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	Comments on: History Of Mortal Kombat	</title>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/history-of-mortal-kombat#comment-93724</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Thu, 18 Aug 2011 14:38:13 +0000</pubDate>
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					<description><![CDATA[Mortal Kombat was released in 1992.

This newest Mortal Kombat was not a re-boot. It was a continuation from Mortal Kombat Armageddon which released in 2006. 

Ultimate Mortal Kombat for DS and Mortal Kombat VS. DC Universe were released between MKA and MK 2011.... Nothing about this game is a &quot;re-boot&quot;..

GET YOUR HISTORY STRAIGHT MORON..]]></description>
			<content:encoded><![CDATA[<p>Mortal Kombat was released in 1992.</p>
<p>This newest Mortal Kombat was not a re-boot. It was a continuation from Mortal Kombat Armageddon which released in 2006. </p>
<p>Ultimate Mortal Kombat for DS and Mortal Kombat VS. DC Universe were released between MKA and MK 2011&#8230;. Nothing about this game is a &#8220;re-boot&#8221;..</p>
<p>GET YOUR HISTORY STRAIGHT MORON..</p>
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		<title>
		By: nerc		</title>
		<link>https://gamingbolt.com/history-of-mortal-kombat#comment-88023</link>

		<dc:creator><![CDATA[nerc]]></dc:creator>
		<pubDate>Tue, 12 Jul 2011 00:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=28737#comment-88023</guid>

					<description><![CDATA[&quot;Speaking of finishing moves, that was another innovation that helped Mortal Kombat defy the convention set by Street Fighter and its countless sequels and clones. In Mortal Kombat, all the characters were virtually identical in terms of traits such as height, speed and power – but the primary difference lay in their finishing moves, known as Fatalities. These fatalities would usually be executed near the end of the match, and they would be accompanied by a gruesome, excessively violent animation on screen (such as the infamous Spine Ripping fatality), that would end the match in an instant.&quot;

Have you even played Mortal Kombat?
Finishing moves DO NOT finish the match, they are done ONCE THE MATCH HAS FINISHED!

There are other games where this happens (like Time Killers), but not MortalKombat... at least, not before the 3D games and the stage fatalities.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Speaking of finishing moves, that was another innovation that helped Mortal Kombat defy the convention set by Street Fighter and its countless sequels and clones. In Mortal Kombat, all the characters were virtually identical in terms of traits such as height, speed and power – but the primary difference lay in their finishing moves, known as Fatalities. These fatalities would usually be executed near the end of the match, and they would be accompanied by a gruesome, excessively violent animation on screen (such as the infamous Spine Ripping fatality), that would end the match in an instant.&#8221;</p>
<p>Have you even played Mortal Kombat?<br />
Finishing moves DO NOT finish the match, they are done ONCE THE MATCH HAS FINISHED!</p>
<p>There are other games where this happens (like Time Killers), but not MortalKombat&#8230; at least, not before the 3D games and the stage fatalities.</p>
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		<title>
		By: ghostkill221		</title>
		<link>https://gamingbolt.com/history-of-mortal-kombat#comment-74056</link>

		<dc:creator><![CDATA[ghostkill221]]></dc:creator>
		<pubDate>Mon, 25 Apr 2011 19:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=28737#comment-74056</guid>

					<description><![CDATA[I actually loved Deception, and Armageddon&#039;s Kreate-a-fighter packed hours of gameplay. The Reboot is next on my to-play list. I&#039;ll miss Kenshi but the game looks amazing.]]></description>
			<content:encoded><![CDATA[<p>I actually loved Deception, and Armageddon&#8217;s Kreate-a-fighter packed hours of gameplay. The Reboot is next on my to-play list. I&#8217;ll miss Kenshi but the game looks amazing.</p>
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