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	<title>
	Comments on: How The Removal of eSRAM Will Help Games Development On Xbox One Scorpio	</title>
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	<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: angryguy77		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-323067</link>

		<dc:creator><![CDATA[angryguy77]]></dc:creator>
		<pubDate>Tue, 18 Apr 2017 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-323067</guid>

					<description><![CDATA[&quot;
All in all, we’re keeping our fingers crossed for Project Scorpio. It’s 2017, and PCgamers already been gaming
 in 4K for years. It’s about time that the consoles bridged the 
resolution gap. What we’re concerned about, though, are the compromises 
needed to get there.&quot;


You have nobody to thank for this but yourselves and Sony. It was the gaming media and the &quot;1080p will make you a better gamer&quot; which put such an emphasis on resolution. I warned about this years ago. You people keep making a big deal about it, and the developers will give you what you say is so important. 



But hey, all the clicks and flame wars that were started over resolutiongate were well worth it due to the ad revenue they brought in.]]></description>
			<content:encoded><![CDATA[<p>&#8221;<br />
All in all, we’re keeping our fingers crossed for Project Scorpio. It’s 2017, and PCgamers already been gaming<br />
 in 4K for years. It’s about time that the consoles bridged the<br />
resolution gap. What we’re concerned about, though, are the compromises<br />
needed to get there.&#8221;</p>
<p>You have nobody to thank for this but yourselves and Sony. It was the gaming media and the &#8220;1080p will make you a better gamer&#8221; which put such an emphasis on resolution. I warned about this years ago. You people keep making a big deal about it, and the developers will give you what you say is so important. </p>
<p>But hey, all the clicks and flame wars that were started over resolutiongate were well worth it due to the ad revenue they brought in.</p>
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		<title>
		By: Living While Alive		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-319260</link>

		<dc:creator><![CDATA[Living While Alive]]></dc:creator>
		<pubDate>Thu, 23 Mar 2017 06:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-319260</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317589&quot;&gt;Tactical Lag-fighting tips&lt;/a&gt;.

Cough PS4Pro checkerboard rendering cough]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317589">Tactical Lag-fighting tips</a>.</p>
<p>Cough PS4Pro checkerboard rendering cough</p>
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		<title>
		By: Billy		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317735</link>

		<dc:creator><![CDATA[Billy]]></dc:creator>
		<pubDate>Thu, 09 Mar 2017 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317735</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317721&quot;&gt;Fweds&lt;/a&gt;.

and to Mr Xrat,   
First the eSRam was not a fatal flaw In just from a hardware standpoint it was not having eSRam it was the issue, it was having gddr3 ram and needed the eSRam to increase the power sot that it could run modern video games. ESRam is meant to be a boost to the system and not something the system needs to run its normal processes. However the Xbox One and the One S was designed to use the eSRan to get gddr3 ram close to the speed of gddr5 ram, even this failed it was close but not close enough. Using eSRam in this manner when games where programed and optimized for the hardware it took longer and was more costly mostly because no one had used eSRam in a manner such as this in gaming. ESRam is faster than normal ram, it is great in theory and I think they should use it again just they should not use it as they did before but as a boost. However I have seen these leaks and I know they suggest eSRam is not going to be used but until Xbox verifies the specs I am keeping an open mind. Just so you know this white board is the very first leak, and was done just after E3 last year so for the most part it is out dated.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317721">Fweds</a>.</p>
<p>and to Mr Xrat,<br />
First the eSRam was not a fatal flaw In just from a hardware standpoint it was not having eSRam it was the issue, it was having gddr3 ram and needed the eSRam to increase the power sot that it could run modern video games. ESRam is meant to be a boost to the system and not something the system needs to run its normal processes. However the Xbox One and the One S was designed to use the eSRan to get gddr3 ram close to the speed of gddr5 ram, even this failed it was close but not close enough. Using eSRam in this manner when games where programed and optimized for the hardware it took longer and was more costly mostly because no one had used eSRam in a manner such as this in gaming. ESRam is faster than normal ram, it is great in theory and I think they should use it again just they should not use it as they did before but as a boost. However I have seen these leaks and I know they suggest eSRam is not going to be used but until Xbox verifies the specs I am keeping an open mind. Just so you know this white board is the very first leak, and was done just after E3 last year so for the most part it is out dated.</p>
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		<title>
		By: Fweds		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317721</link>

		<dc:creator><![CDATA[Fweds]]></dc:creator>
		<pubDate>Thu, 09 Mar 2017 08:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317721</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317588&quot;&gt;Mr Xrat&lt;/a&gt;.

