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	Comments on: Halo 4: 10 Things That Need To Change	</title>
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		<title>
		By: Halodude		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-156923</link>

		<dc:creator><![CDATA[Halodude]]></dc:creator>
		<pubDate>Thu, 21 Jun 2012 11:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-156923</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-82731&quot;&gt;HaloTroll&lt;/a&gt;.

^this.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-82731">HaloTroll</a>.</p>
<p>^this.</p>
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		<title>
		By: cody burkey		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-109892</link>

		<dc:creator><![CDATA[cody burkey]]></dc:creator>
		<pubDate>Mon, 14 Nov 2011 18:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-109892</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-82734&quot;&gt;Branden&lt;/a&gt;.

i agree bring dual wielding back]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-82734">Branden</a>.</p>
<p>i agree bring dual wielding back</p>
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		<title>
		By: Ziggy		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-88304</link>

		<dc:creator><![CDATA[Ziggy]]></dc:creator>
		<pubDate>Thu, 14 Jul 2011 07:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-88304</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-85057&quot;&gt;Mr.Reaper&lt;/a&gt;.

I agree completetey .. I think it would br awesoem to have a game type where you can secure an Area and then a pelican flies in a drops off some marines for you to use]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-85057">Mr.Reaper</a>.</p>
<p>I agree completetey .. I think it would br awesoem to have a game type where you can secure an Area and then a pelican flies in a drops off some marines for you to use</p>
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		<title>
		By: Ziggy		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-88303</link>

		<dc:creator><![CDATA[Ziggy]]></dc:creator>
		<pubDate>Thu, 14 Jul 2011 07:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-88303</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-82781&quot;&gt;Jacob&lt;/a&gt;.

I totally Agree!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-82781">Jacob</a>.</p>
<p>I totally Agree!</p>
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		<title>
		By: Mr.Reaper		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-85057</link>

		<dc:creator><![CDATA[Mr.Reaper]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 23:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-85057</guid>

					<description><![CDATA[They need to add AI spawns in forge and the ability to change it from day to night.]]></description>
			<content:encoded><![CDATA[<p>They need to add AI spawns in forge and the ability to change it from day to night.</p>
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		<title>
		By: will		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-84851</link>

		<dc:creator><![CDATA[will]]></dc:creator>
		<pubDate>Wed, 22 Jun 2011 06:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-84851</guid>

					<description><![CDATA[halo reach sucked balls , ,  i want my br back and the old , ranking system back , because it takes more skill to rank up , i wouldnt mind if they put it on the halo 2 engine or the halo 3 engine , out of those two are the best not reaches engine because that sucks ,]]></description>
			<content:encoded><![CDATA[<p>halo reach sucked balls , ,  i want my br back and the old , ranking system back , because it takes more skill to rank up , i wouldnt mind if they put it on the halo 2 engine or the halo 3 engine , out of those two are the best not reaches engine because that sucks ,</p>
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		<title>
		By: Alex		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83429</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 18:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-83429</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83346&quot;&gt;Cyanide&lt;/a&gt;.

Thing only that is stupid? Are you trying desperately to refute the obvious... There isn&#039;t a heavily narrative driven game, that has changed so drastically from game to game, like Bungie&#039;s HALO, trying to placate the kiddies , at the expense of the adult landscape of gamers, who want a cohesive story, coupled with consistent game play! 

A lot of the stuff Bungie added (equipment, broken vehicles (Warthog and Scorpion tanks, through degradation, dual weapon wielding, cheap enemy A.I., stupid ally A.I., new and nerfed weaponry, armor abilities, inconsistent and worse physics in comparison to C.E., ect...)

Bungie bungled HALO... garbage mouthed minors on Live playing HALO games, notwithstanding.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83346">Cyanide</a>.</p>
<p>Thing only that is stupid? Are you trying desperately to refute the obvious&#8230; There isn&#8217;t a heavily narrative driven game, that has changed so drastically from game to game, like Bungie&#8217;s HALO, trying to placate the kiddies , at the expense of the adult landscape of gamers, who want a cohesive story, coupled with consistent game play! </p>
<p>A lot of the stuff Bungie added (equipment, broken vehicles (Warthog and Scorpion tanks, through degradation, dual weapon wielding, cheap enemy A.I., stupid ally A.I., new and nerfed weaponry, armor abilities, inconsistent and worse physics in comparison to C.E., ect&#8230;)</p>
<p>Bungie bungled HALO&#8230; garbage mouthed minors on Live playing HALO games, notwithstanding.</p>
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		<title>
		By: Cyanide		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83346</link>

		<dc:creator><![CDATA[Cyanide]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 01:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-83346</guid>

					<description><![CDATA[1) Stupid idea. AI should be intuitive and changing with the player.
2) I think half-way is best. Not invincible and not being able to take a tank down with a single clip.
3) Maps are fine, minus the invisible walls.
4) Stupid idea. Change is always good.
5) See above.
6) REALLY stupid idea. There&#039;s a reason why most games don&#039;t use this FOV. It&#039;s outdated, just like GoldenEye on N64. I dont hold my gun at arms length. It&#039;s in my arms resting against my shoulder.
7) Stupid idea as well. Universal auto-aim settings are ideal. As far as auto-aim went in Reach, it was much better than Halo 2.]]></description>
			<content:encoded><![CDATA[<p>1) Stupid idea. AI should be intuitive and changing with the player.<br />
2) I think half-way is best. Not invincible and not being able to take a tank down with a single clip.<br />
3) Maps are fine, minus the invisible walls.<br />
4) Stupid idea. Change is always good.<br />
5) See above.<br />
6) REALLY stupid idea. There&#8217;s a reason why most games don&#8217;t use this FOV. It&#8217;s outdated, just like GoldenEye on N64. I dont hold my gun at arms length. It&#8217;s in my arms resting against my shoulder.<br />
7) Stupid idea as well. Universal auto-aim settings are ideal. As far as auto-aim went in Reach, it was much better than Halo 2.</p>
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		<title>
		By: Alex		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83302</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 11 Jun 2011 17:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-83302</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83085&quot;&gt;DeathStroke&lt;/a&gt;.

Story driven games need continuity in storyline development and in the game play  department (weapons, vehicles, basic character functions, physics ect...) and not to placate kids with A.D.D., with shiny new objects, just because they are bored.

Bungie has really made a mess of HALO on all counts, IMHO.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83085">DeathStroke</a>.</p>
<p>Story driven games need continuity in storyline development and in the game play  department (weapons, vehicles, basic character functions, physics ect&#8230;) and not to placate kids with A.D.D., with shiny new objects, just because they are bored.</p>
<p>Bungie has really made a mess of HALO on all counts, IMHO.</p>
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		<title>
		By: JPDDARKSIDE		</title>
		<link>https://gamingbolt.com/halo-4-10-things-that-need-to-change#comment-83282</link>

		<dc:creator><![CDATA[JPDDARKSIDE]]></dc:creator>
		<pubDate>Sat, 11 Jun 2011 13:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=32693#comment-83282</guid>

					<description><![CDATA[Can I have my BR back.]]></description>
			<content:encoded><![CDATA[<p>Can I have my BR back.</p>
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