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	Comments on: Former Gears of War Creative Director: People Don&#8217;t Want Innovation	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/former-gears-of-war-creative-director-people-dont-want-innovation#comment-269475</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 01 Sep 2015 20:39:00 +0000</pubDate>
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					<description><![CDATA[Good point Pramath. Although u see COD&#039;s sales, and u can feel his point too. Innovation for me to be specific, is moving toward cloud compute in games, offloading more jobs to the data center. ]]></description>
			<content:encoded><![CDATA[<p>Good point Pramath. Although u see COD&#8217;s sales, and u can feel his point too. Innovation for me to be specific, is moving toward cloud compute in games, offloading more jobs to the data center. </p>
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		<title>
		By: lagann		</title>
		<link>https://gamingbolt.com/former-gears-of-war-creative-director-people-dont-want-innovation#comment-269427</link>

		<dc:creator><![CDATA[lagann]]></dc:creator>
		<pubDate>Tue, 01 Sep 2015 09:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=241952#comment-269427</guid>

					<description><![CDATA[People want innovation that makes sense for established franchises. For example bioshock Infinite...the girl, which i dont recall her name, made a huge difference. That was innovative while still keeping what made bioshock...Bioshock.

We expect game designers to not only vastly improve what was there before. We want them to evolve it and then put some new innovation in there.

Innovation for the sake of it usually just leads to a worst game. Another example is Wildstar which supposedly innovated what WoW popularized....but then they completely forgot to evolve and flesh out what made MMO&#039;s work. ]]></description>
			<content:encoded><![CDATA[<p>People want innovation that makes sense for established franchises. For example bioshock Infinite&#8230;the girl, which i dont recall her name, made a huge difference. That was innovative while still keeping what made bioshock&#8230;Bioshock.</p>
<p>We expect game designers to not only vastly improve what was there before. We want them to evolve it and then put some new innovation in there.</p>
<p>Innovation for the sake of it usually just leads to a worst game. Another example is Wildstar which supposedly innovated what WoW popularized&#8230;.but then they completely forgot to evolve and flesh out what made MMO&#8217;s work. </p>
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