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	<title>
	Comments on: Here, Watch Some New Quantum Break Footage	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/here-watch-some-new-quantum-break-footage#comment-242491</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Sun, 12 Oct 2014 21:21:00 +0000</pubDate>
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					<description><![CDATA[besides bullet time 2.0, did you see the use of objects which were frozen in motion used as projectiles? @ 9:48 mark. :D You missed that one Pramath. ]]></description>
			<content:encoded><![CDATA[<p>besides bullet time 2.0, did you see the use of objects which were frozen in motion used as projectiles? @ 9:48 mark. 😀 You missed that one Pramath. </p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/here-watch-some-new-quantum-break-footage#comment-242471</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 11 Oct 2014 18:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=211258#comment-242471</guid>

					<description><![CDATA[&quot; At many times, the game teeters dangerously on the verge of being just another standard cover based third person shooter, but really, its unique mechanics, which seem to be a riff on the Bullet Time concept in the Max Payne games, are what seem to see it through&quot;. Well said Pramath. It does seem to be run cover shoot cover etc. But I&#039;m feeling the time stop mechanic when the field holds the bullets for a sec. It&#039;s basically like concentrating a number of bullets in one area. That can make for some engaging gameplay. But Remedy&#039;s gotta be careful with limiting that power. Could be way too easy to beat this game. Very hard difficulty in games always help me to enjoy it more. I&#039;ll be ramping up the difficulty to &quot;Legendary&quot; anyway. Lol. ]]></description>
			<content:encoded><![CDATA[<p>&#8221; At many times, the game teeters dangerously on the verge of being just another standard cover based third person shooter, but really, its unique mechanics, which seem to be a riff on the Bullet Time concept in the Max Payne games, are what seem to see it through&#8221;. Well said Pramath. It does seem to be run cover shoot cover etc. But I&#8217;m feeling the time stop mechanic when the field holds the bullets for a sec. It&#8217;s basically like concentrating a number of bullets in one area. That can make for some engaging gameplay. But Remedy&#8217;s gotta be careful with limiting that power. Could be way too easy to beat this game. Very hard difficulty in games always help me to enjoy it more. I&#8217;ll be ramping up the difficulty to &#8220;Legendary&#8221; anyway. Lol. </p>
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