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	<title>
	Comments on: Final Fantasy 15: Battling the World to Encourage World Building or Simply Battling?	</title>
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	<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 06 May 2014 04:38:00 +0000</lastBuildDate>
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		<title>
		By: Spoonyrogdrumps		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228530</link>

		<dc:creator><![CDATA[Spoonyrogdrumps]]></dc:creator>
		<pubDate>Tue, 06 May 2014 04:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228530</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228523&quot;&gt;Christopher Dennis Lormand&lt;/a&gt;.

If you want to act like a child

I know you are but what am I 
lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228523">Christopher Dennis Lormand</a>.</p>
<p>If you want to act like a child</p>
<p>I know you are but what am I<br />
lol</p>
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		<title>
		By: Spoonyrogdrumps		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228525</link>

		<dc:creator><![CDATA[Spoonyrogdrumps]]></dc:creator>
		<pubDate>Tue, 06 May 2014 04:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228525</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228524&quot;&gt;Christopher Dennis Lormand&lt;/a&gt;.

You might want to thank them and think before you speak.  No one takes you seriously.  Go cry to mommy]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228524">Christopher Dennis Lormand</a>.</p>
<p>You might want to thank them and think before you speak.  No one takes you seriously.  Go cry to mommy</p>
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		<title>
		By: Christopher Dennis Lormand		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228524</link>

		<dc:creator><![CDATA[Christopher Dennis Lormand]]></dc:creator>
		<pubDate>Tue, 06 May 2014 03:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228524</guid>

					<description><![CDATA[cant wait until square begins its refocus on its jrpg roots. then these spoiled ignorant hack 20 something &quot;gamers&quot; wont have a reason to whine and rant. American gaming market is killing the industry.]]></description>
			<content:encoded><![CDATA[<p>cant wait until square begins its refocus on its jrpg roots. then these spoiled ignorant hack 20 something &#8220;gamers&#8221; wont have a reason to whine and rant. American gaming market is killing the industry.</p>
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		<item>
		<title>
		By: Christopher Dennis Lormand		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228523</link>

		<dc:creator><![CDATA[Christopher Dennis Lormand]]></dc:creator>
		<pubDate>Tue, 06 May 2014 03:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228523</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228341&quot;&gt;Spoonyrogdrumps&lt;/a&gt;.

you are an idiot]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228341">Spoonyrogdrumps</a>.</p>
<p>you are an idiot</p>
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		<title>
		By: HyperTallih		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228426</link>

		<dc:creator><![CDATA[HyperTallih]]></dc:creator>
		<pubDate>Mon, 05 May 2014 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228426</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228341&quot;&gt;Spoonyrogdrumps&lt;/a&gt;.

xd]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228341">Spoonyrogdrumps</a>.</p>
<p>xd</p>
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		<title>
		By: HyperTallih		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228425</link>

		<dc:creator><![CDATA[HyperTallih]]></dc:creator>
		<pubDate>Mon, 05 May 2014 12:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228425</guid>

					<description><![CDATA[lol]]></description>
			<content:encoded><![CDATA[<p>lol</p>
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		<title>
		By: King Chibi		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228392</link>

		<dc:creator><![CDATA[King Chibi]]></dc:creator>
		<pubDate>Mon, 05 May 2014 11:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228392</guid>

					<description><![CDATA[It&#039;s more  about having control 100%. There is an opportunity for the player to directly playout entire scenarios that do not fit into the coordinated confines of a turn-based battle. Large scale epicenes gains nonlinear gameplay qualities. Almost everything happens without pauses. Touch a treasure box, game doesn&#039;t pause, open a door, game doesn&#039;t pause, and even execute flashy advent children styled moves, game doesn&#039;t pause.  Loading is  nonexistent (Final Fantasy XV). QuickTime events are nonexistent (Final Fantasy XV). 

However, you are right about the mechanics being enhanced on the immersion. Just look at the fight with behemoth. You can actually experience the beast&#039;s durability and power. Its attacks do damage to not only the party but the setting itself. You can jump on it, attacking nearly everywhere as it tosses a vehicle aside like no one&#039;s business.

This is a major difference in comparison to the stilled image from previous FF games, which have the HP bar moving from right to left as the only indication of a &quot;threat&quot;

The entire setting is interactive, meaning you can jump onto objects, climb onto objects, push objects out the way, destroy objects, and pick up objects. An object is anything from a street lamp to a table to a building to a mountain. Swimming is even allowed. You can steal vehicles from unfriendly artificial intelligence.

Previously in Final Fantasy, combat and traveling were two separate  elements. Now it&#039;s not. Everything blends. Cutscenes hardly look different from in game footage.  Hair physics is the only difference between hi-poly models of the pre-rendered movies, and the low-poly models of in-game footage; consistent visual fidelity enhances immersion. This means a lot when the detail of  a fully interactive setting can be experienced. The water just doesn&#039;t look pretty.  Having those waves slam you back in such detail brings out the connection between player and game as you swim towards shore. Of course it&#039;s related to plot based on the context as seen in the trailers though only Cor&#039;s line at the end of TGS 2013 trailer was not part of the script. 

 Communication is not limited to the narrative. While you go from A to B, conversations between the party members occur in real-time, providing each other with their own sense of importance and plenty of motivation to complete their objectives. This makes them feel concrete and tangible enough to care for their emotions. Past Japanese developers put none cut scene conversation in smaller dialogue boxes, such as Skits (Tales of franchise).  Nomura keeps his characters talking all the time and as naturally as possible without any interruptions. It is pushed a bit further by tapping into the realm of cell phones. The people of Final Fantasy XV do indeed have mobile devices. If you are away from your party members, calling them or video chatting is possible. 

