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	<title>
	Comments on: Hideo Kojima Possibly Explains Metal Gear Solid 5&#8217;s Ending: “There Is A Blank Space”, “Will Not Be Filled”	</title>
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	<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled</link>
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	<lastBuildDate>Tue, 30 May 2017 10:32:00 +0000</lastBuildDate>
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		<title>
		By: SteeLisPain7		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-328308</link>

		<dc:creator><![CDATA[SteeLisPain7]]></dc:creator>
		<pubDate>Tue, 30 May 2017 10:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-328308</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275268&quot;&gt;Paul Guist&lt;/a&gt;.

I might be a bit late on the reply...but no one was forcing him to do it...he was the vice president of Konami.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275268">Paul Guist</a>.</p>
<p>I might be a bit late on the reply&#8230;but no one was forcing him to do it&#8230;he was the vice president of Konami.</p>
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		<title>
		By: SteeLisPain7		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-328307</link>

		<dc:creator><![CDATA[SteeLisPain7]]></dc:creator>
		<pubDate>Tue, 30 May 2017 10:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-328307</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275215&quot;&gt;Basic_information&lt;/a&gt;.

I might be late on a reply here...but I agree with everything you said...the fanbase merly just reacted to the ending...but alot of people simply did not bother doing any analysis and too the story at face value.

The blew mission 51 out of proportion and blew Chapter 3 out of proportion. Mission 51 was meant to be a post story DLC that didn&#039;t come true...but it doesn&#039;t provide ANY closure to MGSV&#039;s story...Chapter 3&#039;s title card is in the game and it&#039;s called &quot;Peace&quot;...and it was confirmed to be a meta-chapter that you get after achieving Nuclear Disarmament.

People just wanted a traditional MGS story and just couldn&#039;t handle a change of having an interpretation based story similar to 2001: A Space Odyssey (Which Kojima admitted to have been an inspiration going to MGSV)...Heck the whole &quot;Lack of cutscenes complain&quot; was an over exaggeration...the game has 6 hours of cutscenes...if you compare that to most open world games you&#039;d see that TTP isn&#039;t anything unusual...GTAV had 6 hours of cutscenes...Fallout 3 had like 45 minutes of them....Skyrim had like 50 minutes of them...Fallout 4 has like 5 hours of them, Horizon: Zero Dawn has 6 hours of them....yet you don&#039;t hear people complaining about it...Which really confirms for me that most of the fanbase have heavy nostalgia goggles over their eyes.

I really wish people would stop whining about cutscene ratio, Mission 51 and MGSV not being like MGS1/MGS3 and start to do some actual analysis of the story.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275215">Basic_information</a>.</p>
<p>I might be late on a reply here&#8230;but I agree with everything you said&#8230;the fanbase merly just reacted to the ending&#8230;but alot of people simply did not bother doing any analysis and too the story at face value.</p>
<p>The blew mission 51 out of proportion and blew Chapter 3 out of proportion. Mission 51 was meant to be a post story DLC that didn&#8217;t come true&#8230;but it doesn&#8217;t provide ANY closure to MGSV&#8217;s story&#8230;Chapter 3&#8217;s title card is in the game and it&#8217;s called &#8220;Peace&#8221;&#8230;and it was confirmed to be a meta-chapter that you get after achieving Nuclear Disarmament.</p>
<p>People just wanted a traditional MGS story and just couldn&#8217;t handle a change of having an interpretation based story similar to 2001: A Space Odyssey (Which Kojima admitted to have been an inspiration going to MGSV)&#8230;Heck the whole &#8220;Lack of cutscenes complain&#8221; was an over exaggeration&#8230;the game has 6 hours of cutscenes&#8230;if you compare that to most open world games you&#8217;d see that TTP isn&#8217;t anything unusual&#8230;GTAV had 6 hours of cutscenes&#8230;Fallout 3 had like 45 minutes of them&#8230;.Skyrim had like 50 minutes of them&#8230;Fallout 4 has like 5 hours of them, Horizon: Zero Dawn has 6 hours of them&#8230;.yet you don&#8217;t hear people complaining about it&#8230;Which really confirms for me that most of the fanbase have heavy nostalgia goggles over their eyes.</p>
<p>I really wish people would stop whining about cutscene ratio, Mission 51 and MGSV not being like MGS1/MGS3 and start to do some actual analysis of the story.</p>
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		<title>
		By: SteeLisPain7		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-328306</link>

		<dc:creator><![CDATA[SteeLisPain7]]></dc:creator>
		<pubDate>Tue, 30 May 2017 10:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-328306</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275219&quot;&gt;Daniel McCarthy&lt;/a&gt;.

&quot;The &quot;twist&quot; comes out of nowhere. There was no &quot;trigger&quot; to his realization, it just happens randomly after doing some side ops.&quot;

I don&#039;t see that as a problem, a plot twist is supposed to come out of nowhere and to be shocking...if it was &quot;properly foreshadowed&quot; it wouldn&#039;t have been a plot twist and people would complain it was &quot;predictable&quot;.

