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	Comments on: Far Cry 3: How to merge the best of both worlds	</title>
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		<title>
		By: Richard Gill		</title>
		<link>https://gamingbolt.com/far-cry-3-how-to-merge-the-best-of-both-worlds#comment-83570</link>

		<dc:creator><![CDATA[Richard Gill]]></dc:creator>
		<pubDate>Mon, 13 Jun 2011 18:43:55 +0000</pubDate>
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					<description><![CDATA[good points there gaming bolt!!]]></description>
			<content:encoded><![CDATA[<p>good points there gaming bolt!!</p>
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		<title>
		By: Jase		</title>
		<link>https://gamingbolt.com/far-cry-3-how-to-merge-the-best-of-both-worlds#comment-83191</link>

		<dc:creator><![CDATA[Jase]]></dc:creator>
		<pubDate>Fri, 10 Jun 2011 22:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32872#comment-83191</guid>

					<description><![CDATA[I agree with both Iammagicmachine and Robert. It doesn&#039;t need multiplayer. I loved Farcry 2 despite the obvious issues because no game has been able to immerse me in a virtual world so well like this one can. Looking forward to 3.]]></description>
			<content:encoded><![CDATA[<p>I agree with both Iammagicmachine and Robert. It doesn&#8217;t need multiplayer. I loved Farcry 2 despite the obvious issues because no game has been able to immerse me in a virtual world so well like this one can. Looking forward to 3.</p>
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		<title>
		By: Robert		</title>
		<link>https://gamingbolt.com/far-cry-3-how-to-merge-the-best-of-both-worlds#comment-83117</link>

		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 10 Jun 2011 12:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32872#comment-83117</guid>

					<description><![CDATA[The things that ruined Far Cry 2 for we were:
- Poorly implemented stealth mechanics: I saw an E3 video for Far Cry 2 where the player took out a whole camp with silenced weapons and the machete, and not one of the enemies noticed. I have never been able to replicate this, even with the ghillie suit. Enemies always know exactly where you are

- Absolutley everyone is trying to kill you, even the faction you are working for. Those respawning checkpoints were a nightmare.

- Repetitive missions, especially the arms dealer ones.

- Every gun you get from an enemy instantly breaks, despite the fact that they were just using it.]]></description>
			<content:encoded><![CDATA[<p>The things that ruined Far Cry 2 for we were:<br />
&#8211; Poorly implemented stealth mechanics: I saw an E3 video for Far Cry 2 where the player took out a whole camp with silenced weapons and the machete, and not one of the enemies noticed. I have never been able to replicate this, even with the ghillie suit. Enemies always know exactly where you are</p>
<p>&#8211; Absolutley everyone is trying to kill you, even the faction you are working for. Those respawning checkpoints were a nightmare.</p>
<p>&#8211; Repetitive missions, especially the arms dealer ones.</p>
<p>&#8211; Every gun you get from an enemy instantly breaks, despite the fact that they were just using it.</p>
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		<title>
		By: iammagicmachine		</title>
		<link>https://gamingbolt.com/far-cry-3-how-to-merge-the-best-of-both-worlds#comment-83037</link>

		<dc:creator><![CDATA[iammagicmachine]]></dc:creator>
		<pubDate>Thu, 09 Jun 2011 22:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32872#comment-83037</guid>

					<description><![CDATA[Disagree with all but the last two.  

1) Love open-worlds, want to see more in that direction.  I&#039;d like more customization/more to do, but making things smaller and more centralized is backwards, fun-ruining advice IMO.  Why advocate sacrificing the epic hugeness in improving?  Why not just make the epic hugeness more compelling?  

2) Who cares about the narrative?  I never understand this one, although I accept I seem to be in a minority.  I see no purpose in embracing video games as a &quot;story telling medium.&quot; It&#039;s completely counterintuitive to the strengths offered by an interactive medium.  In any event, most video game stories are mind-numbingly juvenile and tedious (even the ones that reviewers fall all over themselves praising to high-heaven for their &#039;great story&#039; are cliche and lame; the supposed &quot;quality&quot; cited is usually only in contrast to the abysmal playing field).  If you want a good story, by all means, read a book. Watch a movie. When it comes to Far Cry 3, I want a G-A-M-E.  I couldn&#039;t care less about the narrative or lack thereof. 

3) I am tired of great single-player experiences being compromised and watered down because the design team decided they had to appease the Multiplayer Crowd.  I couldn&#039;t care less about multiplayer.  If you want good multiplayer get a game that is dedicated to that purpose, like Left 4 Dead.  Stop insisting it be prioritized on games where the focus should be kept on the single-player campaign and the development of a compelling open world.]]></description>
			<content:encoded><![CDATA[<p>Disagree with all but the last two.  </p>
<p>1) Love open-worlds, want to see more in that direction.  I&#8217;d like more customization/more to do, but making things smaller and more centralized is backwards, fun-ruining advice IMO.  Why advocate sacrificing the epic hugeness in improving?  Why not just make the epic hugeness more compelling?  </p>
<p>2) Who cares about the narrative?  I never understand this one, although I accept I seem to be in a minority.  I see no purpose in embracing video games as a &#8220;story telling medium.&#8221; It&#8217;s completely counterintuitive to the strengths offered by an interactive medium.  In any event, most video game stories are mind-numbingly juvenile and tedious (even the ones that reviewers fall all over themselves praising to high-heaven for their &#8216;great story&#8217; are cliche and lame; the supposed &#8220;quality&#8221; cited is usually only in contrast to the abysmal playing field).  If you want a good story, by all means, read a book. Watch a movie. When it comes to Far Cry 3, I want a G-A-M-E.  I couldn&#8217;t care less about the narrative or lack thereof. </p>
<p>3) I am tired of great single-player experiences being compromised and watered down because the design team decided they had to appease the Multiplayer Crowd.  I couldn&#8217;t care less about multiplayer.  If you want good multiplayer get a game that is dedicated to that purpose, like Left 4 Dead.  Stop insisting it be prioritized on games where the focus should be kept on the single-player campaign and the development of a compelling open world.</p>
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