<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Former Konami Tech Director Reveals Some Details Behind Konami And Kojima Split	</title>
	<atom:link href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 26 Dec 2015 09:21:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281564</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 26 Dec 2015 09:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281564</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281559&quot;&gt;leanton31&lt;/a&gt;.

What?! Wow. Atleast I know now...Witcher 3 is gorgeous. The water and trees...mmmm]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281559">leanton31</a>.</p>
<p>What?! Wow. Atleast I know now&#8230;Witcher 3 is gorgeous. The water and trees&#8230;mmmm</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: leanton31		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281559</link>

		<dc:creator><![CDATA[leanton31]]></dc:creator>
		<pubDate>Sat, 26 Dec 2015 08:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281559</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281464&quot;&gt;Mark&lt;/a&gt;.

The Witcher 3. And THIS is THE rpg game to play in terms of graphics, storytelling and action!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281464">Mark</a>.</p>
<p>The Witcher 3. And THIS is THE rpg game to play in terms of graphics, storytelling and action!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281527</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Fri, 25 Dec 2015 20:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281527</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281389&quot;&gt;Mark&lt;/a&gt;.

If he isn&#039;t making his own engine yea I&#039;d imagine he will likely go UE4.  I see no reason why he wouldn&#039;t.  2016 should see a lot of studios using it. I&#039;m actually kinda surprised its adoption hasn&#039;t been as quick as ue3]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281389">Mark</a>.</p>
<p>If he isn&#8217;t making his own engine yea I&#8217;d imagine he will likely go UE4.  I see no reason why he wouldn&#8217;t.  2016 should see a lot of studios using it. I&#8217;m actually kinda surprised its adoption hasn&#8217;t been as quick as ue3</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281464</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 25 Dec 2015 11:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281464</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281461&quot;&gt;leanton31&lt;/a&gt;.

Never heard of it. Any popular games running on it? ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281461">leanton31</a>.</p>
<p>Never heard of it. Any popular games running on it? </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: leanton31		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281462</link>

		<dc:creator><![CDATA[leanton31]]></dc:creator>
		<pubDate>Fri, 25 Dec 2015 09:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281462</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281362&quot;&gt;d0x360&lt;/a&gt;.

I think Kojima would like to see the glass of water half full. He got the creative freedom he longed for, and creating a brand new IP from scratch, well, this is a tempting challenge for creative genuises!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281362">d0x360</a>.</p>
<p>I think Kojima would like to see the glass of water half full. He got the creative freedom he longed for, and creating a brand new IP from scratch, well, this is a tempting challenge for creative genuises!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: leanton31		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281461</link>

		<dc:creator><![CDATA[leanton31]]></dc:creator>
		<pubDate>Fri, 25 Dec 2015 09:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281461</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281389&quot;&gt;Mark&lt;/a&gt;.

Red Engine seems pretty good and reminiscent of the fox engine, also allows open world crafting.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281389">Mark</a>.</p>
<p>Red Engine seems pretty good and reminiscent of the fox engine, also allows open world crafting.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281389</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 24 Dec 2015 22:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281389</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281362&quot;&gt;d0x360&lt;/a&gt;.

What game engine do u think Kojima maybe eyeing for his new game, considering he&#039;s on a small budget and the Fox Engine is now Konami&#039;s? UE4?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281362">d0x360</a>.</p>
<p>What game engine do u think Kojima maybe eyeing for his new game, considering he&#8217;s on a small budget and the Fox Engine is now Konami&#8217;s? UE4?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/former-konami-tech-director-reveals-some-details-behind-konami-and-kojima-split#comment-281362</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 24 Dec 2015 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252833#comment-281362</guid>

					<description><![CDATA[I have a feeling Kojima doesn&#039;t want to be &quot;free&quot; from metal gear.  Its basically a universe that allows for all his crazy ideas to come to life and its exceptionally hard to do that.  Starting from scratch is a huge risk especially when you consider a vast majority of mgs players don&#039;t follow news and have no idea what&#039;s happened.  Then a large portion of those people really dont know who Kojima is at all they just know they like metal gear.

I&#039;m also quite sure he&#039;s not thrilled about needing to dump an engine that has been worked on specifically for him for the past 5 years.  That level of refinement comes at great cost which was probably konamis main issue.]]></description>
			<content:encoded><![CDATA[<p>I have a feeling Kojima doesn&#8217;t want to be &#8220;free&#8221; from metal gear.  Its basically a universe that allows for all his crazy ideas to come to life and its exceptionally hard to do that.  Starting from scratch is a huge risk especially when you consider a vast majority of mgs players don&#8217;t follow news and have no idea what&#8217;s happened.  Then a large portion of those people really dont know who Kojima is at all they just know they like metal gear.</p>
<p>I&#8217;m also quite sure he&#8217;s not thrilled about needing to dump an engine that has been worked on specifically for him for the past 5 years.  That level of refinement comes at great cost which was probably konamis main issue.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