I can understand your 3 year obsession with the Xbox One, but now you have moved on to the next Xbox and all your negative nonsense before it&#039;s even released !!

Do you type &quot;Xbox Scorpio&quot; in Google every morning to see if their is new news that you can first comment with negativity ?

Back to using the &quot;Mr Xrat&quot; name, do you only use &quot;Revolver ocelot&quot; on Sony posts now ?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317588">Mr Xrat</a>.</p>
<p>I can understand your 3 year obsession with the Xbox One, but now you have moved on to the next Xbox and all your negative nonsense before it&#8217;s even released !!</p>
<p>Do you type &#8220;Xbox Scorpio&#8221; in Google every morning to see if their is new news that you can first comment with negativity ?</p>
<p>Back to using the &#8220;Mr Xrat&#8221; name, do you only use &#8220;Revolver ocelot&#8221; on Sony posts now ?</p>
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		<title>
		By: Billy		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317665</link>

		<dc:creator><![CDATA[Billy]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 20:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317665</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317664&quot;&gt;Living While Alive&lt;/a&gt;.

I said it can be done with software, that is code I believe. And eSRam has nothing to do with changing a game to hit 4K. But writing on UWP dose not guarantee that it will work across all the devices so you can toss  that out the widow, not even writing for a lower spec UWP devise guarantees that it will work on a higher spec UPW devise, despite their similarities, sometimes their hardware is just to different. I know they can adapt it but there is still that small difference in UWP devices you have to account. But saying it is all in the Code I can bet it is not just all in the code because I can give you examples of code wrote for UWP devises that don&#039;t work on other devises and not just from a higher spec UWP device to a lower one but from a lower spec to a high spec devise it if was all in the code of UWP then they would all work no matter what the hardware, 
Point is no matter the UWP if you change the hardware, which changes the drivers which changes how the interact which can change if a game or app will work or not. 
I am not great with software but I know hardware and I prefer UWP just so you know but it is not always in the code, unless you want to make major changes in the code and that is also possible but I don&#039;t see them changing every games optimization to run on Xbox One hardware to run on Project Scorpio&#039;s hardware because once that optimization is done the game needs to see that hardware to run, once again there is two ways to do that beyond changing the game software something I don&#039;t see them doing, first being to put enough of the old hardware in so that the game thinks it is an Xbox One the other is to do basically the same thing with the code, emulating the same Version of UWP that the Xbox One uses so the game sees the hardware without it being there. One way or the other it is not in the code on consoles because games are optimized for the hardware and if you change the hardware then the game dose not respond the same way, most the time if will not run, this I have tried. (changing hardware on Xbox One then installing the drivers offline to see how games run, most the time they don&#039;t) 
Don&#039;t get me wrong UWP is a great step in unifying all of the Windows family of devices but there are still issues with the hardware that keeps apps and game from being compatible across the same spectrum of devises, I have not see an update that changes that fact, thins includes the new one. Cant wait till they fix that but we still may not see that kind of universal compatibility on consoles from Xbox because the games are optimized for the hardware not the OS or software or code as you want to call it. Now the moment we stop optimizing games for the hardware of a console, we should just be on PC, the games are not optimized there either, just given parameters and as long as they are met it runs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317664">Living While Alive</a>.</p>
<p>I said it can be done with software, that is code I believe. And eSRam has nothing to do with changing a game to hit 4K. But writing on UWP dose not guarantee that it will work across all the devices so you can toss  that out the widow, not even writing for a lower spec UWP devise guarantees that it will work on a higher spec UPW devise, despite their similarities, sometimes their hardware is just to different. I know they can adapt it but there is still that small difference in UWP devices you have to account. But saying it is all in the Code I can bet it is not just all in the code because I can give you examples of code wrote for UWP devises that don&#8217;t work on other devises and not just from a higher spec UWP device to a lower one but from a lower spec to a high spec devise it if was all in the code of UWP then they would all work no matter what the hardware,<br />
Point is no matter the UWP if you change the hardware, which changes the drivers which changes how the interact which can change if a game or app will work or not.<br />
I am not great with software but I know hardware and I prefer UWP just so you know but it is not always in the code, unless you want to make major changes in the code and that is also possible but I don&#8217;t see them changing every games optimization to run on Xbox One hardware to run on Project Scorpio&#8217;s hardware because once that optimization is done the game needs to see that hardware to run, once again there is two ways to do that beyond changing the game software something I don&#8217;t see them doing, first being to put enough of the old hardware in so that the game thinks it is an Xbox One the other is to do basically the same thing with the code, emulating the same Version of UWP that the Xbox One uses so the game sees the hardware without it being there. One way or the other it is not in the code on consoles because games are optimized for the hardware and if you change the hardware then the game dose not respond the same way, most the time if will not run, this I have tried. (changing hardware on Xbox One then installing the drivers offline to see how games run, most the time they don&#8217;t)<br />
Don&#8217;t get me wrong UWP is a great step in unifying all of the Windows family of devices but there are still issues with the hardware that keeps apps and game from being compatible across the same spectrum of devises, I have not see an update that changes that fact, thins includes the new one. Cant wait till they fix that but we still may not see that kind of universal compatibility on consoles from Xbox because the games are optimized for the hardware not the OS or software or code as you want to call it. Now the moment we stop optimizing games for the hardware of a console, we should just be on PC, the games are not optimized there either, just given parameters and as long as they are met it runs.</p>
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		<title>
		By: Living While Alive		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317664</link>

