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	Comments on: How Will PS4 And Xbox Deal With Ever Increasing RAM Requirements? Umbra Dev Explains	</title>
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	<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains</link>
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	<lastBuildDate>Tue, 11 Oct 2016 19:56:00 +0000</lastBuildDate>
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		<title>
		By: TheCellGames		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304916</link>

		<dc:creator><![CDATA[TheCellGames]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304916</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304907&quot;&gt;Mark&lt;/a&gt;.

True Witcher 3 on consoles. My little brother will drool all over it. I for one hope for 60 fps Dark Souls III]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304907">Mark</a>.</p>
<p>True Witcher 3 on consoles. My little brother will drool all over it. I for one hope for 60 fps Dark Souls III</p>
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		<title>
		By: angh		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304910</link>

		<dc:creator><![CDATA[angh]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304910</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304907&quot;&gt;Mark&lt;/a&gt;.

Why to imagine Witcher? it already have 4k 120 fps. Get a PC, that what is it for: huge fps and resolution.
And do not worry. On any console now and in future, no matter how powerful it is, 1080p/30 fps will be a standard. Why? because the power will not be used to have past-gen presentation with modern frames; they will increase visuals as much as possible and this will eat this power leaving little for fps. It hapen between xbox and xbox 360, 360 and xb1, and will happen in future.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304907">Mark</a>.</p>
<p>Why to imagine Witcher? it already have 4k 120 fps. Get a PC, that what is it for: huge fps and resolution.<br />
And do not worry. On any console now and in future, no matter how powerful it is, 1080p/30 fps will be a standard. Why? because the power will not be used to have past-gen presentation with modern frames; they will increase visuals as much as possible and this will eat this power leaving little for fps. It hapen between xbox and xbox 360, 360 and xb1, and will happen in future.</p>
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		<title>
		By: angh		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304909</link>

		<dc:creator><![CDATA[angh]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 19:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304909</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304809&quot;&gt;DA-ROOSTER&lt;/a&gt;.

first, scorpio do not exist.
second, 2 years later ps5 will come out and xbox two 1-2 years after.
Go for games, not brand of device which plays it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304809">DA-ROOSTER</a>.</p>
<p>first, scorpio do not exist.<br />
second, 2 years later ps5 will come out and xbox two 1-2 years after.<br />
Go for games, not brand of device which plays it.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304907</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 19:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304907</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304905&quot;&gt;TheCellGames&lt;/a&gt;.

There&#039;s even a possibility that Scorpio will use a ZEN CPU architecture from AMD, that&#039;s way more powerful than the 8 core Jaguar in both the PS4 and X1. Now I&#039;m not gonna get my hopes up for that, as I&#039;m already impressed with the current specs. But hear me out, there&#039;s alot of people anxious to see what CPU Microsoft uses, and if they do go with Zen, then that&#039;ll be big. It will ideally give us 1080p (or 1440p) @60fps in all singleplayer games. 60 frames per second in single player games is uncommon, and even hard to do for devs. But imagine the Witcher at that high rate....oh my]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304905">TheCellGames</a>.</p>
<p>There&#8217;s even a possibility that Scorpio will use a ZEN CPU architecture from AMD, that&#8217;s way more powerful than the 8 core Jaguar in both the PS4 and X1. Now I&#8217;m not gonna get my hopes up for that, as I&#8217;m already impressed with the current specs. But hear me out, there&#8217;s alot of people anxious to see what CPU Microsoft uses, and if they do go with Zen, then that&#8217;ll be big. It will ideally give us 1080p (or 1440p) @60fps in all singleplayer games. 60 frames per second in single player games is uncommon, and even hard to do for devs. But imagine the Witcher at that high rate&#8230;.oh my</p>
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		<title>
		By: TheCellGames		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304905</link>

		<dc:creator><![CDATA[TheCellGames]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 18:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304905</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304890&quot;&gt;Mark&lt;/a&gt;.

Hm. I see, speculation based on some idea of what the console is. I understand and it actually makes sense. My oh my is Scorpio stronger than I thought.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304890">Mark</a>.</p>
<p>Hm. I see, speculation based on some idea of what the console is. I understand and it actually makes sense. My oh my is Scorpio stronger than I thought.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304890</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 17:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304890</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304853&quot;&gt;TheCellGames&lt;/a&gt;.

