Guitar Hero 7 Development “A Disaster”: Had No Drums, No Singing and No Budget

And you know it only gets worse.


Speaking to Kotaku, an anonymous source spoke out about the disastrous development of Guitar Hero 7 by Vicarious Visions, which was shelved because there was no money.

But really, that was only one of the many issues.

“When the songs started coming in, a great sense of dread came about everyone with an active brain. The game had all of the worst hits from the 1990’s. They realized that, with our lack of budget and time, they couldn’t get quality music so they bought bargain basement music like ‘Closing time’ and ‘Sex and Candy.’ There were some songs in there that had been used at least three times in the Guitar Hero franchises before.”

There were some ambitious plans going into Guitar Hero 7, including a new art style and tailored music videos. But nothing was more ambitious – and eventually idiotic – than the “new” controller.

“This amazing thing was a six stringed guitar. Not a real guitar, or even full six-stringed. It had the classic Guitar Hero buttons on the neck with one extra new button, and six strings where the strum bar used to be. YAY! Now they have an extra button and five more strum bars!”

“The strings [on the prototypes] were unresponsive and loose, and the guitars cost a fortune to make. No one could figure out a way to make it so your average Joe could buy one.”

It was eventually Activision president Eric Hirshberg cancelled the project halfway through, before the publisher bought Vicarious Visions in 2005.

Source: GIBiz

activisionguitar hero 7Vicarious Visions