		<dc:creator><![CDATA[Living While Alive]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 19:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317664</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317657&quot;&gt;Billy&lt;/a&gt;.

Xbox Scorpio will not need esram to run Xbox One game properly and efficiently.

That&#039;s what the article was about when it was on Microsoft&#039;s developer webpage back in June.

It was based on showing devs how to update old Xbox one titles and non-UWP titles to (upscaled) 4k.  To better take advantage of Scorpio&#039;s power!  

Xbox One and Scorpio runs the exact same code, kernel, system level engineering which is also and happens to be Windows 10.

Scorpio isn&#039;t some new prop up idea that was thought about last year. Ever since Xbox was released, that&#039;s why the kernel was the same as Windows 8(at the time).

Then, later upgraded to Windows 10. Ever since the start of &#039;One Microsoft&#039; by Nadella the CEO. Ever since UWP, write code once, run on multiple devices (PC,Laptop,Tablet,Mobile, Xbox One, Scorpio, Hololens, etc).

That&#039;s why Microsoft mandated to write games for Xbox you must use UWP. 

The Xbox Play Anywhere intergration is crazy. 

It&#039;s all in the code.  I can go on and on but it is ridiculously simple to code for Microsoft.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317657">Billy</a>.</p>
<p>Xbox Scorpio will not need esram to run Xbox One game properly and efficiently.</p>
<p>That&#8217;s what the article was about when it was on Microsoft&#8217;s developer webpage back in June.</p>
<p>It was based on showing devs how to update old Xbox one titles and non-UWP titles to (upscaled) 4k.  To better take advantage of Scorpio&#8217;s power!  </p>
<p>Xbox One and Scorpio runs the exact same code, kernel, system level engineering which is also and happens to be Windows 10.</p>
<p>Scorpio isn&#8217;t some new prop up idea that was thought about last year. Ever since Xbox was released, that&#8217;s why the kernel was the same as Windows 8(at the time).</p>
<p>Then, later upgraded to Windows 10. Ever since the start of &#8216;One Microsoft&#8217; by Nadella the CEO. Ever since UWP, write code once, run on multiple devices (PC,Laptop,Tablet,Mobile, Xbox One, Scorpio, Hololens, etc).</p>
<p>That&#8217;s why Microsoft mandated to write games for Xbox you must use UWP. </p>
<p>The Xbox Play Anywhere intergration is crazy. </p>
<p>It&#8217;s all in the code.  I can go on and on but it is ridiculously simple to code for Microsoft.</p>
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		<item>
		<title>
		By: Billy		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317657</link>

		<dc:creator><![CDATA[Billy]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 19:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317657</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317551&quot;&gt;Living While Alive&lt;/a&gt;.