&quot;We&#039;re not, so it&#039;s going to be judged as a series finale and I don&#039;t believe it can hold up to scrutiny.&quot;

-Umm...the story&#039;s finale is in MGS4...just because MGSV is the last game doesn&#039;t make it &quot;The series finale&quot; since we all know it&#039;s a prequel.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275219">Daniel McCarthy</a>.</p>
<p>&#8220;The &#8220;twist&#8221; comes out of nowhere. There was no &#8220;trigger&#8221; to his realization, it just happens randomly after doing some side ops.&#8221;</p>
<p>I don&#8217;t see that as a problem, a plot twist is supposed to come out of nowhere and to be shocking&#8230;if it was &#8220;properly foreshadowed&#8221; it wouldn&#8217;t have been a plot twist and people would complain it was &#8220;predictable&#8221;.</p>
<p>&#8220;We&#8217;re not, so it&#8217;s going to be judged as a series finale and I don&#8217;t believe it can hold up to scrutiny.&#8221;</p>
<p>-Umm&#8230;the story&#8217;s finale is in MGS4&#8230;just because MGSV is the last game doesn&#8217;t make it &#8220;The series finale&#8221; since we all know it&#8217;s a prequel.</p>
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		<title>
		By: Mujushin		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-305182</link>

		<dc:creator><![CDATA[Mujushin]]></dc:creator>
		<pubDate>Sat, 15 Oct 2016 05:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-305182</guid>

					<description><![CDATA[Too many people went in with expectations and when they aren&#039;t met, they consider the creation garbage. I enjoyed playing this game. THe only thing that changed is the way the exposition is handed to you. The tapes replaced lengthy cutscenes. Now you can catch up on cool details while infiltrating a base or doing a mission. Just because I like it doesnt mean that its objectively good but just because some fans don&#039;t like it doesn&#039;t mean the inverse is true either. I choose to see the positive and enjoy playing the game and making my own scenarios. I dont need someone explaining a simple rescue mission with a 40 minute cut
scene about nanomachines to enjoy it. This game was a reaction to the criticisms of the last game. There&#039;s a flavor for everyone. Some people don like the long exposition  in cutscenes and want gameplay over everything.]]></description>
			<content:encoded><![CDATA[<p>Too many people went in with expectations and when they aren&#8217;t met, they consider the creation garbage. I enjoyed playing this game. THe only thing that changed is the way the exposition is handed to you. The tapes replaced lengthy cutscenes. Now you can catch up on cool details while infiltrating a base or doing a mission. Just because I like it doesnt mean that its objectively good but just because some fans don&#8217;t like it doesn&#8217;t mean the inverse is true either. I choose to see the positive and enjoy playing the game and making my own scenarios. I dont need someone explaining a simple rescue mission with a 40 minute cut<br />
scene about nanomachines to enjoy it. This game was a reaction to the criticisms of the last game. There&#8217;s a flavor for everyone. Some people don like the long exposition  in cutscenes and want gameplay over everything.</p>
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		<title>
		By: Nick Bethea		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-291131</link>

		<dc:creator><![CDATA[Nick Bethea]]></dc:creator>
		<pubDate>Mon, 02 May 2016 09:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-291131</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275187&quot;&gt;Shawn&lt;/a&gt;.

mmmm nope all of that did actually happened in the game....did you even play it?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275187">Shawn</a>.</p>
<p>mmmm nope all of that did actually happened in the game&#8230;.did you even play it?</p>
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		<title>
		By: Nick Bethea		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-291130</link>

		<dc:creator><![CDATA[Nick Bethea]]></dc:creator>
		<pubDate>Mon, 02 May 2016 09:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-291130</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275215&quot;&gt;Basic_information&lt;/a&gt;.

i highly agree. only want to say that the part where they show how he became a huge villain is in the game too. if you remember the quarantine situations and the fact that you can become demon snake if you kill enough. but then again just goes to show you how much kojima covered (which was pretty much 95 percent of everything. lol)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275215">Basic_information</a>.</p>
<p>i highly agree. only want to say that the part where they show how he became a huge villain is in the game too. if you remember the quarantine situations and the fact that you can become demon snake if you kill enough. but then again just goes to show you how much kojima covered (which was pretty much 95 percent of everything. lol)</p>
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		<title>
		By: Nick Bethea		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-291129</link>

		<dc:creator><![CDATA[Nick Bethea]]></dc:creator>
		<pubDate>Mon, 02 May 2016 09:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-291129</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275230&quot;&gt;MrC&lt;/a&gt;.

even then however, most of the phantom pain was voiced by the original cast of people anyway. that and people we&#039;d consider nobodies. sooo argument kinda invalid]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275230">MrC</a>.</p>
<p>even then however, most of the phantom pain was voiced by the original cast of people anyway. that and people we&#8217;d consider nobodies. sooo argument kinda invalid</p>
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		<title>
		By: No Gimmicks Needed		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275398</link>

		<dc:creator><![CDATA[No Gimmicks Needed]]></dc:creator>
		<pubDate>Tue, 03 Nov 2015 00:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-275398</guid>

					<description><![CDATA[A big load of bull$h!t.  Hideo was fired because when Konami came knocking about what he was doing with their money, all he had was a Fox Engine.  They were so POed they told him to get together whatever he had and get it out the door.]]></description>
			<content:encoded><![CDATA[<p>A big load of bull$h!t.  Hideo was fired because when Konami came knocking about what he was doing with their money, all he had was a Fox Engine.  They were so POed they told him to get together whatever he had and get it out the door.</p>
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		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275311</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-275311</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275187&quot;&gt;Shawn&lt;/a&gt;.

Did you actually manage to take that metaphorical scene and think it was actually going to happen?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275187">Shawn</a>.</p>
<p>Did you actually manage to take that metaphorical scene and think it was actually going to happen?</p>
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		<title>
		By: HDG		</title>
		<link>https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275287</link>

		<dc:creator><![CDATA[HDG]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 00:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=247693#comment-275287</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275187&quot;&gt;Shawn&lt;/a&gt;.

Horn length is a dynamic gameplay feature, not a cutscene
The hallway walk teaser/trailer was an altered ingame cutscene to allude to plot elements]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/hideo-kojima-on-metal-gear-solid-5-there-is-a-blank-space-will-not-be-filled#comment-275187">Shawn</a>.</p>
<p>Horn length is a dynamic gameplay feature, not a cutscene<br />
The hallway walk teaser/trailer was an altered ingame cutscene to allude to plot elements</p>
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