]]></description>
			<content:encoded><![CDATA[<p>They have so many things right that to change up the difficulty would require some minor AND major design changes. I have a feeling they will up the ante and improve a decent amount from last time around</p>
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		<item>
		<title>
		By: Travis Jordan Devereux		</title>
		<link>https://gamingbolt.com/fallout-4-should-it-ramp-up-the-difficulty-like-bloodborne#comment-255874</link>

		<dc:creator><![CDATA[Travis Jordan Devereux]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 01:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228491#comment-255874</guid>

					<description><![CDATA[Sorry for the generalities lol]]></description>
			<content:encoded><![CDATA[<p>Sorry for the generalities lol</p>
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