 
Repeated battle lines, dialogue trees, niceties from NPCs, and aimless chatter are thrown out the window. Final Fantasy XV takes after Nier&#039;s way of speaking. Anyone who played Nier would know there is a smart  dialogue system and if Final Fantasy XV updates and upgrades it then that&#039;s a pro, not a con. 



If you do some research then you would realize that Final Fantasy XV is all about playing and not so much watching. If you don&#039;t want to experience the story in an immerseive  way Final Fantasy as a franchise could never do before then play the older ones, which the jest of plot and lore was told through cutscenes or NPCs though for NPCs well done look at Last Remnant.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s more  about having control 100%. There is an opportunity for the player to directly playout entire scenarios that do not fit into the coordinated confines of a turn-based battle. Large scale epicenes gains nonlinear gameplay qualities. Almost everything happens without pauses. Touch a treasure box, game doesn&#8217;t pause, open a door, game doesn&#8217;t pause, and even execute flashy advent children styled moves, game doesn&#8217;t pause.  Loading is  nonexistent (Final Fantasy XV). QuickTime events are nonexistent (Final Fantasy XV). </p>
<p>However, you are right about the mechanics being enhanced on the immersion. Just look at the fight with behemoth. You can actually experience the beast&#8217;s durability and power. Its attacks do damage to not only the party but the setting itself. You can jump on it, attacking nearly everywhere as it tosses a vehicle aside like no one&#8217;s business.</p>
<p>This is a major difference in comparison to the stilled image from previous FF games, which have the HP bar moving from right to left as the only indication of a &#8220;threat&#8221;</p>
<p>The entire setting is interactive, meaning you can jump onto objects, climb onto objects, push objects out the way, destroy objects, and pick up objects. An object is anything from a street lamp to a table to a building to a mountain. Swimming is even allowed. You can steal vehicles from unfriendly artificial intelligence.</p>
<p>Previously in Final Fantasy, combat and traveling were two separate  elements. Now it&#8217;s not. Everything blends. Cutscenes hardly look different from in game footage.  Hair physics is the only difference between hi-poly models of the pre-rendered movies, and the low-poly models of in-game footage; consistent visual fidelity enhances immersion. This means a lot when the detail of  a fully interactive setting can be experienced. The water just doesn&#8217;t look pretty.  Having those waves slam you back in such detail brings out the connection between player and game as you swim towards shore. Of course it&#8217;s related to plot based on the context as seen in the trailers though only Cor&#8217;s line at the end of TGS 2013 trailer was not part of the script. </p>
<p> Communication is not limited to the narrative. While you go from A to B, conversations between the party members occur in real-time, providing each other with their own sense of importance and plenty of motivation to complete their objectives. This makes them feel concrete and tangible enough to care for their emotions. Past Japanese developers put none cut scene conversation in smaller dialogue boxes, such as Skits (Tales of franchise).  Nomura keeps his characters talking all the time and as naturally as possible without any interruptions. It is pushed a bit further by tapping into the realm of cell phones. The people of Final Fantasy XV do indeed have mobile devices. If you are away from your party members, calling them or video chatting is possible. </p>
<p>Repeated battle lines, dialogue trees, niceties from NPCs, and aimless chatter are thrown out the window. Final Fantasy XV takes after Nier&#8217;s way of speaking. Anyone who played Nier would know there is a smart  dialogue system and if Final Fantasy XV updates and upgrades it then that&#8217;s a pro, not a con. </p>
<p>If you do some research then you would realize that Final Fantasy XV is all about playing and not so much watching. If you don&#8217;t want to experience the story in an immerseive  way Final Fantasy as a franchise could never do before then play the older ones, which the jest of plot and lore was told through cutscenes or NPCs though for NPCs well done look at Last Remnant.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228390</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Mon, 05 May 2014 11:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228390</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228256&quot;&gt;MelvinGFrahm&lt;/a&gt;.

.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228256">MelvinGFrahm</a>.</p>
<p>.</p>
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		<title>
		By: King Chibi		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228389</link>

		<dc:creator><![CDATA[King Chibi]]></dc:creator>
		<pubDate>Mon, 05 May 2014 11:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228389</guid>

					<description><![CDATA[.....   Please read my information about XV. Really if you are going to rant at least have knowledge about the damn game because clearly you are clueless.  http://marcush108.wix.com/bimpygamenation#!final-fantasy-xv/cuvf

]]></description>
			<content:encoded><![CDATA[<p>&#8230;..   Please read my information about XV. Really if you are going to rant at least have knowledge about the damn game because clearly you are clueless.  <a href="http://marcush108.wix.com/bimpygamenation#!final-fantasy-xv/cuvf" rel="nofollow ugc">http://marcush108.wix.com/bimpygamenation#!final-fantasy-xv/cuvf</a></p>
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		<title>
		By: Dylan		</title>
		<link>https://gamingbolt.com/final-fantasy-15-battling-the-world-to-encourage-world-building-or-simply-battling#comment-228388</link>

		<dc:creator><![CDATA[Dylan]]></dc:creator>
		<pubDate>Mon, 05 May 2014 11:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=194938#comment-228388</guid>

					<description><![CDATA[Versus XIII was never going to be on 360, it was a PS3 exclusive until it was re branded as XV and even then it was PS4 and Xbox One]]></description>
			<content:encoded><![CDATA[<p>Versus XIII was never going to be on 360, it was a PS3 exclusive until it was re branded as XV and even then it was PS4 and Xbox One</p>
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