I don&#039;t care for leaks much but eSRam is a great tech to boost a system just not of much use if a system needs it, and because the Xbox One needs it game devs have had a harder time optimizing games to run on the One. Do I think Project Scorpio should have eSRam, Yes, do I think it should need it, No, however it maybe needed for current and past Xbox One games to run on the new system. If you want to believe the leaks then the 12gb of gddr5x ram and 1gb of gddr3, that one was believable because gddr3 ram would be needed to do hardware support for Xbox One games and 1gb would be enough for the software of a game to think the system is running gddr3 the question then becomes will the software of a game optimized to run on need eSRam to run and how much would it need to think the system is using it for the game. 

I have modified PCs to answer the question of if 6tf is enough to run a game in 4K@60fps, the answer was yes I got a 6tf PC with 256gb/s to run a game in 4K@60fps without any frame rate issues and with new PC games. Answering the 4K question was easy even a guy did it on YouTube (I don&#039;t like YouTube) but he got the same results. Now to what would a min be to get a system with as much power as Scorpio is said to be, to be hardware compatible I know hardware  and drivers so I know the difference in hardware compatibility and software compatibility, this would mean there are 2 basic ways to make games work on new systems both involves a bit of the other. If you made a system with enough hardware similarities then game software would not know the difference, this would be done with some of the original consoles hardware and with Xbox One it would be gddr3 ram with eSRam. The other way by using software is to emulate the game on to the New system how ever this is very costly not just with capital but with time, that said if the new system emulates the Xbox One OS and has enough hardware the same as the One games may not see it as an issue, but both forms of emulations would have to be tested with every game and still run the chance of issues, with new hardware and software conflicts, this as well would be costly. However the UWP is not exactly Universal each carries differences other wise all your phone apps could go to your PC but because of the fundamental differences some Phone apps will not go to PC, however it is understandable that PC apps cant go to phones all the time if there is more power needed to run the app. UWPs are great but you have to know the differences in each of them when making apps and I am sure games so, Scorpio could run its own UWP and then emulate the Xbox One Version of UWP. 
All of this is just speculation until Xbox releases the full specs from eSRam to everything else (maybe with the exception of a version of UWP) so until then we just have to wait and see, but if it was me I would use eSRam it cost more but it packs a punch when used correctly and a lot of progress has been made with it since it was first used for Xbox One, I just don&#039;t think a system should need it because it was not meant as a need but as a boost. 
But we will see]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317551">Living While Alive</a>.</p>
<p>I don&#8217;t care for leaks much but eSRam is a great tech to boost a system just not of much use if a system needs it, and because the Xbox One needs it game devs have had a harder time optimizing games to run on the One. Do I think Project Scorpio should have eSRam, Yes, do I think it should need it, No, however it maybe needed for current and past Xbox One games to run on the new system. If you want to believe the leaks then the 12gb of gddr5x ram and 1gb of gddr3, that one was believable because gddr3 ram would be needed to do hardware support for Xbox One games and 1gb would be enough for the software of a game to think the system is running gddr3 the question then becomes will the software of a game optimized to run on need eSRam to run and how much would it need to think the system is using it for the game. </p>
<p>I have modified PCs to answer the question of if 6tf is enough to run a game in 4K@60fps, the answer was yes I got a 6tf PC with 256gb/s to run a game in 4K@60fps without any frame rate issues and with new PC games. Answering the 4K question was easy even a guy did it on YouTube (I don&#8217;t like YouTube) but he got the same results. Now to what would a min be to get a system with as much power as Scorpio is said to be, to be hardware compatible I know hardware  and drivers so I know the difference in hardware compatibility and software compatibility, this would mean there are 2 basic ways to make games work on new systems both involves a bit of the other. If you made a system with enough hardware similarities then game software would not know the difference, this would be done with some of the original consoles hardware and with Xbox One it would be gddr3 ram with eSRam. The other way by using software is to emulate the game on to the New system how ever this is very costly not just with capital but with time, that said if the new system emulates the Xbox One OS and has enough hardware the same as the One games may not see it as an issue, but both forms of emulations would have to be tested with every game and still run the chance of issues, with new hardware and software conflicts, this as well would be costly. However the UWP is not exactly Universal each carries differences other wise all your phone apps could go to your PC but because of the fundamental differences some Phone apps will not go to PC, however it is understandable that PC apps cant go to phones all the time if there is more power needed to run the app. UWPs are great but you have to know the differences in each of them when making apps and I am sure games so, Scorpio could run its own UWP and then emulate the Xbox One Version of UWP.<br />
All of this is just speculation until Xbox releases the full specs from eSRam to everything else (maybe with the exception of a version of UWP) so until then we just have to wait and see, but if it was me I would use eSRam it cost more but it packs a punch when used correctly and a lot of progress has been made with it since it was first used for Xbox One, I just don&#8217;t think a system should need it because it was not meant as a need but as a boost.<br />
But we will see</p>
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		<title>
		By: Billy		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317655</link>

