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	Comments on: Five Most Influential Gaming Systems	</title>
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		<title>
		By: tareq salah		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-67062</link>

		<dc:creator><![CDATA[tareq salah]]></dc:creator>
		<pubDate>Fri, 25 Mar 2011 08:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-67062</guid>

					<description><![CDATA[the nintendo was most fun to play, but play station started the revolution. we should be thankful for sony to bring us to this age of fun]]></description>
			<content:encoded><![CDATA[<p>the nintendo was most fun to play, but play station started the revolution. we should be thankful for sony to bring us to this age of fun</p>
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		<title>
		By: tareq salah		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-67057</link>

		<dc:creator><![CDATA[tareq salah]]></dc:creator>
		<pubDate>Fri, 25 Mar 2011 08:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-67057</guid>

					<description><![CDATA[ninteno to me is the most fun but p s one was the cobsole that started the revolution. i will never forget that day when it came out]]></description>
			<content:encoded><![CDATA[<p>ninteno to me is the most fun but p s one was the cobsole that started the revolution. i will never forget that day when it came out</p>
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		<title>
		By: Bone_Apart216		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-55834</link>

		<dc:creator><![CDATA[Bone_Apart216]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 05:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-55834</guid>

					<description><![CDATA[I kinda thought there was nothing else you could have fit into a top 5 list.
Maybe should&#039;ve at least squeezed Gameboy and Wii in there. Maybe making them honorable mentions.]]></description>
			<content:encoded><![CDATA[<p>I kinda thought there was nothing else you could have fit into a top 5 list.<br />
Maybe should&#8217;ve at least squeezed Gameboy and Wii in there. Maybe making them honorable mentions.</p>
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		<title>
		By: rak33n		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-55502</link>

		<dc:creator><![CDATA[rak33n]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 18:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-55502</guid>

					<description><![CDATA[atari pong was the biggest one my older brother had it and still does that system made a lot of headlines]]></description>
			<content:encoded><![CDATA[<p>atari pong was the biggest one my older brother had it and still does that system made a lot of headlines</p>
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		<title>
		By: pixfall		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-49628</link>

		<dc:creator><![CDATA[pixfall]]></dc:creator>
		<pubDate>Fri, 14 Jan 2011 04:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-49628</guid>

					<description><![CDATA[Hmmm what about wii? deserves a place too!]]></description>
			<content:encoded><![CDATA[<p>Hmmm what about wii? deserves a place too!</p>
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		<title>
		By: J.T.		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-48978</link>

		<dc:creator><![CDATA[J.T.]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 08:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-48978</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/five-most-influential-gaming-systems#comment-48823&quot;&gt;The dude&lt;/a&gt;.

The Dude, while I am a fierce supporter of the TurboGrafx-16, I gotta disagree with your reasoning about the size of the game cards. Did you ever bust open a cartridge and see how much wasted space there is in each one? the TG-16 was smaller, but not by much. 

Also, while I loved having the CD-ROM for it (The line of &quot;Ys, the ideal utopia&quot; is still burned into my mind from everytime you start the game up), you are skipping over a key part of this stories topic: influential. Just because it came before other systems doesn&#039;t mean that it actually can be attributed to having influenced what came after it. CD games were coming, NEC or not.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/five-most-influential-gaming-systems#comment-48823">The dude</a>.</p>
<p>The Dude, while I am a fierce supporter of the TurboGrafx-16, I gotta disagree with your reasoning about the size of the game cards. Did you ever bust open a cartridge and see how much wasted space there is in each one? the TG-16 was smaller, but not by much. </p>
<p>Also, while I loved having the CD-ROM for it (The line of &#8220;Ys, the ideal utopia&#8221; is still burned into my mind from everytime you start the game up), you are skipping over a key part of this stories topic: influential. Just because it came before other systems doesn&#8217;t mean that it actually can be attributed to having influenced what came after it. CD games were coming, NEC or not.</p>
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		<title>
		By: The dude		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-48823</link>

		<dc:creator><![CDATA[The dude]]></dc:creator>
		<pubDate>Sun, 09 Jan 2011 02:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-48823</guid>

					<description><![CDATA[I don&#039;t know how many people remember the Turbo Grafx-16. However, when a friend of mine brought it home, it was AMAZING!!!! All other systems at the time, had big bulky cartridges, but the TG-16 had its games on something that was only slightly thicker than a credit card. IMO, that was a game changer in how much information could be stored on such a small item.

