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	Comments on: Halo 5 Guardians Relied on Havok&#8217;s &#8220;Efficient Toolset&#8221; for 60 FPS Gameplay	</title>
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	<link>https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 12 Nov 2015 23:12:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276606</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 12 Nov 2015 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248538#comment-276606</guid>

					<description><![CDATA[&quot;Efficient toolset&quot;. Boom]]></description>
			<content:encoded><![CDATA[<p>&#8220;Efficient toolset&#8221;. Boom</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276605</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 12 Nov 2015 23:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248538#comment-276605</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276507&quot;&gt;Graeme Willy&lt;/a&gt;.

Dude the Warzone drop-ins are horrific! As u said, the aliasing and overall textures and even colors beg to look better than an OG Xbox game. Haha.

However, performance wise, I&#039;m shocked at how great the multiplayer connection is, dam near zero lag, and I never encounter anything that resembles an enemy being 1 second ahead of me in battles....it&#039;s sad Blops 3 still has these issues on occasion. 

Still, I love Guardians, the best Halo I&#039;ve played since 2.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276507">Graeme Willy</a>.</p>
<p>Dude the Warzone drop-ins are horrific! As u said, the aliasing and overall textures and even colors beg to look better than an OG Xbox game. Haha.</p>
<p>However, performance wise, I&#8217;m shocked at how great the multiplayer connection is, dam near zero lag, and I never encounter anything that resembles an enemy being 1 second ahead of me in battles&#8230;.it&#8217;s sad Blops 3 still has these issues on occasion. </p>
<p>Still, I love Guardians, the best Halo I&#8217;ve played since 2.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276604</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 12 Nov 2015 23:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248538#comment-276604</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276504&quot;&gt;gmon471&lt;/a&gt;.

This game is ultra fun and addictive. It&#039;s the best Halo I&#039;ve played since 2.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276504">gmon471</a>.</p>
<p>This game is ultra fun and addictive. It&#8217;s the best Halo I&#8217;ve played since 2.</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276507</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Wed, 11 Nov 2015 16:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248538#comment-276507</guid>

					<description><![CDATA[60FPS was the intended goal. As a consequence, the game dynamically scales and often to supremely low resolution, thereby making what often times appears to be the best looking game, suddenly into the worse. For instance, when you first get to the mining camp in campaign, as soon as the game loads you into that zone, the aliasing is horrendous, this is due not because of the aliasing, but the lower resolution switch to pick back up to 60fps. If anything I think someone ought to come up with a dynamic FPS engine. Meaning, the game toggles to 30fPS in areas where battle is not occurring and response time isn&#039;t necessary.  Next time you load into Warzone and you are greeted with the Pelican fly-in scene, you&#039;ll see absurdly low resolution textures, which produces very ugly aliasing. It looks like a downright mess.

Also, Halo 5 is able to pull off the great graphics that it does, by not incorporating dynamic interactions. Meaning, when you pass through foliage, it won&#039;t bend to your touch, you won&#039;t find trees swaying. You might find leaves falling and disappearing before they hit the ground, but that&#039;s it. It&#039;s a very typical Static Halo environment. Classic, like a still painting...were it not for occasional things flying around in the skies.]]></description>
			<content:encoded><![CDATA[<p>60FPS was the intended goal. As a consequence, the game dynamically scales and often to supremely low resolution, thereby making what often times appears to be the best looking game, suddenly into the worse. For instance, when you first get to the mining camp in campaign, as soon as the game loads you into that zone, the aliasing is horrendous, this is due not because of the aliasing, but the lower resolution switch to pick back up to 60fps. If anything I think someone ought to come up with a dynamic FPS engine. Meaning, the game toggles to 30fPS in areas where battle is not occurring and response time isn&#8217;t necessary.  Next time you load into Warzone and you are greeted with the Pelican fly-in scene, you&#8217;ll see absurdly low resolution textures, which produces very ugly aliasing. It looks like a downright mess.</p>
<p>Also, Halo 5 is able to pull off the great graphics that it does, by not incorporating dynamic interactions. Meaning, when you pass through foliage, it won&#8217;t bend to your touch, you won&#8217;t find trees swaying. You might find leaves falling and disappearing before they hit the ground, but that&#8217;s it. It&#8217;s a very typical Static Halo environment. Classic, like a still painting&#8230;were it not for occasional things flying around in the skies.</p>
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		<title>
		By: gmon471		</title>
		<link>https://gamingbolt.com/halo-5-guardians-relied-on-havoks-efficient-toolset-for-60-fps-gameplay#comment-276504</link>

		<dc:creator><![CDATA[gmon471]]></dc:creator>
		<pubDate>Wed, 11 Nov 2015 14:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248538#comment-276504</guid>

					<description><![CDATA[Best FPS I have played in many many years. Graphics are gorgeous and the locked 60fps is smooth as silk. Fantastic 4 player coop and the multiplayer is unmatched.]]></description>
			<content:encoded><![CDATA[<p>Best FPS I have played in many many years. Graphics are gorgeous and the locked 60fps is smooth as silk. Fantastic 4 player coop and the multiplayer is unmatched.</p>
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