		<dc:creator><![CDATA[Billy]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317655</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317647&quot;&gt;DarthDiggler&lt;/a&gt;.

If Scorpio uses eSRam then there is not going to be a real difference how a game would react on the system, however if you believe the leaks then the only reason the gddr3 ram would be there is so the there is a hardware compatibility with current Xbox One games. I have no idea what the exact specs are but if they wanted hardware compatibility so that they did not have to worry about it being a major software issue the more than likely the eSRam would be needed, not that it would be the only way to do it and if they did it with eSRam they would not need that much just enough so the software of the game thinks it has what it needs. ESRam is only really meant to boost a system however the Xbox One needs eSRam to run the games so there is not real benefit to having it, and Xbox should of just used gddr5 ram, because eSRam cost to much to be used in the wrong way. 

I am sure PS will work on a response but I don&#039;t think PS5 will release for 2 or 3 years, mostly because PS has never done backwards compatible games and for them to make a PS5 this early would be, not only hard but would almost kill the momentum they have built up with the PS4 and the Pro. Also I have a PS4 Pro love it a lot and I know for a fact it can run faster than the 4.2tf it is at, it can hit +6tf it they really wanted the only issue is they could not increases the  218gb/s enough to keep the info from bottlenecking badly if they opened the system up to much. However I know I can get a PC to run 4K at 6tf and 256gb/s so for Sony to take console that close to those specs or rather that close to achievable specs would be a mistake. The cpu and gpu of each console is customized we all know that but often they are pushed down to almost half of what they can do with out straining power and heat tolerance to bad. So just as Xbox opens and improves their systems over time I am sure they will do this with PS4 and the Pro over time. Do I think it is enough to compete with Scorpio, in terms of power, No but Yes in terms of sells.