Well there&#039;s speculation based on the concept Scorpio trailer, where u can see 12 sticks of RAM around the processor, 4 by 4 by 4. Some people have asked Phil if this were true, and he replied with something like &quot;That&#039;s an interesting observation&quot;, so he didn&#039;t shoot it down like he usually does. Also, 4K textures will defenitely need more than 8GB of RAM. And In addition, Scorpio has a confirmed 320Gb/s bandwidth, and I don&#039;t see them upping that memory speed so high, while using the same 8GB of RAM, doesn&#039;t make sense. It&#039;s actually the reverse; the reason there&#039;s such an increase in bandwith on Scorpio, is because there&#039;s an additional 4GB of RAM, and thus the system will need faster memory lanes to deliver all that 12GB of 4K textures in a good timeframe. This makes more sense to me. But we are still speculating about it tho...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304853">TheCellGames</a>.</p>
<p>Well there&#8217;s speculation based on the concept Scorpio trailer, where u can see 12 sticks of RAM around the processor, 4 by 4 by 4. Some people have asked Phil if this were true, and he replied with something like &#8220;That&#8217;s an interesting observation&#8221;, so he didn&#8217;t shoot it down like he usually does. Also, 4K textures will defenitely need more than 8GB of RAM. And In addition, Scorpio has a confirmed 320Gb/s bandwidth, and I don&#8217;t see them upping that memory speed so high, while using the same 8GB of RAM, doesn&#8217;t make sense. It&#8217;s actually the reverse; the reason there&#8217;s such an increase in bandwith on Scorpio, is because there&#8217;s an additional 4GB of RAM, and thus the system will need faster memory lanes to deliver all that 12GB of 4K textures in a good timeframe. This makes more sense to me. But we are still speculating about it tho&#8230;</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304888</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304888</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304847&quot;&gt;YOUDIEMOFO&lt;/a&gt;.

Not false man. The cloud can be used for a variety of things for games, and it already is. Forza uses it, Halo 5, TitanFall 1, heck even Sunset Overdrive. In most of these cases, Microsoft mainly uses cloud for dedicated servers, eg. low ping times or lag, and dedicated multiplayer stats (all Xbox multiplayer exclusives run on them). However, Crackdown 3 is using the cloud in a much more risky, but noticeable way; destruction. It actually uses a ton more RAM and Teraflop power that the Xbox One could only dream of, per David Jones (Crackdown 3 main dev). 

But u make a point, that Microsoft spoke way too soon at launch bragging about the cloud on Xbox One, tryna PR that thing lol. They had no project utilizing it that would make obvious, its potential. However, they weren&#039;t technically lying.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304847">YOUDIEMOFO</a>.</p>
<p>Not false man. The cloud can be used for a variety of things for games, and it already is. Forza uses it, Halo 5, TitanFall 1, heck even Sunset Overdrive. In most of these cases, Microsoft mainly uses cloud for dedicated servers, eg. low ping times or lag, and dedicated multiplayer stats (all Xbox multiplayer exclusives run on them). However, Crackdown 3 is using the cloud in a much more risky, but noticeable way; destruction. It actually uses a ton more RAM and Teraflop power that the Xbox One could only dream of, per David Jones (Crackdown 3 main dev). </p>
<p>But u make a point, that Microsoft spoke way too soon at launch bragging about the cloud on Xbox One, tryna PR that thing lol. They had no project utilizing it that would make obvious, its potential. However, they weren&#8217;t technically lying.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304887</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304887</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304804&quot;&gt;lusky3&lt;/a&gt;.

Actually u make a point. Crackdown 3 does use much much more RAM on Azure than Xbox One, to hold the data for all the buildings for when they&#039;re collapsing and taking damage, changing their appearance and effect on the environment. So yes the cloud can add additional real time storage services to local static systems. David Jones (Crackdown 3 dev) said there&#039;s a specific amount of RAM in the cloud allocated to each skyscraper. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304804">lusky3</a>.</p>
<p>Actually u make a point. Crackdown 3 does use much much more RAM on Azure than Xbox One, to hold the data for all the buildings for when they&#8217;re collapsing and taking damage, changing their appearance and effect on the environment. So yes the cloud can add additional real time storage services to local static systems. David Jones (Crackdown 3 dev) said there&#8217;s a specific amount of RAM in the cloud allocated to each skyscraper. </p>
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		<title>
		By: mj		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304880</link>

		<dc:creator><![CDATA[mj]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 15:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304880</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304809&quot;&gt;DA-ROOSTER&lt;/a&gt;.

No one knows what the Scorpio has in terms of ram...thats just rumors and speculation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304809">DA-ROOSTER</a>.</p>
<p>No one knows what the Scorpio has in terms of ram&#8230;thats just rumors and speculation.</p>
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		<title>
		By: mj		</title>
		<link>https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304879</link>

		<dc:creator><![CDATA[mj]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 15:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279622#comment-304879</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304804&quot;&gt;lusky3&lt;/a&gt;.

My understanding was the cloud was to be used for things not related to the visuals of the game, more of the AI side of games, so visuals/audio was kept local, allowing for all of your local XBO to concentrate on the pretty and the cloud to concentrate on the dirty.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/how-will-ps4-and-xbox-deal-with-ever-increasing-ram-requirements-umbra-dev-explains#comment-304804">lusky3</a>.</p>
<p>My understanding was the cloud was to be used for things not related to the visuals of the game, more of the AI side of games, so visuals/audio was kept local, allowing for all of your local XBO to concentrate on the pretty and the cloud to concentrate on the dirty.</p>
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