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	<title>
	Comments on: Guerrilla&#8217;s Horizon Footage Was Entirely In Engine	</title>
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	<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 18 Jun 2015 12:53:00 +0000</lastBuildDate>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262191</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 12:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262191</guid>

					<description><![CDATA[Awesome looking game, can&#039;t wait to test it☺]]></description>
			<content:encoded><![CDATA[<p>Awesome looking game, can&#8217;t wait to test it☺</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262143</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 07:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262143</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262141&quot;&gt;Mark&lt;/a&gt;.

With games like sea of thieves, ratchet and clank getting cgi level graphics is easy because the style hasn&#039;t changed in a decade. They just need to use object space rendering to be true film cgi because that&#039;s what they use. But try do guardians of the galaxy or Jupiter ascending type graphics is to hard currently because there using all the latest tech and powerful render farms. Those models will probably use nurbs which is fine in non real-time but takes to much power for real time. Maybe with dual fury gpu!!

Hope star citizen gets closer to current cgi but well have to see the final product]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262141">Mark</a>.</p>
<p>With games like sea of thieves, ratchet and clank getting cgi level graphics is easy because the style hasn&#8217;t changed in a decade. They just need to use object space rendering to be true film cgi because that&#8217;s what they use. But try do guardians of the galaxy or Jupiter ascending type graphics is to hard currently because there using all the latest tech and powerful render farms. Those models will probably use nurbs which is fine in non real-time but takes to much power for real time. Maybe with dual fury gpu!!</p>
<p>Hope star citizen gets closer to current cgi but well have to see the final product</p>
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		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262141</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 06:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262141</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262134&quot;&gt;Psionicinversion&lt;/a&gt;.

Yeah true. Sea of Thieves was just nuts. Forget the grass n trees, but dam the waves.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262134">Psionicinversion</a>.</p>
<p>Yeah true. Sea of Thieves was just nuts. Forget the grass n trees, but dam the waves.</p>
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		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262134</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 04:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262134</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262087&quot;&gt;Mark&lt;/a&gt;.

It depends on CGI from when? 10 years ago yeah. Not currently though]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262087">Mark</a>.</p>
<p>It depends on CGI from when? 10 years ago yeah. Not currently though</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262133</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 04:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262133</guid>

					<description><![CDATA[Are people here at gamingbolt stupid or something?? They showed game play so what makes you think that was in engine. Omg this site is bloody ridiculous some times]]></description>
			<content:encoded><![CDATA[<p>Are people here at gamingbolt stupid or something?? They showed game play so what makes you think that was in engine. Omg this site is bloody ridiculous some times</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262087</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 00:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262087</guid>

					<description><![CDATA[This game was the best Sony showed to me. Dam the graphics, along with the &quot;tribal hunter vs mech dinosaur&quot; vibe was fresh and oozed with creativity. Guerilla probably wanted to make this years ago. Game looks to be a true gem. 

Is it just me, or does anyone else feel the games for X1 &#038; PS4 at E3 were graphically close to CGI?! I mean look at Doom, Gears, Horizon, Sea of Thieves, BattleFront! C&#039;mon I can&#039;t be the only one...]]></description>
			<content:encoded><![CDATA[<p>This game was the best Sony showed to me. Dam the graphics, along with the &#8220;tribal hunter vs mech dinosaur&#8221; vibe was fresh and oozed with creativity. Guerilla probably wanted to make this years ago. Game looks to be a true gem. </p>
<p>Is it just me, or does anyone else feel the games for X1 &amp; PS4 at E3 were graphically close to CGI?! I mean look at Doom, Gears, Horizon, Sea of Thieves, BattleFront! C&#8217;mon I can&#8217;t be the only one&#8230;</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/guerrillas-horizon-footage-was-entirely-in-engine#comment-262084</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 00:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235366#comment-262084</guid>

					<description><![CDATA[This game was the best Sony showed to me. Dam the graphics, along with the &quot;tribal hunter vs mech dinosaur&quot; vibe was fresh and oozed with creativity. Guerilla probably wanted to make this years ago. Game looks to be a true gem. 

Is it just me, or does anyone else feel the games for X1 &#038; PS4 at E3 were graphically close to CGI?! I mean look at Doom, Gears, Horizon, Sea of Thieves, BattleFront! C&#039;mon I can&#039;t be the only one....]]></description>
			<content:encoded><![CDATA[<p>This game was the best Sony showed to me. Dam the graphics, along with the &#8220;tribal hunter vs mech dinosaur&#8221; vibe was fresh and oozed with creativity. Guerilla probably wanted to make this years ago. Game looks to be a true gem. </p>
<p>Is it just me, or does anyone else feel the games for X1 &amp; PS4 at E3 were graphically close to CGI?! I mean look at Doom, Gears, Horizon, Sea of Thieves, BattleFront! C&#8217;mon I can&#8217;t be the only one&#8230;.</p>
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