The real question you have to ask when looking at what each system can do VS how far each console dev will push the system is, How much power will Xbox leave in reserve so they can keep their system valid longer. I know for a fact that Ryzen and Vega the most likely chip set Scorpio will use even the mid to high mid range chips can reach 8.5 to 12.5tf and the ram, to get 320gb/s you only really 12gb of gddr5 ram and that runs just a bit faster than 320gb/s. Now if you believe the leak and they are doing 12gb of gddr5x ram and one of gddr3 ram (with no eSRam) then because gddr5x ram can run at two speeds one like gddr5 being 8n or 32bits per pin and the other at 16n or 64bits per pin, this set up would work nicely with Ryzen&#039;s new tech and both being variable not locked would be great but it would be capable of much more than 6tf and 320gb/s and in theory able to run at almost twice the speed and power. So would Xbox do this, they have held power in reserve and they do think out of the box often when designing consoles, I know I would if it was me, I also know I would pay the price for such a system. Knowing console architecture as I do and knowing the way that console devs price their products, being at cost most the time or just below the rest of the time, I would Pay the Price for such a console, just as I did with the Pro on release.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317647">DarthDiggler</a>.</p>
<p>If Scorpio uses eSRam then there is not going to be a real difference how a game would react on the system, however if you believe the leaks then the only reason the gddr3 ram would be there is so the there is a hardware compatibility with current Xbox One games. I have no idea what the exact specs are but if they wanted hardware compatibility so that they did not have to worry about it being a major software issue the more than likely the eSRam would be needed, not that it would be the only way to do it and if they did it with eSRam they would not need that much just enough so the software of the game thinks it has what it needs. ESRam is only really meant to boost a system however the Xbox One needs eSRam to run the games so there is not real benefit to having it, and Xbox should of just used gddr5 ram, because eSRam cost to much to be used in the wrong way. </p>
<p>I am sure PS will work on a response but I don&#8217;t think PS5 will release for 2 or 3 years, mostly because PS has never done backwards compatible games and for them to make a PS5 this early would be, not only hard but would almost kill the momentum they have built up with the PS4 and the Pro. Also I have a PS4 Pro love it a lot and I know for a fact it can run faster than the 4.2tf it is at, it can hit +6tf it they really wanted the only issue is they could not increases the  218gb/s enough to keep the info from bottlenecking badly if they opened the system up to much. However I know I can get a PC to run 4K at 6tf and 256gb/s so for Sony to take console that close to those specs or rather that close to achievable specs would be a mistake. The cpu and gpu of each console is customized we all know that but often they are pushed down to almost half of what they can do with out straining power and heat tolerance to bad. So just as Xbox opens and improves their systems over time I am sure they will do this with PS4 and the Pro over time. Do I think it is enough to compete with Scorpio, in terms of power, No but Yes in terms of sells.</p>
<p>The real question you have to ask when looking at what each system can do VS how far each console dev will push the system is, How much power will Xbox leave in reserve so they can keep their system valid longer. I know for a fact that Ryzen and Vega the most likely chip set Scorpio will use even the mid to high mid range chips can reach 8.5 to 12.5tf and the ram, to get 320gb/s you only really 12gb of gddr5 ram and that runs just a bit faster than 320gb/s. Now if you believe the leak and they are doing 12gb of gddr5x ram and one of gddr3 ram (with no eSRam) then because gddr5x ram can run at two speeds one like gddr5 being 8n or 32bits per pin and the other at 16n or 64bits per pin, this set up would work nicely with Ryzen&#8217;s new tech and both being variable not locked would be great but it would be capable of much more than 6tf and 320gb/s and in theory able to run at almost twice the speed and power. So would Xbox do this, they have held power in reserve and they do think out of the box often when designing consoles, I know I would if it was me, I also know I would pay the price for such a system. Knowing console architecture as I do and knowing the way that console devs price their products, being at cost most the time or just below the rest of the time, I would Pay the Price for such a console, just as I did with the Pro on release.</p>
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		<title>
		By: DarthDiggler		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317652</link>

		<dc:creator><![CDATA[DarthDiggler]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317652</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317551&quot;&gt;Living While Alive&lt;/a&gt;.

@livingwhilealive:disqus 

Link please?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317551">Living While Alive</a>.</p>
<p>@livingwhilealive:disqus </p>
<p>Link please?</p>
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		<title>
		By: DarthDiggler		</title>
		<link>https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317650</link>

		<dc:creator><![CDATA[DarthDiggler]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 18:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=291654#comment-317650</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317549&quot;&gt;Charles Clarke&lt;/a&gt;.

@disqus_nyyr72kBhO:disqus 

Oddly enough the sales figures for each console tell a completely different story.  You know what is intellectually lazy?  Making wild claims of developers work ethics when you aren&#039;t happy with the ports your Xbox gets because MS made their system harder to develop for when compared to the competition that has a MUCH higher install base.

You live in an alternate reality.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpio#comment-317549">Charles Clarke</a>.</p>
<p>@disqus_nyyr72kBhO:disqus </p>
<p>Oddly enough the sales figures for each console tell a completely different story.  You know what is intellectually lazy?  Making wild claims of developers work ethics when you aren&#8217;t happy with the ports your Xbox gets because MS made their system harder to develop for when compared to the competition that has a MUCH higher install base.</p>
<p>You live in an alternate reality.</p>
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