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	Comments on: Higher Resolution On Xbox One Possible But With Cutbacks, New SDK Might Improve Titanfall&#8217;s Resolution	</title>
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	<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 25 Feb 2014 06:58:00 +0000</lastBuildDate>
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		<title>
		By: Trey James		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-216311</link>

		<dc:creator><![CDATA[Trey James]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 06:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-216311</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214746&quot;&gt;Bill E Weaver&lt;/a&gt;.

I have both PS4 and Xbox1, and I seem to play/prefer the Xbox1 too.  I can&#039;t wait for Titanfall.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214746">Bill E Weaver</a>.</p>
<p>I have both PS4 and Xbox1, and I seem to play/prefer the Xbox1 too.  I can&#8217;t wait for Titanfall.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215507</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Fri, 21 Feb 2014 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-215507</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215504&quot;&gt;Roger B&lt;/a&gt;.

I&#039;m sure they have 15 maps, but they&#039;re going to release them in waves to sell as DLC.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215504">Roger B</a>.</p>
<p>I&#8217;m sure they have 15 maps, but they&#8217;re going to release them in waves to sell as DLC.</p>
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		<title>
		By: Roger B		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215504</link>

		<dc:creator><![CDATA[Roger B]]></dc:creator>
		<pubDate>Fri, 21 Feb 2014 20:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-215504</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214880&quot;&gt;Guest&lt;/a&gt;.

The beta was 3 maps at 4.9GB.  With 15 maps in the full game I would expect 25GB if assets aren&#039;t shared etc. Even more if a 4x increase in texture was used. 

But it is not to be; confirmed at only 16GB: http://www.worldsfactory.net/2014/02/21/titanfall-preload-size-confirmed-15-88-gb]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214880">Guest</a>.</p>
<p>The beta was 3 maps at 4.9GB.  With 15 maps in the full game I would expect 25GB if assets aren&#8217;t shared etc. Even more if a 4x increase in texture was used. </p>
<p>But it is not to be; confirmed at only 16GB: <a href="http://www.worldsfactory.net/2014/02/21/titanfall-preload-size-confirmed-15-88-gb" rel="nofollow ugc">http://www.worldsfactory.net/2014/02/21/titanfall-preload-size-confirmed-15-88-gb</a></p>
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		<title>
		By: Sammy		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215127</link>

		<dc:creator><![CDATA[Sammy]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 22:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-215127</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215101&quot;&gt;Guest&lt;/a&gt;.

If you are getting the same gameplay, control, and story with a lesser resolution and you are fine with it then so be it.  It is still the lesser version at the same exact price.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215101">Guest</a>.</p>
<p>If you are getting the same gameplay, control, and story with a lesser resolution and you are fine with it then so be it.  It is still the lesser version at the same exact price.</p>
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		<title>
		By: mars mayflower		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215122</link>

		<dc:creator><![CDATA[mars mayflower]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 20:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-215122</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214634&quot;&gt;XDrone (is the new name)-lol&lt;/a&gt;.

Loser (the new name)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214634">XDrone (is the new name)-lol</a>.</p>
<p>Loser (the new name)</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215101</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-215101</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214977&quot;&gt;Sammy&lt;/a&gt;.

And I just explained how resolution is not a concern to me...so, whats the relevance of your reply to my stated opinion?


If it matters to you, that&#039;s your priority and not mine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214977">Sammy</a>.</p>
<p>And I just explained how resolution is not a concern to me&#8230;so, whats the relevance of your reply to my stated opinion?</p>
<p>If it matters to you, that&#8217;s your priority and not mine.</p>
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		<title>
		By: Brett Kohli		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-215087</link>

		<dc:creator><![CDATA[Brett Kohli]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-215087</guid>

					<description><![CDATA[If you&#039;ve played the titanfall beta and still argue resolution, we will just have to disagree]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve played the titanfall beta and still argue resolution, we will just have to disagree</p>
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		<title>
		By: Sammy		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214978</link>

		<dc:creator><![CDATA[Sammy]]></dc:creator>
		<pubDate>Tue, 18 Feb 2014 21:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-214978</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214586&quot;&gt;Virdin Barzey&lt;/a&gt;.

I played the beta on XB1.  One word: FUN.  I can&#039;t go too long playing it in one sitting because i&#039;m not a big FPS fan, but if you are then it would be a system seller.  If you are not a FPS fan it depends.  It was a blast to play.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214586">Virdin Barzey</a>.</p>
<p>I played the beta on XB1.  One word: FUN.  I can&#8217;t go too long playing it in one sitting because i&#8217;m not a big FPS fan, but if you are then it would be a system seller.  If you are not a FPS fan it depends.  It was a blast to play.</p>
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		<title>
		By: Sammy		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214977</link>

		<dc:creator><![CDATA[Sammy]]></dc:creator>
		<pubDate>Tue, 18 Feb 2014 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-214977</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214879&quot;&gt;Guest&lt;/a&gt;.

Yes, but when you have the same game play, story, and controls (multi-platform game) yet one has clear graphicals / fps advantages then...... you have a better graphical version with the same gameplay, control and story.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214879">Guest</a>.</p>
<p>Yes, but when you have the same game play, story, and controls (multi-platform game) yet one has clear graphicals / fps advantages then&#8230;&#8230; you have a better graphical version with the same gameplay, control and story.</p>
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		<title>
		By: Sammy		</title>
		<link>https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214975</link>

		<dc:creator><![CDATA[Sammy]]></dc:creator>
		<pubDate>Tue, 18 Feb 2014 21:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186983#comment-214975</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214882&quot;&gt;Illusive Man&lt;/a&gt;.

Yet while developers are becoming more and more proficient at development for the XB1, are they not doing the same for the PS4?  It&#039;s not as if the XB1 development will advance and the PS4 development will stay at the same level.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/higher-resolution-on-xbox-one-possible-but-with-cutbacks-new-sdk-might-improve-titanfalls-resolution#comment-214882">Illusive Man</a>.</p>
<p>Yet while developers are becoming more and more proficient at development for the XB1, are they not doing the same for the PS4?  It&#8217;s not as if the XB1 development will advance and the PS4 development will stay at the same level.</p>
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