The TG-16 also had a cd-rom add-on peripheral almost 2 years before the Phillips CD-i came out.

I can still remember playing for hours on end Bonk, my little caveman buddy.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know how many people remember the Turbo Grafx-16. However, when a friend of mine brought it home, it was AMAZING!!!! All other systems at the time, had big bulky cartridges, but the TG-16 had its games on something that was only slightly thicker than a credit card. IMO, that was a game changer in how much information could be stored on such a small item.</p>
<p>The TG-16 also had a cd-rom add-on peripheral almost 2 years before the Phillips CD-i came out.</p>
<p>I can still remember playing for hours on end Bonk, my little caveman buddy.</p>
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		<title>
		By: Zanzibar		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-48162</link>

		<dc:creator><![CDATA[Zanzibar]]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 05:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-48162</guid>

					<description><![CDATA[I am bothered by one glaring omission: the author completely failed to mention Nintendo&#039;s Game Boy. Prior to the Game Boy dropping in 1990, handheld gaming options were limited to the craptacular LCD format. The Game Boy changed that and proved that the world was ready to play real video games on the go. Since then, imitators have come and gone - Game Gear, Neo Geo Pocket, Wonderswan - and the Game Boy has remained on top. But what it also did is illustrate the fact that people are very willing to purchase a portable gaming system. This has allowed the smartphone industry to capitalize by providing an entire library of downloadable games available to customers. Not only are they purchasing a phone, they&#039;re purchasing a gaming system also. While the Game Boy continues to evolve and thrive, other portable devices are benefiting from its influence.

Also, rather than the Pong machine, I feel as if the Atari 2600 itself should have been mentioned. It was the first home arcade system to reach mass appeal and it demonstrated the importance of having many available games. It was the first system to utilize third party developers, as well. Without the 2600 cementing the idea of in-home video gaming, it&#039;s likely that the NES would&#039;ve had a much harder time gaining a foothold in the United States.]]></description>
			<content:encoded><![CDATA[<p>I am bothered by one glaring omission: the author completely failed to mention Nintendo&#8217;s Game Boy. Prior to the Game Boy dropping in 1990, handheld gaming options were limited to the craptacular LCD format. The Game Boy changed that and proved that the world was ready to play real video games on the go. Since then, imitators have come and gone &#8211; Game Gear, Neo Geo Pocket, Wonderswan &#8211; and the Game Boy has remained on top. But what it also did is illustrate the fact that people are very willing to purchase a portable gaming system. This has allowed the smartphone industry to capitalize by providing an entire library of downloadable games available to customers. Not only are they purchasing a phone, they&#8217;re purchasing a gaming system also. While the Game Boy continues to evolve and thrive, other portable devices are benefiting from its influence.</p>
<p>Also, rather than the Pong machine, I feel as if the Atari 2600 itself should have been mentioned. It was the first home arcade system to reach mass appeal and it demonstrated the importance of having many available games. It was the first system to utilize third party developers, as well. Without the 2600 cementing the idea of in-home video gaming, it&#8217;s likely that the NES would&#8217;ve had a much harder time gaining a foothold in the United States.</p>
]]></content:encoded>
		
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		<title>
		By: Austin		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-48026</link>

		<dc:creator><![CDATA[Austin]]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 08:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-48026</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/five-most-influential-gaming-systems#comment-48025&quot;&gt;Austin&lt;/a&gt;.

my bad didn&#039;t read the intro... I feel igonorant]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/five-most-influential-gaming-systems#comment-48025">Austin</a>.</p>
<p>my bad didn&#8217;t read the intro&#8230; I feel igonorant</p>
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		<item>
		<title>
		By: Austin		</title>
		<link>https://gamingbolt.com/five-most-influential-gaming-systems#comment-48025</link>

		<dc:creator><![CDATA[Austin]]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 08:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17657#comment-48025</guid>

					<description><![CDATA[Wii]]></description>
			<content:encoded><![CDATA[<p>Wii</p>
]]></content:encoded>
		
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