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	<title>
	Comments on: Fallout 4: Why It Should Have Improved Mod Support	</title>
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	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 04 Mar 2014 02:27:00 +0000</lastBuildDate>
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		<title>
		By: Dou Chebag		</title>
		<link>https://gamingbolt.com/fallout-4-why-it-should-have-improved-mod-support#comment-217271</link>

		<dc:creator><![CDATA[Dou Chebag]]></dc:creator>
		<pubDate>Tue, 04 Mar 2014 02:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188459#comment-217271</guid>

					<description><![CDATA[As a mod dev, I find it hard to complain about having a readily accessible mod tool in the GECK and CK. But now that you mention it, retrospectively, there was quite a bit of tedium involved. Especially around scripting. The scripts for F3 and NV were somewhat simliar, but different enough to be aggravating. The scripts for Skyrim are nothing like Fallout, not even close. A real aggravation if you started with Fallout. 

The graphical part is fairly clear, though I wish the GECK would make better use of RAM. And I would like to see the number of supported references quintuple. Officially it&#039;s 500, but it didnt start getting unstable until around 1500. At 4000, boom boom boom. Hehe. Anyhoo, a professional interface designed for the semi-novice would completely rock. Talk about reply value. Awesome sauce.]]></description>
			<content:encoded><![CDATA[<p>As a mod dev, I find it hard to complain about having a readily accessible mod tool in the GECK and CK. But now that you mention it, retrospectively, there was quite a bit of tedium involved. Especially around scripting. The scripts for F3 and NV were somewhat simliar, but different enough to be aggravating. The scripts for Skyrim are nothing like Fallout, not even close. A real aggravation if you started with Fallout. </p>
<p>The graphical part is fairly clear, though I wish the GECK would make better use of RAM. And I would like to see the number of supported references quintuple. Officially it&#8217;s 500, but it didnt start getting unstable until around 1500. At 4000, boom boom boom. Hehe. Anyhoo, a professional interface designed for the semi-novice would completely rock. Talk about reply value. Awesome sauce.</p>
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		<title>
		By: urgelt		</title>
		<link>https://gamingbolt.com/fallout-4-why-it-should-have-improved-mod-support#comment-216967</link>

		<dc:creator><![CDATA[urgelt]]></dc:creator>
		<pubDate>Sun, 02 Mar 2014 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188459#comment-216967</guid>

					<description><![CDATA[The better the development tools are, the more cheaply and easily BethSoft will be able to develop Fallout 4 and its DLC.  Contracting with Obsidian for a follow-on game should also be less expensive and more profitable.  So better modding tools would produce more winners than just modders.


So I do hope for progress in this area.  Really, the modding tools for Skyrim - the lastest major BethSoft release - aren&#039;t much more advanced than for Morrowind in 2002.  It&#039;s been an area of neglect, and I think it probably drives up development costs for the studio.  If it&#039;s easier to get content into the game, everyone will benefit.


So, I hope BethSoft heeds your advice.]]></description>
			<content:encoded><![CDATA[<p>The better the development tools are, the more cheaply and easily BethSoft will be able to develop Fallout 4 and its DLC.  Contracting with Obsidian for a follow-on game should also be less expensive and more profitable.  So better modding tools would produce more winners than just modders.</p>
<p>So I do hope for progress in this area.  Really, the modding tools for Skyrim &#8211; the lastest major BethSoft release &#8211; aren&#8217;t much more advanced than for Morrowind in 2002.  It&#8217;s been an area of neglect, and I think it probably drives up development costs for the studio.  If it&#8217;s easier to get content into the game, everyone will benefit.</p>
<p>So, I hope BethSoft heeds your advice.</p>
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		<title>
		By: patrick garant		</title>
		<link>https://gamingbolt.com/fallout-4-why-it-should-have-improved-mod-support#comment-216927</link>

		<dc:creator><![CDATA[patrick garant]]></dc:creator>
		<pubDate>Sun, 02 Mar 2014 18:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188459#comment-216927</guid>

					<description><![CDATA[DON&#039;T GIVE THEM A REASON TO TAKE LONGER FOR A RELEASE DATE.]]></description>
			<content:encoded><![CDATA[<p>DON&#8217;T GIVE THEM A REASON TO TAKE LONGER FOR A RELEASE DATE.</p>
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